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报告翻译问题






Came back some time later but:
1. She didn't show up in the colony bar anymore? Colonists continued to treat her as a salve though. (Suppression)
2. She was an Archon now???
Japanese:
こんにちは!Google翻訳を使っているので、多少の不自然な表現はご容赦ください。もしこれを見かけたら、MODのスペルと句読点を修正してください。現状ではMODが台無しになってます(笑)。でも、それ以外は素晴らしいMODです!バニラでも本当に必要とされています!ありがとうございます!
Chinese:
嗨!我用的是谷歌翻译,所以如果有任何错误,请多多包涵。也请修正一下模组里的所有拼写和标点符号;现在乱糟糟的,哈哈。不过除此之外,这个模组太棒了!即使在原版游戏中,它也非常需要!谢谢!
English:
Hello! Using Google Translate here please forgive any silliness. If you ever see this, please fix the spelling and punctuation in the mod, the state that it is at definitely ruins the mod lol. Amazing mod though otherwise! Very much needed even in vanilla! Thanks!
Just one piece of advice: The text of the notification was poorly formatted with some typos. If this could be improved, it would make the mod even better.
If so, would devmode spawning a captured colonist and re-recruiting them, then devmode kidnapping them make it work?
Just a funny idea, gave me doomguy/terminator vibes.
It'll equip them with a vacsuit so they don't die on the spot, right? I hope???
The irony of commenting on punctuation and then leaving a sentence hanging mid-air...
However, there are a few issues:
When the colonist returned, her name was set blue and the colonist's bar at the top hadn't returned, like she wasn't part of the colony. Character Editor also did not recognize her as part of the colony. I could still control and draft her, but it was a really weird experience. Saving and Loading fixed this issue.
The event does not end the negative thought of the colonist being lost if they had positive opinion on them (my friend lost, my lover lost, my family member lost), only the neutral "colonist lost" is removed. Even the
Lastly, I don't mean to be rude, but the english could be slightly improved upon. The punctuation is kind of weird. [imgur.com]
That aside, keep up the good work!
The baby can Skip or long-distance Skip.
The baby defeats its captors in Melee combat.
The baby outwits its captors.
The baby manages to escape via digging.
The baby manages to escape via cute babbling.
Also, I'm picturing a parallel mod that I would call "Come Get Me" as it's similar to what's here, but the pawn in question doesn't feel comfortable escaping on their own, but they did manage to get to a comms console, a smoke signal fire pit, or some other form of messaging installation and are using it to send their friends a distress signal.