Project Zomboid

Project Zomboid

Auto Loot
73 条留言
Tchernobill  [作者] 12 月 14 日 上午 10:53 
@olbo thx for report.
Autoloot 1.5 should handle invalid item types and not crash.
That said, the invalid item (coming from another mod I guess) will produce other problem in you game.
olbo 12 月 14 日 上午 9:42 
Hello.
When I try to open the window for editing items, I get an error and the window does not open.

`attempted index: toString of non-table: nulldumping Lua stack trace
function: getCategory -- file: AutoLoot_ItemsListTable.lua line # 34 | MOD: Auto Loot
function: initList -- file: AutoLoot_ItemsListTable.lua line # 375 | MOD: Auto Loot
function: updateList -- file: AutoLoot_ItemsListViewer.lua line # 247 | MOD: Auto Loot
function: initList -- file: AutoLoot_ItemsListViewer.lua line # 264 | MOD: Auto Loot
function: initialise -- file: AutoLoot_ItemsListViewer.lua line # 102 | MOD: Auto Loot
function: OnOpenPanel -- file: AutoLoot_ItemsListViewer.lua line # 295 | MOD: Auto Loot
function: AutoDropChangeConf -- file: AutoLoot_ConfigManager.lua line # 56 | MOD: Auto Loot
function: KeyPressed -- file: AutoLoot_Config.lua line # 91 | MOD: Auto Lootjava.lang.RuntimeException: attempted index: toString of non-table: null
伊弦 11 月 13 日 下午 5:58 
it seems some mod backpack cant fit this mod?although i set backpack priority'1',items always be looted in my main inventory
Cawfee 11 月 1 日 上午 9:22 
Since the newest update, all of my loot goes into my main inventory instead of my backpack. I have set backpack loot priority to 1, dropped the bag, re-equipped it, restarted the game, and it still just goes into inventory, almost as if my main inventory priority is higher than my backpack.

Also- even though I disabled my vehicle and containers in my house autoloot, it still autoloots from them. Obviously I can just turn off autoloot with the hotkey, but sometimes I forget and run into my house or car, emptying them into my inventory. Very frustrating.
Thekyle 10 月 8 日 上午 1:07 
Hi, Am i the only one who don't have the "store all" button from this mod? I've only the one from the game.
大毛毛毛 10 月 4 日 下午 7:06 
此留言正在等待我们的自动内容检查系统分析。在我们证实其内容无害之前(例如试图窃取信息的钓鱼站点链接),留言将暂时隐藏。
大毛毛毛 10 月 4 日 下午 7:06 
`function: initList -- file: AutoLoot_ItemsListTable.lua line # 374 | MOD: Auto Loot
function: updateList -- file: AutoLoot_ItemsListViewer.lua line # 247 | MOD: Auto Loot
function: initList -- file: AutoLoot_ItemsListViewer.lua line # 264 | MOD: Auto Loot
function: initialise -- file: AutoLoot_ItemsListViewer.lua line # 102 | MOD: Auto Loot
function: OnOpenPanel -- file: AutoLoot_ItemsListViewer.lua line # 295 | MOD: Auto Loot
function: AutoDropChangeConf -- file: AutoLoot_ConfigManager.lua line # 56 | MOD: Auto Loot
function: KeyPressed -- file: AutoLoot_Config.lua line # 91 | MOD: Auto Loot
java.lang.RuntimeException: Object tried to call nil in initList
computer.pers 10 月 3 日 下午 11:26 
There is a problem - config menu wont open.
Fix:
require "Config/AutoLoot_ConfigManager" in line 8 file AutoLoot_ItemsListTable.lua.:

3392699932/mods/AutoLoot/common/media/lua/client/Config/AutoLoot_ItemsListTable.lua

require "ISUI/ISPanel"
require "ISUI/AdminPanel/ISItemsListTable"
require "ISUI/ISScrollingListBox"
require "Config/AutoLoot_ConfigManager" -- CP_FIX
require "Config/AutoLoot_Config"
Tchernobill  [作者] 10 月 3 日 下午 12:12 
@BitterSwed update the mod to last version. also read the description: your questions must go on discord.
BitterSwede 10 月 3 日 上午 7:47 
I don't know if it was because I tried it in CDDA or 42.12.1, but game crashed hard on load with the following:

