全面战争:战锤3

全面战争:战锤3

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AI Army Tasks and Strategy
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campaign
标签: mod
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696.513 KB
2023 年 2 月 19 日 上午 7:00
9 月 2 日 下午 12:22
32 项改动说明 ( 查看 )

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AI Army Tasks and Strategy

在 Incata 的 3 个合集中
AI Mods
13 件物品
Total War Warhamer 3: Gameplay Mods
75 件物品
Multiplayer
77 件物品
描述
This mod focuses on improving the behavior of the AI in campaign.

This mod is a revision of my TWW2 mod Ai Army Tasks and Strategy and Ai Evolution (Beta) I have recreated this mod from 0 to give an improved behavior to the AI so that it plays better in the campaign, it covers many more aspects than my previous versions and due to the complexity it is difficult to explain everything that changes, but I will try to expose the most relevant.

+Improves the AI's ability to judge matchups.

I did not want to leave an ai that was based solely on if I lose I retreat if I win I attack, nor an extremely cautious ai or an extremely suicidal one (like the vanilla one) so if I have left it somewhere in between the ai can decide to face a confrontation even if you lose (normally because it will be very close)

+Priority improvement in AI army tasks.

-The AI better coordinates all its forces.
-The AI coordinates better with all its allies.
-The AI prioritizes obtaining entire regions.
-The AI ​​prioritizes attacking the weakest points of its enemies (little defended or recently conquered settlements).
-The AI ​​defends its allies more.
-The AI prioritizes the closest threats
-The AI prioritizes its top threats.
-The AI prioritizes recruiting in places where it can recruit its best units.
-The AI prioritizes attacking armies over settlements.
-The AI withdraws damaged armies to resupply.
-The AI completes more its armies before sending them to any offensive action.
-The AI tends to complete more its armies.
-The AI better adjusts the safe distance when at war with the player.
-The AI reacts earlier to weather adversities.
-The AI has a more realistic detection of underground cities.
-The AI hordes can now go in groups of 4 armies.
-The AI no longer ignores looted or razed settlements, and can loot or razed a settlement and occupy it in the same turn (in the second case as long as another army does it).
-The AI ​​will forget to retake a lost settlement in 3 turns.
-Beastmen AI will prioritize attacking potential herdstone sites
-The AI prioritizes attacking an enemy's last settlement
-The AI heroes will try to join the armies as one of their priorities
-The AI recruitability has been improved, tends to repeat fewer units and recruit them of greater value
-Some changes have been introduced for the sentinel factions, now they will not be so passive anymore.
-The main threat multiplier for the AI has been increased, this will help it select objectives and not behave passively by accumulating armies in its capitals for many turns

Save game compatible.
Compatible with 99.99% of mods if you have any doubts just load this one with higher priority.

Finally I created a paypal account in case anyone wants to thank me for my work in this way
Donate Paypal Incata[www.paypal.com]


Subscribing and adding to favorites is fine, but if you want other people to see the mods you like, after trying the mods if you like this press 👍. I see mods with 3000 downloads and only 80 reviews, that makes me☹️. People who are dedicated to modifications will appreciate it. Thank you.

Remember to take a look at the mods in my game collection, I use them all, but even if I only use a few the game will improve a lot, and it's completely modular.

-Collection of gameplay mods
-Visual collection and utilities
-All my mods total war tww3
-All my mods total war tww2
785 条留言
danwright405 10 月 30 日 下午 12:05 
does this mod work with sfo?
WTF!!??? 10 月 16 日 下午 12:40 
Thanks
Incata  [作者] 10 月 16 日 下午 12:37 
@WTF!!??? No, we continue using
WTF!!??? 10 月 16 日 上午 11:49 
does the mod require update for 6.3.2. or can we continue using it as is.
Incata  [作者] 10 月 13 日 上午 4:13 
@warriorandtoaster Many factions start without even a settlement and acquire one on their first turn, and it can take several turns until they acquire another. Their main priority is to build a strong army. Once they have that, they will conquer territories. Keep in mind that all factions have the same parameters. If one acts one way and another another, it's because they're reacting to their own situation and context on the map.
warriorandtoaster 10 月 11 日 下午 7:05 
From a Zhao Ming start, I've noticed that Miao Ying and Gelt are very slow at consolidating their starting regions with this mod. This is particularly rough for Miao Ying because of her position and intended role of defending the Bastion, though Gelt also has it pretty bad since he doesn't even get a region at turn 2
Incata  [作者] 10 月 7 日 下午 11:22 
@Ītzpāpālōtl I didn't know about the bug so I guess so.. Yes
Ītzpāpālōtl 10 月 7 日 上午 8:41 
does this fix lizardman and tomb king AI?
Incata  [作者] 9 月 30 日 上午 12:49 
@Flan It may be due to the interaction for recruiting units up to a minimum army size; I’ll check it, but I’m not overly concerned about it.
@Qbase101 I think it doesn’t really matter, but adjust it to your preferences in case there’s something this mod doesn’t cover.
@Nikovelli Thanks, I think it's not compatible due to some previous comments but you can try it.
Niko 9 月 20 日 上午 7:30 
@Incata: Thanks for the good work man! I just wanted to ask, is your mod compatible with SFO?