全面战争:战锤3

全面战争:战锤3

AI Recruitment Revolution
80 条留言
Incata  [作者] 10 月 6 日 下午 11:36 
@Jester The best thing you can do is try it, you can install and uninstall it at any time.
Jester 10 月 6 日 下午 3:16 
I apologize if this is a stupid question, but does this mod help alleviate the AI's terrible unit composition? For example, running into doom stacks of single entity monsters, or armies with almost nothing but artillery, or even the weird 2-3 random melee troops mixed with nothing but heroes and ranged.

I know that %99 of that is CA's spaghetti coding lol
Incata  [作者] 9 月 30 日 上午 1:51 
The mod works fine; even the Dwarfs are recruiting Hammerers now.
Josen 9 月 9 日 下午 7:53 
Thanks for the mod. I have only one problem: I'm still using 6.2, and the version of this mod crashes my game. Is there a possible way to get the previous version of this mod that used to work for 6.2, if possible, thanks
Gladen 9 月 5 日 下午 12:23 
Very funny mod. The Empire with this mod oftenly hires fullstacks (or almost, like 16-18\20 of these) with artillery and ranged units only. They are strong in auto-resolve, but not in actual fights.
Incata  [作者] 9 月 4 日 下午 11:32 
@Fear ? I suppose you want to go back to a previous version because you didn't update. The normal thing is to save a backup copy for the mods when a new version comes out. The only option left is to edit the mod and delete the entries for the new units.
Fear 9 月 4 日 下午 3:37 
any way to get back the 6.2 version ?
sarumanthecursed 8 月 15 日 下午 6:27 
Dwarves, specifically Clan Angrund tends to build armies with an excessive amount of Quarrelers with Greath Weapons, they don't over do it on the regular variant it seems
snek 8 月 14 日 下午 1:25 
Currently i have Recruitment Revolution and Army Tasks and Strategy on with 5x growth and -%30 upkeep for AI. Is there an overhaul for all the mods in "AI Mods" or would you recommend i add all 13 of them?
Priest 7 月 21 日 上午 7:41 
Thx for the fast reply!
Incata  [作者] 7 月 21 日 上午 4:42 
@Priest It works on started games, although it will not delete the ones already created.
Priest 7 月 21 日 上午 12:34 
Hello Sir! Is your mod savegame compatible? Ive just found your mod but Im currently in a beastmen campaign. Should I start new campaign? or will your mod work even if I just started a campaign and just enabled it
sarumanthecursed 7 月 2 日 下午 4:05 
I wish i could show a screenshot, this mod really makes ai armies, strategically balance, and well thought out as if a player did it I’m very impressed,

WE army had 4 spears, 4 dryads, 1 blade singer for heavy anti infantry, 1 wildwood ranger for anti large specialist, 4 archers, a dragon and hawk riders.

Hell it’s an army i would make!

