Project Zomboid

Project Zomboid

[B42] Knox Event Expanded NPC mod [alpha v0.3.12-1]
3.094 comentarios
Garfield hace 7 horas 
@talhababa40 this mod does have hostile NPCs, but they're somewhat rare in my experience. The only hostile on-sight NPC I ever saw was this biker dude who I got in a gun fight with. Every other NPC has been either friendly or neutral, and the neutral NPCs give you warnings before they become hostile.
Thebrokenbucket hace 8 horas 
They must hire you bruh this work is divine
talhababa40 hace 14 horas 
@comanderkiller3pro3 thanks buddy is this mod have hostile enemies if so what kinda enemies can you explain ı dont have a much time to explore
BenzyBoy 16 OCT a las 20:40 
I also haven't been able to get this mod to work as I can only interact with the map ui for 0.1 seconds before I get a black screen. Nothing is frozen but the visual bug prevents me from getting in the gameplay!
YupItsMack 16 OCT a las 18:54 
When i enable the mod in the workshop menu and start a game, i get a black screen after "click to start"
supervillian 16 OCT a las 13:38 
huge fan of the mod!

there's a mod named "blackshots manhattan" or something that adds a few parts of new york, i don't think this mod works with it? ik it's a lot to ask but a compatibilty patch would be cool!
comanderkiller3pro3 16 OCT a las 11:29 
dont think it fixable, its 2 different mod with 2 different way of functionning.
talhababa40 16 OCT a las 4:16 
I am playing with bandits mod but my npc s from this mod attacking npcs from bandits mod but bandits won hit my npcs(from this mod ) so ı have a incredible power and bandits cant do shit to me how can ı fix this
Andy_Astralphoenix 16 OCT a las 3:51 
Testing some things out in debug mode, and am getting getting the following error when trying to force an NPC to join my group with the context menu:

IsoNpcPlayer {Name:null, ID: 298}

on line:
local player = getSpecificPlayer(playerNum);

in file:
client/00_UI_SP/NpcContextMenu.lua
DownlikeDiddy 15 OCT a las 17:11 
I use this with bandits and it works well, just disable friendly bandits homie trust and probably play with low pop bandits. It only breaks down with the day one or week one mods. Use this mod for friendlies and bandits for enemies.
talhababa40 15 OCT a las 8:14 
Bro ı wish ı can add to this mod an the bandits mod same time because this mod have alive nature you can talk with them etc but this mod dont have regular thread (if they have it is comparison with bandits mod ) can you add raider or etc .
Iceman 15 OCT a las 2:55 
can cops also arrest you while you been detailed? and if the police will respond to the riot, will it work when the law enforcement handle it? if it possible.
Padawan 15 OCT a las 2:32 
Can you add an option to remove the Louisville military checkpoint while you're working on it ? For some reason it's very buggy in my current save, The npc are shooting at invisible zombies, I can't kill them, and the whole area is very laggy.
Alkanshel 14 OCT a las 22:59 
Insane mod. Makes Bandit AI look stupid in comparison.
Default Jarry 14 OCT a las 16:19 
It sucks that they removed mil curfews but then again they were a little stupid at times but still fun
BRING BACK MIL CURFEWS
Scarnie ? 14 OCT a las 7:09 
great mod. Sadly i regularly get errors, lag, game textures disappearing, etc
MrRatkovac 13 OCT a las 5:40 
Hey, can somebody let me know, do NPCs in their game eat? They do not in my game and they do not need food. I want to know can I turn this on or is it a bug?
shinbu150 12 OCT a las 9:03 
Why does every survivor have a kid named Teyshawn? lol
SuiWui 11 OCT a las 8:07 
does this work with anthro survivors?
fishnet27 11 OCT a las 6:31 
i dfownloaded it buyt it wont show up in my like mod menu thing
richardallard 11 OCT a las 2:28 
Fun fact: if you copy the file player0_npcs.bin from one save to a completely different one you can move your companions to a different game! Although they do loose equipment and stuff.
Bandz 11 OCT a las 0:46 
Anyone have a fix for the map not working?
frdrch 11 OCT a las 0:15 
same, the map isnt showing up and gets errors. reinstalling doesnt help
SugarBits 10 OCT a las 6:05 
The map isn't shown when I open it, how do I fixed this? I had uninstalled this mod then reinstalled it like in the guide.
Max Mag 9 OCT a las 20:50 
How the hell do you increase the trust of the group mineis at only 30 Max
Mayor 9 OCT a las 11:35 
Your comment was not very sour, don't worry. This mod is quite more CPU intensive than the average. Glad you fixed the issue!
Inimeg 9 OCT a las 9:39 
Mayor I fixed the issue by decreasing the amount of couples, deleted my previous sour comment
Dr.Sigma 9 OCT a las 9:27 
Best AI mod on the workshop.
Mayor 8 OCT a las 23:10 
Inimeg did you increase the amount of RAM the game uses? I set it to 6GB and I have no lag.
TraceofHatred 8 OCT a las 21:54 
Curious but do NPC's reputation decay every time you dont make small talk with them?

