Project Zomboid

Project Zomboid

[B42] Knox Event Expanded NPC mod [alpha v0.3.11-1]
3 085 kommentarer
DownlikeDiddy 7 timmar sedan 
I use this with bandits and it works well, just disable friendly bandits homie trust and probably play with low pop bandits. It only breaks down with the day one or week one mods. Use this mod for friendlies and bandits for enemies.
talhababa40 16 timmar sedan 
Bro ı wish ı can add to this mod an the bandits mod same time because this mod have alive nature you can talk with them etc but this mod dont have regular thread (if they have it is comparison with bandits mod ) can you add raider or etc .
Iceman 21 timmar sedan 
can cops also arrest you while you been detailed? and if the police will respond to the riot, will it work when the law enforcement handle it? if it possible.
Padawan 21 timmar sedan 
Can you add an option to remove the Louisville military checkpoint while you're working on it ? For some reason it's very buggy in my current save, The npc are shooting at invisible zombies, I can't kill them, and the whole area is very laggy.
Alkanshel 14 okt @ 22:59 
Insane mod. Makes Bandit AI look stupid in comparison.
Default Jarry 14 okt @ 16:19 
It sucks that they removed mil curfews but then again they were a little stupid at times but still fun
BRING BACK MIL CURFEWS
Scarnie ? 14 okt @ 7:09 
great mod. Sadly i regularly get errors, lag, game textures disappearing, etc
MrRatkovac 13 okt @ 5:40 
Hey, can somebody let me know, do NPCs in their game eat? They do not in my game and they do not need food. I want to know can I turn this on or is it a bug?
shinbu150 12 okt @ 9:03 
Why does every survivor have a kid named Teyshawn? lol
SuiWui 11 okt @ 8:07 
does this work with anthro survivors?
fishnet27 11 okt @ 6:31 
i dfownloaded it buyt it wont show up in my like mod menu thing
richardallard 11 okt @ 2:28 
Fun fact: if you copy the file player0_npcs.bin from one save to a completely different one you can move your companions to a different game! Although they do loose equipment and stuff.
Bandz 11 okt @ 0:46 
Anyone have a fix for the map not working?
frdrch 11 okt @ 0:15 
same, the map isnt showing up and gets errors. reinstalling doesnt help
SugarBits 10 okt @ 6:05 
The map isn't shown when I open it, how do I fixed this? I had uninstalled this mod then reinstalled it like in the guide.
Max Mag 9 okt @ 20:50 
How the hell do you increase the trust of the group mineis at only 30 Max
Mayor 9 okt @ 11:35 
Your comment was not very sour, don't worry. This mod is quite more CPU intensive than the average. Glad you fixed the issue!
Inimeg 9 okt @ 9:39 
Mayor I fixed the issue by decreasing the amount of couples, deleted my previous sour comment
Dr.Sigma 9 okt @ 9:27 
Best AI mod on the workshop.
Mayor 8 okt @ 23:10 
Inimeg did you increase the amount of RAM the game uses? I set it to 6GB and I have no lag.
TraceofHatred 8 okt @ 21:54 
Curious but do NPC's reputation decay every time you dont make small talk with them?