Well done sir, CA should hire you!
Incata  [作者] 7 月 2 日 下午 3:39 
@sarumanthecursed Yes
sarumanthecursed 7 月 2 日 下午 1:42 
Is this compatible with mods which add tomb king style unit caps?
叁柏 6 月 22 日 上午 4:24 
thanks!!!!!!!!!
Incata  [作者] 6 月 22 日 上午 4:11 
叁柏 6 月 21 日 下午 7:41 
Could you tell me what kind of mods are available in this category?
Incata  [作者] 6 月 21 日 上午 9:58 
@叁柏 This means that the AI ​​had recruitment pools where it could only recruit trash. These pools have been expanded with high-value units. I've already explained that recruitment is affected by many factors, so you can still see trash units in the later stages, but it shouldn't be as common, and they can also be improved with other mods.
叁柏 6 月 21 日 上午 8:43 
Dear, I would like to ask what "late stages" means in "The AI is no longer forced to recruit low - value units during the late stages of the game." Because I found that in my game save, even if the AI has the buildings and money to build high - level troops, they still have a lot of low - level troops.
叁柏 6 月 18 日 上午 7:12 
Can it be used in 6.2?
Incata  [作者] 6 月 7 日 下午 12:21 
@Shap111 no, @vargasguerrero113 no, perhaps they had no other recruitment option
vargasguerrero113 6 月 6 日 下午 2:22 
i just started a campaign and the machine is facing me with 20 units stack of sisters of avelorn, is it normal?
Shap111 6 月 6 日 下午 1:51 
is there a optimal load order for your AI mods if i decide to use them all?
Incata  [作者] 4 月 29 日 上午 5:31 
VC can still recruit skeletons and zombies due to their rise feature but in later turns they should no longer recruit them through normal recruitment.
*Vanka 4 月 16 日 下午 5:13 
@Incata wow, that's great news - SAUCY
|FA| Snarre(FIN) 4 月 16 日 下午 12:17 
patch fixet it , no more weird arty armies. how ewer im not seen that many high tier units in AI armies . specialy VC regruit hord of zombies and normal skeletons
Incata  [作者] 4 月 16 日 上午 9:28 
@۶Vαикα Yes, the IA recruit units of other mods
*Vanka 4 月 16 日 上午 8:09 
Thanks for this promising mod. I have a question: Would AI take modded units into account as well?
Incata  [作者] 4 月 14 日 下午 6:10 
@|FA| Snarre(FIN) If it is an effect produced by the variety of armies, there is a type of army that can have 20% of its army as mortars and cannons as ranged units. I just uploaded an update that I had for some time that increases the maximum infantry capacity in armies that had less.
|FA| Snarre(FIN) 4 月 14 日 上午 10:06 
empire have some time weird armies , half of army can be mortars and cannons. only 1-3 melee units.
Incata  [作者] 3 月 8 日 下午 12:25 
@Scum egg It should, maybe some other mod is overriding the changes
@RogueSkeptic Yes, it can be used in multiplayer
RogueSkeptic 3 月 7 日 下午 3:52 
Is it MP compatible? I added it to a mid playthrough with SFO and got desynced, don't know if this is the culprit.
Scum egg 3 月 5 日 上午 2:30 
You sure this works? Ive got wood elves with multipe tier 5 settlements and plenty of miltary buildings that are still recruting glade guards and eternals guards.
Incata  [作者] 2 月 24 日 下午 1:05 
@Крембрюле I think you can use them together; just load this mod with higher priority.
Huitzilopōchtli 2 月 24 日 下午 12:47 
is it compatible with SFO?
Incata  [作者] 2 月 19 日 上午 4:02 
@Самая Лучшая Yes
Киберпреступница 2 月 18 日 下午 10:51 
Will this be compatible with Tabletop Caps: Reborn?
XTOLL 2 月 12 日 下午 1:19 
oh i see thank you
Incata  [作者] 2 月 12 日 上午 3:12 
@XTOLL Radius has its own recruiting system, they are not compatible
XTOLL 2 月 12 日 上午 1:04 
recently subbed to your mod and am playing a dwarf camp at the moment, I'm using Radious and am not seeing the mod work. I'm 25 turns in and just fought an enemy with only 2 infantry units, i've just subbed to settlement recruitment to see if that helps, am I just being impatient or should I have seen things work by now?
Incata  [作者] 1 月 28 日 下午 11:29 
@Not_My_Spiderman The percentages set in 2 recruitment tables for Chaos Dwarves were set at 1% for all types, at some point CA started using them and set new values ​​for each unit type, this change incorporates those changes
I Have No Enemies Brother 1 月 28 日 下午 5:00 
@Incata

The latest update affected chaos dwarf faction recruitment in what way?
Incata  [作者] 1 月 28 日 下午 2:07 
Phrozehn 1 月 28 日 下午 1:51 
I love the idea of this mod. Would you happen to know if it would work with DeepWar AI?
Incata  [作者] 1 月 26 日 下午 11:36 
@Popcorn Sutton In general, fewer ranged units and more infantry are recruited, but this mod is not about eliminating ranged attacks, perhaps a mod could be created for that purpose.
Popcorn Sutton 1 月 26 日 下午 1:35 
I may be in a minority, but I really just want to face off against majority infantry armies.
Going up against Empire or Dwarves as Chaos can be so frustrating when they field almost exclusively missiles/artillery/ranged cav/thunderbarge/gyros etc.
Incata  [作者] 1 月 21 日 下午 11:31 
@命运 My mods do not prevent the recruitment of units from other mods as long as they use the vanilla system to categorize them. In this case, I don't know how radius works, but for any mod that adds units, it will work well.
命运 1 月 21 日 下午 8:54 
@Incata Bro, love your work. If I may, is this mod and your other AI mod compatible with other overhaul mod like radious or other faction units mods? What really hunts me down is that if your mods will stop recruit the other overhaul mods added units or not. Waiting for your reply.
DDkiki 1 月 19 日 上午 9:01 
But yeah prolly for now would use your recruitment mod when not playing them.