Project Zomboid

Project Zomboid

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Auto Loot
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2024 年 12 月 26 日 下午 1:55
12 月 14 日 上午 10:49
6 项改动说明 ( 查看 )

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Auto Loot

在 Tchernobill 的 1 个合集中
B42
23 件物品
描述
With this mod looting is done automatically.
With this mod store your loot in one click.

So you are here ?
Ah.. you're bored of spending your life looting dead corpses and searching through furnitures..
You've come to the right place.

How to access your loot selection
You can (and should) change your configuration.
You can access the configuration page:
  • By pressing the key selected under OPTIONS >> MODS >> Auto Loot >> Change Configuration (default key is NONE).


How to modify your loot selection
On the configuration page, you have tools to help you change your configuration quickly:
  • Filter on unique ID.
  • Filter on displayed name.
  • Filter on category through a combo box.
  • Filter on display category through a combo box.
  • Green and red buttons apply on current filter.
  • Double click on an item for individual selection.
See this video for a full exemple of the configuration interface.
Alternatively -I do not recommend but- you can add/remove an item type through contextual menu.


Toggle ON / OFF
  • Toggle Auto Loot ON / OFF by pressing the text button on vanilla inventory window, next to vanilla "Transfer All" button.
  • Toggle Auto Loot ON / OFF by pressing the key selected OPTIONS >> MODS >> Auto Loot >> Toggle On / Off (default key is NONE).


How to store your loot ?
This functionnality is an evolution of the great mod SmartStack.
By clicking on Store All icon/button (next to "Auto Loot ON / OFF" button), all items that are not equipped or favorite will be spread onto any reachable container that already has an instance of the same item.


Annex functions
  • Sandbox option Loot Mode allows select one single mod for the whole server.
  • Sandbox options allows to deactivate bag priority option (if you find the function useless and do not wanna clog your contextual menu).
  • Sandbox options allows to deactivate bag filter option (if you find the function useless and do not wanna clog your contextual menu).
  • Sandbox options allows to deactivate bag activation/inhibition option (if you find the function useless and do not wanna clog your contextual menu).
  • Sandbox options allows to deactivate item type add/remove option (if you find the function useless and do not wanna clog your contextual menu).
  • You can permanently inhibit Auto Loot on a furniture or vehicle through a contextual "Inhibit/Activate" toggle.
  • Inventory icon of modded item is corrected in the Item List (for the Autoloot configuration).
  • Inventory weight overlap is corrected.


You have questions ?


Tips & Limitations
  • Keep default settings (except loot configuration) for a vanilla friendly experience.
  • Set Auto Loot OFF in order to not plunder your own carefully ordered base.
  • KeyRing has the highest priority: "1" and cannot be changed.

Credits

That's it.

Why are you still here ?
What ? You also wanna loot burnt Zs before they are consumed with their precious loots while being chased by a horde of runners ?
I guess if you play with runners I can give you a secret.. you can activate the Instant Loot mode.. but beware ease is a close friend of boredom.

Workshop ID: 3392699932
Mod ID: AutoLoot
热门讨论 查看全部(4)
3
3 月 11 日 上午 2:12
fixing overlapping fonts
DECODE
0
11 月 27 日 下午 11:35
Translation to PTBR
Marynia
0
7 月 16 日 上午 10:32
wallets
风魂
73 条留言
Tchernobill  [作者] 21 小时以前 
@olbo thx for report.
Autoloot 1.5 should handle invalid item types and not crash.
That said, the invalid item (coming from another mod I guess) will produce other problem in you game.
olbo 22 小时以前 
Hello.
When I try to open the window for editing items, I get an error and the window does not open.

