Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
The Week One Npc's are technically zombies.
The Knox Event Npcs are Npcs.
That mean, that the Knox Event Npc's kill the week one Npc's.
But the Week one Npc's don't know the knox event npc's.
@Shabloom I worked on it a bit yesterday to get a feel for roughly how much work it is to fix properly. The inventory bug is the least problem there is. The next patch will probably see it improved somewhat, but it's going to take some time to fix it properly.
1. Means they will not attack unless attacked
2. Means They attack at medium range
3. Means They attack Longer Range and find the zombie in the area and attack
i have anthro survivors and furry apoclyps along with some armour mods a few spawn location mods and some clothing mods along with bodily function mod
If you still want to give it a shot, feel free to join the Discord and I'll try to get you sorted.
@kobi Read the description. There's a link there.