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lever on the final map
also grigori never says any of the voicelines but there was also no errors in console
P.S. The best part of this whole thing was the bear traps. Seeing a zombie get sent to the next county over with the one on the ramp was incredible
(side note: for those that have the mod that makes normal headcrab zombies run, it works with this campaign perfectly)
Very cool map , i give it a 8
I'm glad you appreciated the environmental storytelling.
It turned one of the coolest levels into a playground for a weapon that invalidates the necessity of the rest of the weapons roster! (I, myself, have already beaten the original game on hard with only the crowbar and the gravity gun... It`s that easy and dominant of a strategy...).
I really wish there was a way to integrate this vision of Ravenholm back into the main campaign!
I also thought it was a Puzzle! It`d have been cool if it was!
This is what Half-Life`s supposed to be!
I have yet to figure out the generator puzzle.
thanks for the comments!
https://www.youtube.com/watch?v=ARi_q1HNxtk
Do you know if there's any playable versions of this? I'd love to try it. Also why did you not add the gravity gun to this campaign?