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Long story short, added it back and it crashes allready.
ArgumentException: Material StonePath.Moreplant not found in repository.
Timberborn.TimbermeshMaterials.MaterialRepository.GetMaterial (System.String materialName) (at <636910c236144e7fba292a28c28611bb>:0)
Timberborn.Timbermesh.StaticMeshBuilder.SetMaterials (Timberborn.TimbermeshDTO.Node node) (at <64653cd13a6e466e8c4f13b446e147c3>:0)
Timberborn.Timbermesh.StaticMeshBuilder.BuildMesh (UnityEngine.GameObject meshContainer, Timberborn.TimbermeshDTO.Node node) (at <64653cd13a6e466e8c4f13b446e147c3>:0)
Timberborn.Timbermesh.TimbermeshImporter.CreateMeshes (Timberborn.TimbermeshDTO.Model model, UnityEngine.HideFlags hideFlags, Timberborn.Timbermesh.ImportDetails details) (at <64653cd13a6e466e8c4f13b446e147c3>:0)
While I'm here again, I'd like to suggest adding "advanced" recipes for your additional ingredients to make them more late-game relevant. Grapes definitely feel like they could do with a "juice" option, possibly that also quenches thirst?
another visual bug, the models for the bamboo and pumpkins end up offset from their plots a little, seeming to be planted in untilled soil, or off the map entirely if you're on the edge.