Half-Life 2

Half-Life 2

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Trap Town
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type: campaigns
contains: maps, materials, models, sounds
文件大小
发表于
更新日期
461.579 MB
2024 年 12 月 24 日 上午 4:16
1 月 10 日 上午 1:31
10 项改动说明 ( 查看 )

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Trap Town

描述
An alternate version of Ravenholm, based on early ideas from the 2002-2003 development period. Revisit the ghost town and explore restored cut content including early traps, locations and more.

Project background
After spending many hours studying map sources and sketches from 2002-2003, I found that the old town had a well-designed infrastructure with docks, railroad, electrical substations,
a mining shafts system with digging machine, material handling system with moving cart, warehouse, a residential part with a large church and more. The player's path was much more interesting, more traps were planned.

Much of this has been radically simplified or removed in the release. These ideas were separate fragments among the many unfinished prototypes and test maps.

I put these disparate ideas together, refined and polished them to make a complete chapter with its own unique gameplay and mechanics.
This is an updated version of the campaign previously released for Coterminus and LeakNet[hl2-beta.ru].


Features
  • Restored the player's original path, including a descent into the mines, a digger ride, cart ride, entering a church and more
  • Restored and finalized almost all of the intended traps and scenes
  • Fully restored and finalized the residential part of the city from the 2002 period
  • Fixed and updated digger that deals damage to enemies and objects
  • Additional detail on all maps, updated interiors, expanded geometry where appropriate, new 3d skyboxes
  • Added secrets on almost all maps (and one Easter egg)
  • Additional work on soundscapes
  • Maps compiled for both LDR and HDR lighting
  • Close captions (will appear after Valve fixes custom captions support for the workshop)
  • Rats!

Important!
  • The campaign should be launched through the menu --- Extras > Workshop > Trap Town
  • If you're experiencing bugs like Grigory missing phrases or scripts not working - the problem isn't on my end. Disable any mods that require Script Multiloader
  • Difficulty is fairly well balanced, as long as you're not trying to rush through maps.
  • All the necessary items are always around you, just take the time to explore the environment.
  • Play smart, use traps, explore the environment in search of additional equipment.


Incompatible addons
  • CinematicFX - may cause a crash on the last map
  • Addons that change Grigori may cause script errors
  • Many mods that require Script Multiloader, as they often break not only custom maps but also the original game. Examples of such mods include: Dynamic Fire Glow, Standalone Flashlight, Dynamic Lights (Projectiles), Manual Weapon Pickup, Immersive First Person Death etc.

Special thanks to
Valve Software for great games and Source of inspiration
Cvoxalury - help with porting this mod from the leak engine, testing, answering on questions
Psyoliz, Vitoi, OddDoc, 2R1Zt - testing, ideas
2R1Zt, T-braze - help with digger model and textures
MilkywayM16 - rat model and ported leak models
热门讨论 查看全部(4)
10
9 月 16 日 上午 7:22
Bug reports and suggestions
Alfeos
3
1 月 1 日 上午 7:38
Ladder on town_01c is nonfunctional.
Radial
1
1 月 5 日 下午 11:43
Review and comparisons to release Ravenholm
Artek [General]
250 条留言
Sevka Slav 12 月 11 日 上午 9:15 
Unless you don't actually need to add people to mark co-creator and I am missing something then my bad
Sevka Slav 12 月 11 日 上午 9:14 
I would put co-creator on you but I would have to add you (unless you want that for some reason fair enough), best I could do is link your profile in the description or just put Original creator as you
Alfeos  [作者] 12 月 10 日 下午 11:10 
@Sevka Slav yes you can port it if you add me as Co-Creator. I can also send you .vmf files from this version if needed.

@SquigglyV thanks!
SquigglyV 12 月 10 日 下午 3:03 
Very very cool, I honestly like this more than the retail version of Ravenholm overall, the lighting in particular makes the level a lot clearer and easier to understand. Maybe that's a bit unfair to HL2 because this mod is almost 20 years newer lol, but still, nice work.

Neat to see the restored digger sequence too, I could never quite imagine what that would have looked like if they finished it. It's always been pretty obvious to me why the section was cut, that cramped environment is never going to look or feel great as a vehicle sequence, but your version at least looks pretty nice with the rock destruction and such.
Sevka Slav 12 月 10 日 下午 1:04 
Of course with credit
Sevka Slav 12 月 10 日 下午 12:56 
Hello, would you allow me to port this map over to the HL2VR Workshop?
alex.l 12 月 5 日 上午 11:32 
Эх ностальгия... Карта крутая
aptekarr 11 月 30 日 下午 7:44 
Не фанат беты, от слова совсем, но этот проект мне сильно зашел.
ощущается как расширенная версия главы релизной ХЛ2 и это круто.
Monsieur Cocaine ✍ 11 月 30 日 上午 5:04 
TRAP town и без трапов.. ну и бредятина..
Amick 11 月 29 日 上午 4:55 
Отличная карта. Зашла больше, чем релизная Рейвенхольм