安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
@奥威尔·切瑞先生 : worked for me perfectly last week, still not working proper with The Old World
I guess there might be a bug when the units selected are not available ?
if this is true i should add the Araby mod too.
the event spawn at turn 4 and not after 15
however when i send my army to the blue light it just disappear.
This is only mod installed in this test.
Which faction are you playing as?
No, the other mods' units can be added but they're not required.
Compatibility with the Old World is glitchy. The dogs of war encounter shows up but the dilemma doesn't show up once you go on it.
Very nice otherwise tho