All of them like me except one guy, who is -60, and I can't figure out why he wont raise like the others.
GSUS 8 okt @ 14:50 
why error TT
mario.verdejo.22 8 okt @ 14:05 
este mods te genera un lag enorme
MBO 8 okt @ 12:52 
i already asked something similar but how compatible is this with mods that are not map mods in general? are the npcs treated like players or reeskined zeds
Alpha Gamer 8 okt @ 7:13 
its taking me like 25 minutes just to get through the npc generation screen, it keeps pausing constantly, how do i turn this off so it does the whole thing in one go
Fitzkrieg 8 okt @ 6:37 
Amazing work, I know in the roadmap #3 is survival behaviors. Will that include barricading their safehouses?
JamesAB 8 okt @ 3:45 
Excellent mod, personally hoping for food meters next. Going out and scavenging for food & water for my group is the real constant goal I'm looking forward to for official NPCs whenever they get around to it, probably in the 2030s lol. Keep up the fantastic work! :dslike:
Amaury 7 okt @ 22:42 
Hey there, love the mod it’s great. I was just curious if it’s compatible with Slayers Week One? Thanks!
Ray Ray 7 okt @ 18:17 
Are the npcs able to drive cars on their own to a certain destination?
If so, how do i make them drive?
Ikaros_HD 7 okt @ 17:07 
sorry if you got this one before but, Is there any way to force npcs to take medicine from their inventories? For example if you have "They Knew" mod can you force them to use the cure to save them. or are they doneso?
Falcon 7 okt @ 8:09 
Played this mod without the Bandits mod for the first time last night, survived 6 days nearly 7 by just a couple hours(in game). Really enjoyed the hostile NPCs offered by KEE here, the variety in the encounters is varied and spread out to not feel overwhelmed. Love seeing this mod evolve over time and looking forward to where it's headed!
frdrch 7 okt @ 6:29 
how to fix not working map? as in when i click "m", the map is just blank and error note at the bottom keeps piling up
Player 7 okt @ 2:46 
@Snejk no doubt a great mod and hope it will work perfectly :)
Snejk  [skapare] 6 okt @ 23:40 
@Player Yes, I'm aware of it. I found it twice when making the mod compatible with 42.12, but haven't seen it since. I'm afraid there's very little I can do until I can reproduce it. I will keep trying.
Player 6 okt @ 23:30 
So weird that, after updating to 42.12, this mod caused severe bugs (buildings disappearing, game freezing). Then, when the official 42.12.1 hotfix was released, the mod worked normally again. But after updating the mod today, the aforementioned bugs reappeared. (can't confirm this bug is caused by the mod, but it's highly likely to be related to it in some way, such as conflicts with other mods.)
Snejk  [skapare] 6 okt @ 12:21 
Patch v0.3.11-1 is now live.

If you are using the old installation method, remember to reinstall the mod, so it's up to date.
The*****Meme22 5 okt @ 23:10 
i click the npc list button it throws up error
DRAGO1212 5 okt @ 17:46 
Hello, great mod but I wanted to share a small problem that is happening after the last update, apparently the looted houses system and any mod that applies an overlay to the outside seem to no longer be working with this mod.
Snejk  [skapare] 5 okt @ 13:33 
@lonnar It works just fine. See the installation guide.

@Petty Crocker No, they go visit their neighbours to chat with them and eventually make them group up. Scavenging (for food initially) is still WIP.
lonnar 5 okt @ 13:16 
is not worki in b42?
Petty Crocker 5 okt @ 13:13 
Do NPCs not in our group go out and scavenge? I see they seem to stay in one place most of the time.
zecereee 5 okt @ 11:52 
does this mod cause any issues with the bandit mod i have installed on b42??
II OMEGA101 II 5 okt @ 7:09 
Do NPC's gradually group and do things over time, without player involvement, or do they mainly stick to their spawn points? Just curious how long I need to play for things to start changing.
xdPleiades🗿 4 okt @ 22:23 
@Snejk Thank you so much!
Youfool 4 okt @ 20:30 
Nevermind, i went to sleep and it solved it's self, no need to reply anymore i fixed it
Youfool 4 okt @ 20:05 
Great mod, i just have one issue with it, when i updated to the 42.12.1 hotfix it seems that after a while of playing (about 2 hours irl) my group will just freeze in place, i cant interact with them other than looting their bags. anyone know a fix? mod was working fine when i installed it in 42.12.0
KANO 4 okt @ 17:36 
@Snejk bro you are awesome btw! I have over 1900 hours into this game and i stopped playing awhile back but now since i found out about this mod(last year) this is the only reason why i play this game again.
KANO 4 okt @ 17:10 
I intentionally gave my NPC food, then i spoke to them asking if they have food and they just keep lying to me. LoL. hope we can fix that. Also is there an option for us to offer food instead of opening up there inventory and adding the food itself?
KANO 4 okt @ 17:09 
@3454381604 You need to open the map and there is an option there for them to go out and loot. Hope that helps.
3454381604 4 okt @ 15:23 
How to let the NPC go out to search for supplies? I really like this module.