Left 4 Dead 2

Left 4 Dead 2

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Acidic Boomers
   
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Game Content: Scripts
Game Modes: Single Player, Co-op
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2.533 KB
1 月 4 日 下午 11:00
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Acidic Boomers

在 Geebanger0 的 1 个合集中
Special Infected Modification Program (S.I.M.P)
6 件物品
描述
My engineers said it couldn't be done. "You can't cross breed a Spitter with a Boomer, they're completely different, it'll just kill them like last time, it won't work" well you know what? I don't care if it won't work! It's not my damn job to make it work! That's your job! My job's to throw boatloads of cash at you until I see a Boomer-Spitter hybrid in my office!
29 条留言
mikecj9 10 月 3 日 下午 2:12 
i wonder if it would be possible to have a sort of poison mecanic that can be cured by using adrenaline when puked on too ? i know the resident evil maps have this feature for spiders, and also the smoker have a kind off poison mecanic addon too :


https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3504234643&searchtext=poison
ForlornLarva117 5 月 18 日 上午 11:41 
very dangerous!
kurochama 4 月 6 日 上午 8:11 
@zetgoodkid , you can remove the "m_hOwner" part, because actually it still works with only "m_hOwnerEntity". It's also the same on "DropFire". As long as the "m_hOwnerEntity" is registered to the attacker, the damage is registered to the attacker.
Z 4 月 6 日 上午 7:47 
DropSpit(GetPlayerFromUserID(params.userid).GetOrigin());
while(greenthing = Entities.FindByClassname(greenthing, "spitter_projectile"))
{
NetProps.SetPropEntity(greenthing, "m_hOwnerEntity", jockey);
NetProps.SetPropEntity(greenthing, "m_hOwner", jockey);
}
ClientPrint(null, 5, "\x03" + "Jockey (IMBA)" + "\x01" + " dropped " + "\x05" + "ACID");


might wanna assign that acid to your boomer too so bots knows to avoid it + for it to make sizzle sounds + trigger pain responses when touched
ForlornLarva117 3 月 19 日 上午 8:43 
DAAAANG that is actually devestating and a good idea.
kurochama 3 月 5 日 下午 5:56 
On "player_now_it" event function, there's "event.attacker". Probably you can try to use it to register the attacker, so, the acid only spawns if the attacker (boomer) causes it.
xSporez 3 月 5 日 下午 5:44 
ah okay thanks
Geebanger0  [作者] 3 月 5 日 上午 2:00 
no thats kinda intentional in a way, because its still bile so its like the bile is acidic
xSporez 3 月 4 日 下午 10:45 
If your using a mod that allows survivors to be bile bombed then it makes acid spawn below them even tho they weren't boomed. Will u fix this to make it compatible with that or nah?
メSifryメ 3 月 1 日 上午 12:46 
What a good script! brother could you accept the request?