Victoria 3

Victoria 3

Less Border Gore - Claim Colonial States
24 条留言
Dat Fishe  [作者] 10 月 9 日 上午 7:14 
@Elizalexa Jones Good point, I'll also change the parameters of when you can/can't claim a state as well to account for situations like this
Elizalexa Jones 10 月 9 日 上午 4:28 
It'd also make texas playable again since even if they win the survival war mexico still has a claim on texas and you can't touch it lol
Dat Fishe  [作者] 10 月 9 日 上午 3:46 
@Elizalexa Jones Good thought - most states that can realistically be contested already start split, and I already have a system in place to account for that, but I might be able to just manually add a few extra claims on some states or something
Elizalexa Jones 10 月 8 日 下午 8:05 
How about an option for North America not being claimable so mexico and the USA can properly compete over the colonizable land?
Dat Fishe  [作者] 8 月 21 日 上午 6:39 
@Zippy Probably not, I don't think there are many cases where the player would even want to do this, and pretty much every possible way I can think of to implement this would make the mod clunkier and more annoying to use.

Is there any particular reason why you'd want to? No promises, but I might be able to implement a different workaround if you're experiencing some sort of problem
Zippy 8 月 21 日 上午 12:47 
any possibility of allowing us to choose what to claim instead of everything at once?
Dat Fishe  [作者] 7 月 13 日 上午 7:15 
@Касим It should be, let me know if you run into any problems and I'll see if I can fix it. Thanks for the positivity!
Касим 7 月 13 日 上午 7:06 
Dear developer, thank's for your mod. Only one question: is it compatible with "Colonial Government all over the world 1.9" mod?
Avekat 6 月 20 日 上午 7:14 
Oh that somehow fixed it. Thanks
Dat Fishe  [作者] 6 月 20 日 上午 7:10 
@Avekat Did you try unsubscribing and re-subscribing to the mod? Steam sometimes gets kinda weird sometimes when trying to update a mod
Avekat 6 月 20 日 上午 6:53 
Ai doesn't seem to claim states still for me
Dat Fishe  [作者] 6 月 20 日 上午 5:35 
Should be fixed - lmk if there are any more issues
Dat Fishe  [作者] 6 月 20 日 上午 5:21 
@zzzptm I think you're right, it seems to work fine for the player, but the AI doesn't seem to take the button anymore
zzzptm 6 月 19 日 下午 3:13 
Looks like this needs an update for 1.9
Dat Fishe  [作者] 4 月 29 日 下午 5:35 
Released an update that (hopefully) addresses the concerns made by @gonshi and @TeaferToo, see Change Notes for details
Dat Fishe  [作者] 4 月 29 日 上午 10:33 
@TeaferToo Thanks for pointing that out, I'll definitely look into this
TeaferToo 4 月 27 日 下午 2:07 
Hey, this mod is pretty nice. However, an issue I came to find was that creating colonial subjects led to a meteoric rise of fascism, because of the fact that the journal entry gets boosted from the amount of land you have claims on but don't directly control -- which includes the colonial land you generate claims on. Is there any way you could make it so the claims transfer to the colonial subjects and stop being directly yours so that you don't get the blackshirts as often?
Dat Fishe  [作者] 4 月 25 日 下午 2:37 
@GriffinMan A cash sum feels kinda weird to me thematically (like, why would claiming land cost currency?), but I might be able to program a temporary/decaying penalty to bureaucracy for every claim you make - although it might be a pain to program the AI to account for this and not just drive their bureaucracy off a cliff. Again, will try to do some testing when I have the time.
GriffinMan 4 月 25 日 下午 12:07 
Could add a cost of some kind to Claims, like make it cost either a flat sum of cash, or a monthly sum? That way it's not totally free, but (depending on price ofc) also not super free.
Dat Fishe  [作者] 4 月 24 日 下午 4:17 
@gonshi Thanks for taking the time to reply! I'd like to avoid implementing a cap if possible, since the main point of the mod is to eliminate split colonial states as much as possible, but I'll definitely do some testing to see if I can find a way to address this when I have the time - ideally some system where you automatically lose a claim if you remove a colony, or if all else fails, just implement your solution as an optional game rule.
gonshi 4 月 10 日 上午 7:02 
Seems easy to exploit, haven't tried it yet but I think it would be better if its both capped to a maximum of a few claims per time used (1 to 3, ranked by colonies with higher population, so that one cannot just spam colonies everywhere and claim all at once) and capped to only usable every few years (around 5, so the event doesnt get spammed)
Dat Fishe  [作者] 1 月 3 日 下午 2:28 
@Aaronthelemon @GriffinMan Yes, the AI does use it in the tests I ran, I'll add this to the description
GriffinMan 1 月 2 日 下午 6:18 
@Aaronthelemon I quickly checked the file, yeah the AI_chance is set to 100 for the scripted button in the JE, so they should, assuming it works, be setting a claim every time they can
Aaronthelemon 1 月 2 日 下午 1:22 
Does the ai use this whenever it can?