RimWorld

RimWorld

Gestalt Engine (Continued)
Počet komentářů: 201
MarvinEhre před 19 hodinami 
@Karatejürgen yes, you can, though you have to use a ability to take control over the mechs from your mechanitor one by one.
Karatejürgen 8. pro. v 3.48 
can i use this with an mechanitor?

i want a solution, to controle my mechs when my mechanitor is in the biosculpture pod
Mlie  [autor] 1. pro. v 21.25 
@Cronos Please see the Reporting Issues section described above
Mlie  [autor] 1. pro. v 21.24 
@Deathman309 Connecting mechs requires upgrading at least once as I mentioned. You may also need research
Cronos 1. pro. v 19.12 
i have issues with when i load a save the engine is reset to lv3 and it show no logs
Deathman309 1. pro. v 15.06 
I don't have any option to upgrade. I assume its a button to start the upgrade process but there is nothing there. Also shouldn't I still be able to connect some mechs at base level?
Mlie  [autor] 30. lis. v 22.13 
@Deathman309 You need to upgrade it at least once
Deathman309 30. lis. v 19.30 
So I got the mod and built the engine but it has no functionality at all. No buttons to upgrade, can't connect anything, nothing. Just a large and expensive lump of nothing. I do have a couple other mechanoid mods but they only add more mechanoids. No errors or anything either. Am I doing something wrong here?
NitkutusNuppi 22. lis. v 10.32 
I did some more things, so it seems to break if i disassemble the bandonde as well. But if i turn the bandnode off, then on again, it breaks and comes back after a while.
NitkutusNuppi 22. lis. v 10.21 
@Mlie will do once i find a solution, dont want to break this save
Mlie  [autor] 22. lis. v 10.17 
@NitkutusNuppi Please see the Reporting Issues section described above
NitkutusNuppi 22. lis. v 10.15 
Not sure if this issue has been encountered before; if you retune a bandnode from the gestalt engine to a pawn, the engine breaks completley.
Sammich 18. lis. v 5.57 
or to analyze chips for that matter?
Sammich 18. lis. v 5.54 
is there any way for the gestalt engine to benefit from upgrade implants?
69岁老铜志 15. lis. v 23.06 
I keep having a strange issue with Gestalt engine that doesn't seem to spark an error. Every time I load a save my gestalt engine resets it's upgrades back down to level one, which in turn causes a bunch of mechs to be uncontrolled. Is anyone else havingthis issue or know of a fix?:steamhappy:
Reestock 13. lis. v 14.02 
This held up really well, because Odyssey introduced some mechhive technology that directly equates to certain mechanitor tech, then Odyssey also introduced the Cerebex Core, which looks a heck of a lot like a mechhive equivalent to the Gestalt Engine, and they even act the same.

I hope this device returns in VFE Mechanoids 2, because it's really been set up for a return.
Mlie  [autor] 4. lis. v 7.02 
@The_Exotic_L Please see the Reporting Issues section described above
The_Exotic_L 4. lis. v 6.34 
Not able to connect mechanoids to gestalt. Works fine with mechanitor.
Mlie  [autor] 30. říj. v 22.48 
@unfixingun You would have to ask the original author about that
unfixingun 30. říj. v 19.32 
why call it a "gestalt"?
TheNewBlondy 22. říj. v 0.23 
so ive tried to increase the max bandwidth in the settings but it doesnt seem to be effecting the engine even after building a new one
CoolBreeze_75 8. říj. v 19.00 
how exactly does one activate a mechband dish without a mechanitor pawn? the matriarchs dont seem to be able to.
Oleshka 28. zář. v 3.03 
@GeekyRaptorStudios , recommend Persona Mechanoid Pawns 2 for such things, it really fits
MrModernArt 24. zář. v 15.13 
@GeekyRaptorStudios
You could Make a scenario with one colonist with the gestalt engine nearby or with them possibly. Then after just find a way to... "Dispose" of the useless meatbag.
GeekyRaptorStudios 24. zář. v 5.56 
um... just a stupid question.... how do I make a scenario with just the gestalt engine and no pawns? Or am I mistaken about the description of not needing a mechanitor??
Who? 15. zář. v 14.12 
@WarWolf x2 on that issue with the level resetting back to level one
WarWolf 13. zář. v 7.43 
I keep having a strange issue with Gestalt engine that doesn't seem to spark an error. Every time I load a save my gestalt engine resets it's upgrades back down to level one, which in turn causes a bunch of mechs to be uncontrolled. Is anyone else havingthis issue or know of a fix?
Hazard Maks 10. zář. v 19.08 
Matriarch cannot resurrect dead mechanoids
Hazard Maks 1. zář. v 2.19 
The gestalt engine lags when you select multiple mechs together, is there any way to fix this?
Æþelræd 23. srp. v 17.29 
Matriarch can't be resurrected in gestator, as far as I understand because it's not in the list of light/medium/heavy mechanoids, no log needed, no error, tested only with this mod, harmony and framework
Yuspeedy 15. srp. v 7.15 
Question about the Matriarch, it can gestate new mechanoids but can not ressurect dead friendly mechs ?
Mlie  [autor] 13. srp. v 0.36 
@plaerjilion_RUS Yes, please follow the steps described under Reporting Issues
plaerjilion_RUS 13. srp. v 0.15 
@Mlie If it is important, I can post a log with only this mod
plaerjilion_RUS 12. srp. v 23.59 
@Mlie Error doesn't change, when i turn on only gestalt engine without other mods
Mlie  [autor] 12. srp. v 22.48 
@plaerjilion_RUS That log has a lot of other mods loaded
plaerjilion_RUS 12. srp. v 22.16 
There is a error, when i turn on this mod. I tested with only this mod, but error is saving. Log is here
Ссылка [gist.github.com]
Poppy 12. srp. v 10.43 
Thank Mlie, you always cover mods I love.
Grimmas 10. srp. v 7.17 
Sure, I'll let them know as well.
Mlie  [autor] 10. srp. v 5.56 
@Grimmas That error is from Dead Mans switch, not this mod
Grimmas 10. srp. v 3.19 
Sure, here is the log [gist.github.com]. Please see line 440.

Mod is over here .
Mlie  [autor] 9. srp. v 14.24 
@Grimmas Please link to that mod and the log of the error
Grimmas 9. srp. v 14.19 
There is an XML error when loading this mod together with Dead Man's Switch (tested with dependencies and no other mods).
Dust 6. srp. v 15.24 
Any trouble putting one of these on a gravship?
Cute cat 2. srp. v 10.57 
@TimmyV12334 thanks i did look at it before but it wasn't updated yet
TimmyV12334 1. srp. v 11.29 
@Cute cat Craftable Mechtech Chips and Cores lets you make subcores and chips in the subcore encoder.

This patch lets fabricors use the encoder.
Cute cat 1. srp. v 8.47 
@Torkka im trying to make a colony with only mechanoid's. the matriarch and fabricator dont wanna craft them or they can't
Lord Shigure 30. čvc. v 17.50 
How many times can it be upgraded?
Torkkar 30. čvc. v 11.41 
Cute cat When you set up your game you need to have the Gestalt engine and the Mechanoid: Matriarch that SHOULD do it and if not try a Fabricator mechanoid
Cute cat 28. čvc. v 5.04 
Is there anyway to make subcores without the mechanitor whit this mod cause i can't find a way
Mlie  [autor] 27. čvc. v 6.15 
@Aracoa Sure