function: prerender -- file: AutoLoot_ISInventoryPage.lua line # 62 | MOD: Auto Loot.
[03-10-25 15:44:39.268] ERROR: General f:5, t:1759502679268> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: attempted index: isVisible of non-table: function transferAll:357 at KahluaThread.tableget(KahluaThread.java:1530).
Tchernobill  [作者] 9 月 26 日 下午 8:57 
Version 1.1 is working for B42.12
At least the basics.
Commander Brisk 9 月 25 日 上午 10:05 
todays update seems to have done some UI stuff thats broken the mod yipee
Thekyle 9 月 23 日 上午 12:28 
Very good work! However, for the "transfer all" button, it stores everything in the first available storage and it does not sort in each dedicated storage...any advice?
burnoutmax 9 月 1 日 下午 7:07 
Great mod, saves so much time on boring tasks!
Would it be possible to automatically add all new items to autoloot config in case a new update adds items or if I add a new mod mid save?
BitterSwede 8 月 28 日 上午 7:45 
Setting the key for configuration with a modifier (ctrl, shift or alt) doesn't work. It will say "Ctrl + [key]", but first time you try to use that key unmodified, it will automatically set it to that same key without the modifier.
For example, I wanted kp_decimal for my toggle and ctrl+kp_decimal for configuration, but now it opens configuration whenever I hit kp_decimal, regardless if I press a modifier first.
化け物 8 月 10 日 上午 1:14 
When the automatic pickup of beverages and alcoholic drinks is set, the corresponding empty bottles will be automatically picked up
RedRaven 7 月 25 日 上午 8:20 
I don't know if fix is possible on your end but auto loot don't work with nested container, i can play with both mod on but nested container in my inventory wont auto loot even after enabling it. Love the mod btw, thanks
onkelflorian 6 月 10 日 下午 10:12 
is there a way to set a keyboard shortcut for "store all"?
秋婵落水 6 月 8 日 上午 9:42 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3391460963
After using this mod, my backpack exceeded the limit of the original version, so the auto loot could only be loaded up to a maximum of 65 and then stopped working.
Darkcow 5 月 22 日 下午 4:00 
Looting works great. Just the remembering to turn off and on autoloot when in base/near car everytime that really breaks the experience. Is there a way to tag certain containers to not be autolooted?
Thank you.
Tchernobill  [作者] 5 月 17 日 上午 11:42 
@Clam Chowderメ the default list
Clam Chowderメ 5 月 17 日 上午 11:26 
is there any preconfigured list that takes care of the items that are not useful like notes and stuff as a built-in config? I think this would save a lot of work for people looking to use this mod.
Tchernobill  [作者] 5 月 14 日 下午 1:22 
@Iovis annotated maps are handled at mod option level like broken & rotten items
Iovis 5 月 14 日 下午 12:59 
The b42 version has an unexpected behaviour, when you enable autoloot even if you clear the autoloot table the mod will still auto loot annotated maps. Those items don't even have a checkmark to add/remove from loot table.
El Capitan Kirk 5 月 7 日 上午 5:31 
If you're having trouble with filters and priorities not working after loading a save, try scrolling thru all your bags one by one first, and then dropping everything back on the floor. I've found this fixes it, and only sometimes do I have to arrow over to each bag's filter context menu and then click away to get it to work.
Ryoko Darkstar 5 月 3 日 上午 7:34 
Here's an interesting question. I also have the mod "Nestled Containers" which allows me to have things like the toolbox, tackle box, Trauma bag, etc also listed as quick item destinations. Is there a way to specify which loot on my whitelist, or pickup list to go in which container automatically or is it not able (or not yet) to be linked with Nestled Containers to do that?
Didskarbeat 4 月 8 日 上午 10:29 
I don't know what happened but since at least 2 updates (even with good priority and filter) only the wallet is working correctly, all other items go to the main inventory
Ryan 4 月 5 日 上午 2:15 
when i enable this in 42.6 it crashes
HEX: Nod 3 月 31 日 下午 10:58 
The Autoloot On/Off button in the inventory window obscures the numbers of the weight of my inventory bag making it hard to tell how close I am to filling my bag by numbers.

Also there's so much pointless loot already set to autoloot on, whereas there should be a mode that has all of it off by default and let you manually dictate which items are autolooted by a list.