All of them like me except one guy, who is -60, and I can't figure out why he wont raise like the others.
GSUS 8 OCT a las 14:50 
why error TT
mario.verdejo.22 8 OCT a las 14:05 
este mods te genera un lag enorme
MBO 8 OCT a las 12:52 
i already asked something similar but how compatible is this with mods that are not map mods in general? are the npcs treated like players or reeskined zeds
Alpha Gamer 8 OCT a las 7:13 
its taking me like 25 minutes just to get through the npc generation screen, it keeps pausing constantly, how do i turn this off so it does the whole thing in one go
Fitzkrieg 8 OCT a las 6:37 
Amazing work, I know in the roadmap #3 is survival behaviors. Will that include barricading their safehouses?
JamesAB 8 OCT a las 3:45 
Excellent mod, personally hoping for food meters next. Going out and scavenging for food & water for my group is the real constant goal I'm looking forward to for official NPCs whenever they get around to it, probably in the 2030s lol. Keep up the fantastic work! :dslike:
Amaury 7 OCT a las 22:42 
Hey there, love the mod it’s great. I was just curious if it’s compatible with Slayers Week One? Thanks!
Ray Ray 7 OCT a las 18:17 
Are the npcs able to drive cars on their own to a certain destination?
If so, how do i make them drive?
Ikaros_HD 7 OCT a las 17:07 
sorry if you got this one before but, Is there any way to force npcs to take medicine from their inventories? For example if you have "They Knew" mod can you force them to use the cure to save them. or are they doneso?
Falcon 7 OCT a las 8:09 
Played this mod without the Bandits mod for the first time last night, survived 6 days nearly 7 by just a couple hours(in game). Really enjoyed the hostile NPCs offered by KEE here, the variety in the encounters is varied and spread out to not feel overwhelmed. Love seeing this mod evolve over time and looking forward to where it's headed!
frdrch 7 OCT a las 6:29 
how to fix not working map? as in when i click "m", the map is just blank and error note at the bottom keeps piling up
Player 7 OCT a las 2:46 
@Snejk no doubt a great mod and hope it will work perfectly :)
Snejk  [autor] 6 OCT a las 23:40 
@Player Yes, I'm aware of it. I found it twice when making the mod compatible with 42.12, but haven't seen it since. I'm afraid there's very little I can do until I can reproduce it. I will keep trying.
Player 6 OCT a las 23:30 
So weird that, after updating to 42.12, this mod caused severe bugs (buildings disappearing, game freezing). Then, when the official 42.12.1 hotfix was released, the mod worked normally again. But after updating the mod today, the aforementioned bugs reappeared. (can't confirm this bug is caused by the mod, but it's highly likely to be related to it in some way, such as conflicts with other mods.)
Snejk  [autor] 6 OCT a las 12:21 
Patch v0.3.11-1 is now live.

If you are using the old installation method, remember to reinstall the mod, so it's up to date.
The*****Meme22 5 OCT a las 23:10 
i click the npc list button it throws up error
DRAGO1212 5 OCT a las 17:46 
Hello, great mod but I wanted to share a small problem that is happening after the last update, apparently the looted houses system and any mod that applies an overlay to the outside seem to no longer be working with this mod.
Snejk  [autor] 5 OCT a las 13:33 
@lonnar It works just fine. See the installation guide.

@Petty Crocker No, they go visit their neighbours to chat with them and eventually make them group up. Scavenging (for food initially) is still WIP.
lonnar 5 OCT a las 13:16 
is not worki in b42?
Petty Crocker 5 OCT a las 13:13 
Do NPCs not in our group go out and scavenge? I see they seem to stay in one place most of the time.