RimWorld

RimWorld

Gestalt Engine (Continued)
201 kommenttia
MarvinEhre 8.12. klo 15.25 
@Karatejürgen yes, you can, though you have to use a ability to take control over the mechs from your mechanitor one by one.
Karatejürgen 8.12. klo 3.48 
can i use this with an mechanitor?

i want a solution, to controle my mechs when my mechanitor is in the biosculpture pod
Mlie  [tekijä] 1.12. klo 21.25 
@Cronos Please see the Reporting Issues section described above
Mlie  [tekijä] 1.12. klo 21.24 
@Deathman309 Connecting mechs requires upgrading at least once as I mentioned. You may also need research
Cronos 1.12. klo 19.12 
i have issues with when i load a save the engine is reset to lv3 and it show no logs
Deathman309 1.12. klo 15.06 
I don't have any option to upgrade. I assume its a button to start the upgrade process but there is nothing there. Also shouldn't I still be able to connect some mechs at base level?
Mlie  [tekijä] 30.11. klo 22.13 
@Deathman309 You need to upgrade it at least once
Deathman309 30.11. klo 19.30 
So I got the mod and built the engine but it has no functionality at all. No buttons to upgrade, can't connect anything, nothing. Just a large and expensive lump of nothing. I do have a couple other mechanoid mods but they only add more mechanoids. No errors or anything either. Am I doing something wrong here?
NitkutusNuppi 22.11. klo 10.32 
I did some more things, so it seems to break if i disassemble the bandonde as well. But if i turn the bandnode off, then on again, it breaks and comes back after a while.
NitkutusNuppi 22.11. klo 10.21 
@Mlie will do once i find a solution, dont want to break this save
Mlie  [tekijä] 22.11. klo 10.17 
@NitkutusNuppi Please see the Reporting Issues section described above
NitkutusNuppi 22.11. klo 10.15 
Not sure if this issue has been encountered before; if you retune a bandnode from the gestalt engine to a pawn, the engine breaks completley.
Sammich 18.11. klo 5.57 
or to analyze chips for that matter?
Sammich 18.11. klo 5.54 
is there any way for the gestalt engine to benefit from upgrade implants?
69岁老铜志 15.11. klo 23.06 
I keep having a strange issue with Gestalt engine that doesn't seem to spark an error. Every time I load a save my gestalt engine resets it's upgrades back down to level one, which in turn causes a bunch of mechs to be uncontrolled. Is anyone else havingthis issue or know of a fix?:steamhappy:
Reestock 13.11. klo 14.02 
This held up really well, because Odyssey introduced some mechhive technology that directly equates to certain mechanitor tech, then Odyssey also introduced the Cerebex Core, which looks a heck of a lot like a mechhive equivalent to the Gestalt Engine, and they even act the same.

I hope this device returns in VFE Mechanoids 2, because it's really been set up for a return.
Mlie  [tekijä] 4.11. klo 7.02 
@The_Exotic_L Please see the Reporting Issues section described above
The_Exotic_L 4.11. klo 6.34 
Not able to connect mechanoids to gestalt. Works fine with mechanitor.
Mlie  [tekijä] 30.10. klo 22.48 
@unfixingun You would have to ask the original author about that
unfixingun 30.10. klo 19.32 
why call it a "gestalt"?
TheNewBlondy 22.10. klo 0.23 
so ive tried to increase the max bandwidth in the settings but it doesnt seem to be effecting the engine even after building a new one
CoolBreeze_75 8.10. klo 19.00 
how exactly does one activate a mechband dish without a mechanitor pawn? the matriarchs dont seem to be able to.
Oleshka 28.9. klo 3.03 
@GeekyRaptorStudios , recommend Persona Mechanoid Pawns 2 for such things, it really fits
MrModernArt 24.9. klo 15.13 
@GeekyRaptorStudios
You could Make a scenario with one colonist with the gestalt engine nearby or with them possibly. Then after just find a way to... "Dispose" of the useless meatbag.
GeekyRaptorStudios 24.9. klo 5.56 
um... just a stupid question.... how do I make a scenario with just the gestalt engine and no pawns? Or am I mistaken about the description of not needing a mechanitor??
Who? 15.9. klo 14.12 
@WarWolf x2 on that issue with the level resetting back to level one
WarWolf 13.9. klo 7.43 
I keep having a strange issue with Gestalt engine that doesn't seem to spark an error. Every time I load a save my gestalt engine resets it's upgrades back down to level one, which in turn causes a bunch of mechs to be uncontrolled. Is anyone else havingthis issue or know of a fix?
Hazard Maks 10.9. klo 19.08 
Matriarch cannot resurrect dead mechanoids
Hazard Maks 1.9. klo 2.19 
The gestalt engine lags when you select multiple mechs together, is there any way to fix this?
Æþelræd 23.8. klo 17.29 
Matriarch can't be resurrected in gestator, as far as I understand because it's not in the list of light/medium/heavy mechanoids, no log needed, no error, tested only with this mod, harmony and framework
Yuspeedy 15.8. klo 7.15 
Question about the Matriarch, it can gestate new mechanoids but can not ressurect dead friendly mechs ?
Mlie  [tekijä] 13.8. klo 0.36 
@plaerjilion_RUS Yes, please follow the steps described under Reporting Issues
plaerjilion_RUS 13.8. klo 0.15 
@Mlie If it is important, I can post a log with only this mod
plaerjilion_RUS 12.8. klo 23.59 
@Mlie Error doesn't change, when i turn on only gestalt engine without other mods
Mlie  [tekijä] 12.8. klo 22.48 
@plaerjilion_RUS That log has a lot of other mods loaded
plaerjilion_RUS 12.8. klo 22.16 
There is a error, when i turn on this mod. I tested with only this mod, but error is saving. Log is here
Ссылка [gist.github.com]
Poppy 12.8. klo 10.43 
Thank Mlie, you always cover mods I love.
Grimmas 10.8. klo 7.17 
Sure, I'll let them know as well.
Mlie  [tekijä] 10.8. klo 5.56 
@Grimmas That error is from Dead Mans switch, not this mod
Grimmas 10.8. klo 3.19 
Sure, here is the log [gist.github.com]. Please see line 440.

Mod is over here .
Mlie  [tekijä] 9.8. klo 14.24 
@Grimmas Please link to that mod and the log of the error
Grimmas 9.8. klo 14.19 
There is an XML error when loading this mod together with Dead Man's Switch (tested with dependencies and no other mods).
Dust 6.8. klo 15.24 
Any trouble putting one of these on a gravship?
Cute cat 2.8. klo 10.57 
@TimmyV12334 thanks i did look at it before but it wasn't updated yet
TimmyV12334 1.8. klo 11.29 
@Cute cat Craftable Mechtech Chips and Cores lets you make subcores and chips in the subcore encoder.

This patch lets fabricors use the encoder.
Cute cat 1.8. klo 8.47 
@Torkka im trying to make a colony with only mechanoid's. the matriarch and fabricator dont wanna craft them or they can't
Lord Shigure 30.7. klo 17.50 
How many times can it be upgraded?
Torkkar 30.7. klo 11.41 
Cute cat When you set up your game you need to have the Gestalt engine and the Mechanoid: Matriarch that SHOULD do it and if not try a Fabricator mechanoid
Cute cat 28.7. klo 5.04 
Is there anyway to make subcores without the mechanitor whit this mod cause i can't find a way
Mlie  [tekijä] 27.7. klo 6.15 
@Aracoa Sure