Other than those issues good mod for looting all the watches painlessly.
Crimson Lucience 3 月 27 日 下午 1:10 
Ohhhh i feel dumb thank you very much that helped
Tchernobill  [作者] 3 月 27 日 下午 12:36 
Crimson Lucience 3 月 27 日 下午 12:24 
having a problem where items are auto looted to main inventory instead of going into the bag i designated the item i.e first aid items arent going into the bag that is filtered for first aid it just goes into main inventory also if we can get a QoL where the filter menu doesnt go away after picking a filter having to scroll all the way down for weapons 4 times and multiple options like crafting bags but other than mod mod is great my previous save auto loot was working fine idk why its not doing what that save did in the new save
嘿嘿哈吼! 3 月 21 日 上午 6:10 
If I've used the 背包容量升级mod, the auto-loot function won't work perfectly. It seems that it determines whether to continue looting based on the maximum capacity of the original backpack. For example, if the maximum capacity of the original backpack is only 26, and I have upgraded the capacity to 200 by using the 背包容量升级mod, when the weight of the looted items reaches 26, the auto-loot mod won't continue to loot other items. Even if I select the options of ignoring the weight limit and instant looting in the settings, it still won't perform the looting.
Didskarbeat 3 月 10 日 下午 12:09 
@caraea thx buddy
caraea 3 月 9 日 下午 2:20 
steamapps\workshop\content\108600\3392699932\mods\AutoLoot\common\media\lua\client\UI\AutoLoot_ISInventoryPage.lua



이 파일 열어서 45번째줄 autoLootWid 뒤에다가 원하는 픽셀값을 - 로 넣어주면 됨

self.swapAutoLoot:setX(self:getWidth() - margin - pinBtnWid - weightWid - transferAllWid - autoLootWid -15);--anchor right

복사 해서 붙여 넣어도 되

더이상 너의 가방무게를 가리지 않을거야
Kain Payne 2 月 26 日 上午 9:42 
Loving the mod so far, but i have noticed that items automatically dropped on the floor with the setting set to drop on the floor and then picked up later. The visual effect remains on the floor. But the item is no longer there.
irrelevantredundancy 2 月 26 日 上午 9:05 
Once I got used to the set-up part, for me I just add items to the auto-loot list through the right click menu while playing, this is now an essential mod for me. I am a collector of all I see in the game, and this has made that so much easier. I came back to give a thumbs up and you can take my points too.
Pavlus 2 月 23 日 上午 1:39 
can the button for turning auto loot be placed on the other side of "transfer all" ? Currently it's blocking a part of weight indicator ( I have increased capacity, so bigger numbers take more space and overlap with auto loot)
Irritant 2 月 20 日 下午 4:12 
Suggestion: it would be nice to have some clear indication that Auto-Loot was turned on (or off) when pressing the key. Maybe some icon could pop up above the character for a couple of seconds (ex., a green arrow pointing down to show it has just been enabled, and a red cross to show it's been disabled - ideally with a sound as well).

I know the current status appears on the inventory window, but it's right at the top of the screen, just monochrome text, and not very visible.
caraea 2 月 19 日 上午 6:05 
It works very well and is a great mod.
There is something I would like to add. Can you shift-click and select an inventory item to add or remove it from the auto-rooting list at once?
Bobatron 2 月 19 日 上午 4:46 
Same issue as @DECODE, would be good if it was in the middle or not overlapping the weight/transfer all text
DECODE 2 月 12 日 下午 9:22 
how do you fix the overlapping of text on the inventory menu the auto loot toggle and transfer all buttons sit on top of one another. I've tried tons of different settings. I'm on a 4k monitor and the text is driving me mad.
Only Farms 2 月 12 日 上午 1:11 
not working on second player
UnDeadPuff 2 月 7 日 上午 1:01 
Which file should I be modifying to move the Turn On/Off text? As is it overlaps with my carry weight value due to it being quite high.
Mr.Kebab 2 月 4 日 上午 6:35 
Great mod thanks a lot!
Im wondering if you can limit or remember looted items so I dont accidentally loot same book 7 times
Tchernobill  [作者] 1 月 29 日 上午 11:26 
@[x] Ptitzin I do not think so, you are missing definitions of symbols of this mod that are defined in another file. This can be related to some require and load order shenanigans. but those are very rare with Autoloot (not many mods depend on it) it cannot be related to ingame saved data like item lists, afaik.
[x] Ptitzin 1 月 29 日 上午 6:02 
@Tchernobill Can this error be due to the fact that some objects are recorded in the auto loot table, which were from other mods are no longer in the game?
May be I can find a file where all the loot objects are stored and clean it?
Tchernobill  [作者] 1 月 28 日 下午 12:04 
@[x] Ptitzin This error is strange. Maybe moving the mod upper in your mod list can help. maybe not.
[x] Ptitzin 1 月 28 日 上午 8:02 
Sorry for message spaming
[x] Ptitzin 1 月 28 日 上午 8:02 
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:76)
at zombie.GameWindow.frameStep(GameWindow.java:924)
at zombie.GameWindow.run_ez(GameWindow.java:817)
at zombie.GameWindow.mainThread(GameWindow.java:615)
at java.base/java.lang.Thread.run(Unknown Source)