Project Zomboid

Project Zomboid

Load Bearing Equipment [41/42]
19 条留言
Loccatpowersdog 8 月 10 日 上午 3:59 
Great to see these spawning "correct" like Construction/First Responders, might be cool to adjust drop rates. This mod is so great, had it for so long already with zero issues!

Just wanted to drop a note about the mod labeling, the b42 tag isn't on here. :steamthumbsup:
Krizzy 3 月 15 日 上午 10:26 
For B41, ofc
Krizzy 3 月 15 日 上午 10:25 
Besides AuthenticZ+, what other mods would have angled flashlight that work with the webbing slot?
Kilo 3 月 7 日 上午 10:47 
great little piece of kit, was very excited to find the first one I found, helps a lot with early game looting and getting just a bit more carry capacity. However, now I am finding LBE on a LOT of zombies, like I have 30 of them in my base with ~500 kills. Not sure if perhaps there could be an option to remove from zombie loot as it's craftable; or at least a sandbox option to reduce the rate of spawn. Great mod, thanks!
Ghoste 3 月 1 日 上午 5:48 
it seems the model by the feet bug is also causing things like the tactical sheaths mod to have the same effect. my knife appears between the feet. I wonder if it's a mod conflict causing both of the issues
StainlessSteelCynic 2 月 17 日 下午 5:25 
Found a similar issue as sonstk01, when hanging the angle-head flashlight on the LBE, it shows up between the feet rather than attached to the LBE
sonstk01 2 月 10 日 上午 5:47 
the walky talky slot is bugged, it place the walky talky at the ground not on the model
Tank5168 2 月 2 日 下午 12:28 
Twice the total load capacity is really not enough and it would be nice if there were other staging options.
For example: 10, 20, 30.
Miaoux 1 月 20 日 上午 4:49 
Hello, thank you for that must have mod.

Incompatibility :

in case people use that [B42]Wallet fix mod, put Wallet Fix AFTER/BELOW LBE in load order or the recipe to dismantle wallet form Wallet Fix disappears.
The Trash Man  [作者] 1 月 16 日 下午 4:29 
@o..o Somewhat... Think of them as Tactical Suspenders. They basically hold your pants up better so loading your pockets won't make them slide off your butt. The difference with an Alice ruck is that the ruck frame hangs from your shoulders and sits on your lower back, which is pretty amazing for carrying heavy things on your back, but has no influence over your cargo pockets. The LBE, in actuality, had a belt (as seen in the picture) which you would hang various things off of, like mag pouches or FAKs, so it put the weight on your shoulders instead of your belt/pants. I just liked the idea of having this replace your belt to give you a larger carrying capacity in your main inventory, since that would be your pant pockets (or if you're not wearing pants, your prison pocket).
The Trash Man  [作者] 1 月 16 日 下午 4:29 
@Aria This i'm aware of... I'm just a tad dumb with trying to figure out mod checks to import the affect of the Pack mule trait to then have it adjust THAT, and I've been caught up in other things with people that have pulled my attention.
o..o 1 月 13 日 下午 6:15 
Confused what this is for. Is this the same as the vanilla ALICE gear but with a 2x carry capacity cheat?
Aria 1 月 12 日 上午 8:11 
Found out a little problem, this mod basicly sets the Baseweight to 8 and overwrites other trait mods and it wont let those mods increase your weight at all. It seems atleast so for ETW and More Traits
Valkerion™ 1 月 5 日 下午 6:28 
@Mistercloud not sure how you even have pack mule from More Traits working. At least for me, using that and ETW I get no bonus from pack mule no matter what. str9 is 18 wt and str 10 is 20wt.
Juiceperthegreat 1 月 1 日 上午 6:00 
howdy,
Just wanted to say that when i add the angle headed flashlight it appears at the feet of my character, it works all good, just a visual issue,
Cheers for the mod
Mistercloud 2024 年 12 月 29 日 下午 3:26 
Hello,

Your mod conflicts with the pack-mule trait from More Traits by rendering it not functioning.

- with the trait: carry weight at 24

- with the trait and your mod: carry weight at 18

Thank you for your mod !
oanthero 2024 年 12 月 26 日 下午 12:41 
@Cj_JokeR I just tested it again (only with this mod activated and, later, with several other mods) and there were no more problems. Congratulations on your good work and thank you.
The Trash Man  [作者] 2024 年 12 月 26 日 上午 10:01 
@oanthero Interesting... There was a small hotkey expansion to utilize 9 and 0 for binding 9 and 10 as hotkeys, and I tested it with 2 and 3 to make sure nothing screwy happened with the belt... but not with the back weapon. I removed the expansion and tested and it seems to work fine, so I pushed the update.
oanthero 2024 年 12 月 26 日 上午 7:13 
Even with only this MOD activated, when I click on the keyboard shortcuts to equip a weapon (numbers from 1 to 3), nothing happens.

The console.txt shows "ItemPickerJava.ParseSuburbsDistributions> ERROR: SuburbsDistributions["all"] is broken"