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报告翻译问题






Autoloot 1.5 should handle invalid item types and not crash.
That said, the invalid item (coming from another mod I guess) will produce other problem in you game.
When I try to open the window for editing items, I get an error and the window does not open.
`attempted index: toString of non-table: nulldumping Lua stack trace
function: getCategory -- file: AutoLoot_ItemsListTable.lua line # 34 | MOD: Auto Loot
function: initList -- file: AutoLoot_ItemsListTable.lua line # 375 | MOD: Auto Loot
function: updateList -- file: AutoLoot_ItemsListViewer.lua line # 247 | MOD: Auto Loot
function: initList -- file: AutoLoot_ItemsListViewer.lua line # 264 | MOD: Auto Loot
function: initialise -- file: AutoLoot_ItemsListViewer.lua line # 102 | MOD: Auto Loot
function: OnOpenPanel -- file: AutoLoot_ItemsListViewer.lua line # 295 | MOD: Auto Loot
function: AutoDropChangeConf -- file: AutoLoot_ConfigManager.lua line # 56 | MOD: Auto Loot
function: KeyPressed -- file: AutoLoot_Config.lua line # 91 | MOD: Auto Lootjava.lang.RuntimeException: attempted index: toString of non-table: null
Also- even though I disabled my vehicle and containers in my house autoloot, it still autoloots from them. Obviously I can just turn off autoloot with the hotkey, but sometimes I forget and run into my house or car, emptying them into my inventory. Very frustrating.
function: updateList -- file: AutoLoot_ItemsListViewer.lua line # 247 | MOD: Auto Loot
function: initList -- file: AutoLoot_ItemsListViewer.lua line # 264 | MOD: Auto Loot
function: initialise -- file: AutoLoot_ItemsListViewer.lua line # 102 | MOD: Auto Loot
function: OnOpenPanel -- file: AutoLoot_ItemsListViewer.lua line # 295 | MOD: Auto Loot
function: AutoDropChangeConf -- file: AutoLoot_ConfigManager.lua line # 56 | MOD: Auto Loot
function: KeyPressed -- file: AutoLoot_Config.lua line # 91 | MOD: Auto Loot
java.lang.RuntimeException: Object tried to call nil in initList
Fix:
require "Config/AutoLoot_ConfigManager" in line 8 file AutoLoot_ItemsListTable.lua.:
3392699932/mods/AutoLoot/common/media/lua/client/Config/AutoLoot_ItemsListTable.lua
require "ISUI/ISPanel"
require "ISUI/AdminPanel/ISItemsListTable"
require "ISUI/ISScrollingListBox"
require "Config/AutoLoot_ConfigManager" -- CP_FIX
require "Config/AutoLoot_Config"
function: prerender -- file: AutoLoot_ISInventoryPage.lua line # 62 | MOD: Auto Loot.
[03-10-25 15:44:39.268] ERROR: General f:5, t:1759502679268> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: attempted index: isVisible of non-table: function transferAll:357 at KahluaThread.tableget(KahluaThread.java:1530).
At least the basics.
Would it be possible to automatically add all new items to autoloot config in case a new update adds items or if I add a new mod mid save?
For example, I wanted kp_decimal for my toggle and ctrl+kp_decimal for configuration, but now it opens configuration whenever I hit kp_decimal, regardless if I press a modifier first.
After using this mod, my backpack exceeded the limit of the original version, so the auto loot could only be loaded up to a maximum of 65 and then stopped working.
Thank you.
Also there's so much pointless loot already set to autoloot on, whereas there should be a mode that has all of it off by default and let you manually dictate which items are autolooted by a list.
Other than those issues good mod for looting all the watches painlessly.
https://images.steamusercontent.com/ugc/2074513052915262800/364CB3DE4D5EEB2009F23AE74EF984A63F5B2813/
이 파일 열어서 45번째줄 autoLootWid 뒤에다가 원하는 픽셀값을 - 로 넣어주면 됨
self.swapAutoLoot:setX(self:getWidth() - margin - pinBtnWid - weightWid - transferAllWid - autoLootWid -15);--anchor right
복사 해서 붙여 넣어도 되
더이상 너의 가방무게를 가리지 않을거야
I know the current status appears on the inventory window, but it's right at the top of the screen, just monochrome text, and not very visible.
There is something I would like to add. Can you shift-click and select an inventory item to add or remove it from the auto-rooting list at once?
Im wondering if you can limit or remember looted items so I dont accidentally loot same book 7 times
May be I can find a file where all the loot objects are stored and clean it?
at zombie.GameWindow.frameStep(GameWindow.java:924)
at zombie.GameWindow.run_ez(GameWindow.java:817)
at zombie.GameWindow.mainThread(GameWindow.java:615)
at java.base/java.lang.Thread.run(Unknown Source)