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Also, overhauled the Localization file. SHOULD make it easier to read and quicker to make translations of.... outside of language syntax changes. Let me know if something is off, text wise!
Please test the The Suppressor/Support Neural Implants and Combat Instincts: they may need a small bump up from where they are currently.
Yeah, icons are the bane of my modding existence as well. I don't mind if you use them, but I only have say over the icons for Space Fauna and Bioships. The others were made by Sam_, and I'd rather not speak for them in that regard.
Wait, YOU'RE the actual dev? Holy baller. May I use some icons from the "current" (not this) branch just so that I have a baseplate for some icons? Base Stellaris icons, uh, don't go well with kitbashing, often I oughta remove the numerics and they're in the way of alot.
Cloaking feature added in First Contact. You lose all shield points when you cloak, unless you have Psi Shields. Not a BIG deal, but a thing that happens and may be noticed by some.
Jump drive usage to get around closed border areas. Doesn't happen often, but kind of useful to have the option.
granted i don't have all the DLCs so maybe one of them added an additional use for late game science or construction ships that i don't know about. the only use case i can see is during the endgame crisis where you are trying to analyze the crisis ships for additional tech and your science ship gets ambushed. (e.g Prethoryn wave 2 spawns on top of the ship)