Stellaris

Stellaris

AVCR - Test Branch
23 条留言
Hellshiver  [作者] 10 月 23 日 下午 12:41 
Corrected some Precog computer key issues for Space Fauna.

Also, overhauled the Localization file. SHOULD make it easier to read and quicker to make translations of.... outside of language syntax changes. Let me know if something is off, text wise!
Hellshiver  [作者] 10 月 22 日 下午 10:41 
Everything has been added.

Please test the The Suppressor/Support Neural Implants and Combat Instincts: they may need a small bump up from where they are currently.
Hellshiver  [作者] 10 月 22 日 下午 10:21 
Not the original Sam_, but I'm one of a few maintaining the mods in their absence.

Yeah, icons are the bane of my modding existence as well. I don't mind if you use them, but I only have say over the icons for Space Fauna and Bioships. The others were made by Sam_, and I'd rather not speak for them in that regard.
strange botkiller queerfur 10 月 22 日 下午 7:08 
Oh word?

Wait, YOU'RE the actual dev? Holy baller. May I use some icons from the "current" (not this) branch just so that I have a baseplate for some icons? Base Stellaris icons, uh, don't go well with kitbashing, often I oughta remove the numerics and they're in the way of alot.
Hellshiver  [作者] 10 月 22 日 下午 3:46 
Some key errors in Bioship Dark Matter 2 thrusters. I see them, already fixed on my end for next update push. Would push now, but in the middle of doing the computers.
Hellshiver  [作者] 10 月 18 日 上午 1:07 
Bug/Lack of Translation in Sensor T5 for Bioships. I see it, will get to it when I do the sensors.
Hellshiver  [作者] 10 月 17 日 下午 8:28 
Added Bioship Carapace (Armor). Test away, and let me know if it's working right!
Hellshiver  [作者] 10 月 15 日 下午 10:21 
Though, thinking on it, it would also force NPC empires to follow the same path. Might have to let the Science/Construction ships be SOL to preserve balance.
Hellshiver  [作者] 10 月 15 日 下午 10:06 
I mostly agree, but there are some use cases I've run into doing test runs.

Cloaking feature added in First Contact. You lose all shield points when you cloak, unless you have Psi Shields. Not a BIG deal, but a thing that happens and may be noticed by some.

Jump drive usage to get around closed border areas. Doesn't happen often, but kind of useful to have the option.
xray163 10 月 15 日 下午 9:55 
I've never really needed to worry about the science ships. usually by the time you are getting the higher tier armor/shields/drives/reactors your science ships are usually chilling in a single system or two because you've searched everywhere nearby and usually just camp points of interest like archaeological sites.
granted i don't have all the DLCs so maybe one of them added an additional use for late game science or construction ships that i don't know about. the only use case i can see is during the endgame crisis where you are trying to analyze the crisis ships for additional tech and your science ship gets ambushed. (e.g Prethoryn wave 2 spawns on top of the ship)
Hellshiver  [作者] 10 月 15 日 下午 9:19 
Uploaded the changes so you can see what I mean. Hands on > words, right? XD
Hellshiver  [作者] 10 月 15 日 下午 8:56 
Input requested:

The only way to resolve the Psi items on Science/Construction ships is to retain vanilla upgrade paths. That means, having to select this mod's additions for your military ships while Science/Construction ships will follow vanilla and ONLY continue with Psi equipment.

Example 1: Hyper Drive 3 -> Jump Drive - > Psi Jump Drive 1 - > (AVC) Psi Jump Drive 2 -> (AVC) Psi Jump Drive 3. Additional Hyper drives and Jump Drives will be ignored by Science/Construction ships, and you'll have to select them for your military ships.

Example 2: Shield 5 -> Dark Matter Shield -> Psi Shield -> (AVC) Psi Shield 2 -> (AVC) Psi Shield 3. Normal and Dark Matter will be ignored by Science/Construction ships, and you'll have to select them for your military ships.

Do we want to preserve Science/Construction ships using Psi gear, or RP non-military ships aren't allowed to use advanced tech and have clean module selection?
xray163 10 月 14 日 下午 12:01 
good to know. I'll stick to main branch then. they don't look terribly different at the moment. i don't have either of the two newest dlcs where i imagine most of the changes for this mod (and the companion one) are implemented anyway.
just a person ? 10 月 13 日 下午 9:32 
You can add it if you have a feel but play or not is player problem also I am tired to see the same artifact weapon every time play the game
just a person ? 10 月 13 日 下午 9:31 
playing with mod will not have hard time on collect enough minor artifact
Hellshiver  [作者] 10 月 13 日 下午 8:51 
@just a person
Not sure who made the version with T3 and T4 Dark Matter. I've only ever had T2.
Getting a feel for how one would go about adding higher tier Archaeo items. Only so many Artifacts you can collect monthly, and higher tiers require higher costs to build.

@xray163
This branch is mainly for testing. You can use it if you'd like, but just keep in mind it will be hidden once the changes have been moved into the main mod. Would HIGHLY RECOMMEND NOT using on a long term save. It will break your save trying to transition from the test branch to the main branch.
xray163 10 月 13 日 下午 12:12 
obviously this one is generally going to be the less stable one you say as much yourself. but would you say it's better to run this version of the mod? or the official version?
just a person ? 10 月 9 日 下午 9:06 
Also if I not remember wrong, there is a same mod in 3,14 that have lv3 and 4 of dark matter shield and reactor, but I forgot who develop it
just a person ? 10 月 9 日 下午 9:02 
Hey @Hellshiver, I have a suggest, Why don't u have an upgrade version for ancient weapons and modules?
Hellshiver  [作者] 10 月 8 日 上午 7:20 
Yeah, forgot to change the version on the test branch. Uploading the fix now.
just a person ? 10 月 7 日 下午 8:56 
It work for 4.0 right? because in load order it say for 3.14 so just ask to make sure.
Hellshiver  [作者] 2024 年 12 月 28 日 下午 5:31 
All components are implemented. Missing Description texts, but I'll do that tomorrow. Insert "I'm tired, boss" meme here.

Let me know if there was an oversight somewhere!
Hellshiver  [作者] 2024 年 12 月 28 日 下午 2:52 
Just have Bio computers left to add... and all the techno-babble text. Computers first!

Computers always take a hot minute, as there are SO MANY OF THEM!

"Here's Tier 6, and Tier 6 for AI empires, and T6 for Psi empires! Did I mention, that's JUST for Tier 6 Line computers? HAHAHAHAHAHA!" ~Stellaris Dev, Colorized, 2024