`attempted index: toString of non-table: nulldumping Lua stack trace
function: getCategory -- file: AutoLoot_ItemsListTable.lua line # 34 | MOD: Auto Loot
function: initList -- file: AutoLoot_ItemsListTable.lua line # 375 | MOD: Auto Loot
function: updateList -- file: AutoLoot_ItemsListViewer.lua line # 247 | MOD: Auto Loot
function: initList -- file: AutoLoot_ItemsListViewer.lua line # 264 | MOD: Auto Loot
function: initialise -- file: AutoLoot_ItemsListViewer.lua line # 102 | MOD: Auto Loot
function: OnOpenPanel -- file: AutoLoot_ItemsListViewer.lua line # 295 | MOD: Auto Loot
function: AutoDropChangeConf -- file: AutoLoot_ConfigManager.lua line # 56 | MOD: Auto Loot
function: KeyPressed -- file: AutoLoot_Config.lua line # 91 | MOD: Auto Lootjava.lang.RuntimeException: attempted index: toString of non-table: null
伊弦 11 月 13 日 下午 5:58 
it seems some mod backpack cant fit this mod?although i set backpack priority'1',items always be looted in my main inventory
Cawfee 11 月 1 日 上午 9:22 
Since the newest update, all of my loot goes into my main inventory instead of my backpack. I have set backpack loot priority to 1, dropped the bag, re-equipped it, restarted the game, and it still just goes into inventory, almost as if my main inventory priority is higher than my backpack.

Also- even though I disabled my vehicle and containers in my house autoloot, it still autoloots from them. Obviously I can just turn off autoloot with the hotkey, but sometimes I forget and run into my house or car, emptying them into my inventory. Very frustrating.
Thekyle 10 月 8 日 上午 1:07 
Hi, Am i the only one who don't have the "store all" button from this mod? I've only the one from the game.
大毛毛毛 10 月 4 日 下午 7:06 
此留言正在等待我们的自动内容检查系统分析。在我们证实其内容无害之前(例如试图窃取信息的钓鱼站点链接),留言将暂时隐藏。
大毛毛毛 10 月 4 日 下午 7:06 
`function: initList -- file: AutoLoot_ItemsListTable.lua line # 374 | MOD: Auto Loot
function: updateList -- file: AutoLoot_ItemsListViewer.lua line # 247 | MOD: Auto Loot
function: initList -- file: AutoLoot_ItemsListViewer.lua line # 264 | MOD: Auto Loot
function: initialise -- file: AutoLoot_ItemsListViewer.lua line # 102 | MOD: Auto Loot
function: OnOpenPanel -- file: AutoLoot_ItemsListViewer.lua line # 295 | MOD: Auto Loot
function: AutoDropChangeConf -- file: AutoLoot_ConfigManager.lua line # 56 | MOD: Auto Loot
function: KeyPressed -- file: AutoLoot_Config.lua line # 91 | MOD: Auto Loot
java.lang.RuntimeException: Object tried to call nil in initList
computer.pers 10 月 3 日 下午 11:26 
There is a problem - config menu wont open.
Fix:
require "Config/AutoLoot_ConfigManager" in line 8 file AutoLoot_ItemsListTable.lua.:

3392699932/mods/AutoLoot/common/media/lua/client/Config/AutoLoot_ItemsListTable.lua

require "ISUI/ISPanel"
require "ISUI/AdminPanel/ISItemsListTable"
require "ISUI/ISScrollingListBox"
require "Config/AutoLoot_ConfigManager" -- CP_FIX
require "Config/AutoLoot_Config"
Tchernobill  [作者] 10 月 3 日 下午 12:12 
@BitterSwed update the mod to last version. also read the description: your questions must go on discord.
BitterSwede 10 月 3 日 上午 7:47 
I don't know if it was because I tried it in CDDA or 42.12.1, but game crashed hard on load with the following:

function: prerender -- file: AutoLoot_ISInventoryPage.lua line # 62 | MOD: Auto Loot.
[03-10-25 15:44:39.268] ERROR: General f:5, t:1759502679268> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: attempted index: isVisible of non-table: function transferAll:357 at KahluaThread.tableget(KahluaThread.java:1530).