Starbound

Starbound

Real Ferozium (Enemy Mechs)
42 条留言
Gun5R 10 月 23 日 上午 7:11 
Mod seems to be broken if played together with Frackin Universe as enemy mechs become invincible and spawn without fuel.
Scout with respiratory issues 9 月 18 日 上午 6:46 
This mod results in invincible mechs in the Grand Pagoda Library mission. Taking tens of thousands of damage doesn't even result in a blip on their health bar.
Haven't met any in other missions so far.
DeceasedBrain (trueidiot_YT) 8 月 11 日 下午 6:31 
can you spawn the enemy mechs
Time_pug 7 月 28 日 上午 3:46 
Was doing a quest on an ocean planet and the npc I had to kill was in a mech but the mech had infinite hp, I even tried using my own mech to damage it and still nothing. Seems like quest npc's are not compatible with mechs :/
Acheron Panda 7 月 12 日 下午 1:52 
Having another issue! This time with Mech Overhaul. With no errors in log, it seems hostile NPC mechs are constantly stuck in a cycle of refuelling once they need to refuel. In addition, I can't see their fuel bars.
Velocity 7 月 5 日 下午 8:06 
is there a way to get your crew to get out of their mechs without needing to do stuff with despawnNPCMech?
Humm-Bird 6 月 21 日 下午 6:55 
I'm a little confused about the mechs are made of ARMOR compatibility thing. Will having that mod installed make NPC mechs as tough as the player one, or not?
And if not, I entirely understand why, but I do think a patch to allow that would be neato.
Degostorm 6 月 18 日 上午 11:16 
any way to spawn them via commands?
[SUB] WIZ 5 月 27 日 上午 7:56 
you could create a mod to remove items after death, its working principle is quite simple, but it would give a completely different approach to the game, if all items from the inventory were completely removed after death, it would create a positive circulation of weapons and armor, which would equalize the balance of resources and items in large modpacks
myt0 5 月 18 日 下午 2:18 
Hey Acheron Panda, I fixed the problem with RPG Growth but not without a huge drawback (because of my laziness).

If you unpack the mod (Real Ferozium) and open the mech_enemy_spawner.lua script, you can simply erase the line that compares a string with a number.

After doing that, just pack the mod again, put it inside starbound/mods and unsubscribe from the workshop item (You're using your own version now)

To find the mod, go to steam/steamapps/workshop/content/211820/3390666416

Here's the problem though: Erasing that line will remove one of the filters that prevents NPCs from getting OP mech parts that will destroy you in one shot. Not only that, a tier 3 npc will be able to get a tier 8 part because of it I believe. Fun!

In case you want to make things even better, you can change the percentage of NPCs that will be spawned with a mech and also the minimum tier they can be.
majorinconvenience 5 月 16 日 上午 11:41 
is there a way to disable enemy mechs in missions? one keeps spawning in the grand pagoda library, and it's pretty much impossible to get past it with level 3 and 4 gear
Khod Khasunii 5 月 12 日 下午 10:10 
here is the mod pack
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3480677836
maybe one of the mod in there is incompatible?
Khod Khasunii 5 月 12 日 下午 10:09 
for some reason it make my friend game break.
more precisely, Ester is just GONE. he is playing on a fresh universe and character and all, tried twice and still happening. he removed this one specifically and now it fixed.

i'd send the error log but uh, it not my pc xD. there no crash either, she just don't appear.
Acheron Panda 5 月 6 日 下午 1:25 
Hey, I think there's an incompatibility with RPG Growth

[20:57:23.903] [Error] Exception while invoking lua function 'update'. (LuaException) Error code 2, [string "/npcs/mech_enemy_spawner.lua"]:193: attempt to compare string with number
stack traceback:
[C]: in metamethod '__le'
[string "/npcs/mech_enemy_spawner.lua"]:193: in global 'partsBag'
[string "/npcs/mech_enemy_spawner.lua"]:225: in global 'generateItemSet'
[string "/npcs/mech_enemy_spawner.lua"]:88: in global 'deployNPCMech'
[string "/npcs/mech_enemy_spawner.lua"]:69: in upvalue 'ivrpgOldUpdate'
[string "/npcs/ivrpgnpc.lua"]:27: in upvalue 'old_update'
[string "/npcs/MM_npcControl.lua"]:55: in function <[string "/npcs/MM_npcControl.lua"]:53>
Assassin 4 月 26 日 下午 3:28 
Another thing to look at is that in Cultist ships I'm seeing them spawn OFTEN
Assassin 4 月 25 日 下午 1:57 
I would maybe look at the HP values of the NPC mechs, they can take quite the beating even from your own mech.Call it 10-20 shots from the flak cannon, meaning 2000 health at tier 3
ultragamin 1 月 23 日 下午 6:31 
they have a habit of spawning as statues? basically there non functionally floating if they spawn in what i can only assume is too small space at least that's what i assume is happening
xaq 1 月 22 日 上午 8:22 
This is a really good mod. However, the 1% probability is too low. We all know that this so - called 1% doesn't mean there will definitely be one in every 100 instances. In fact, the actual probability is much lower. Each enemy spawn involves a draw with such a slim chance. After subscribing to the mod, I was excited to look for my mecha enemies in various places, but unfortunately, they are just too rare. Of course, no matter what the probability is, it's impossible to satisfy everyone. Perhaps it would be better to allow players to customize the probability. Or, at least one mecha enemy could be generated in each dungeon and on each planet. I hope this feature can be improved. That would be really great.
FaceFisted 1 月 20 日 上午 5:58 
GRANDMA THEY DID IT! DRIVETIME FINALLY DID IT!
Gay Babushka 1 月 12 日 下午 8:31 
Ikd if im the only one but for me all of the mechs spawn with absurd amount of health, i had to go into admin mode and shoot enemy mech for 2.30 minutes straight to kill it with unlimited energy. It spawned during in the barons mansion mission, and all of my preveous encounters where the same.
FelmastProMcLane  [作者] 1 月 7 日 下午 4:37 
There are 2 ways vua patch:
-Add all non-desired parts to the "disallowedMechParts" list
-Add a custom set config with only vanilla parts and then add any npctype for it to use it.

Both would be inside "scripts/mech_enemy.config"

I'm also asking if any parts are too op to spawn, to remove them by default. (Eg: ancient cannon, it destroys large amounts of terrain)
newt546 1 月 7 日 下午 2:07 
is their any way to force npcs to use vanilla mech parts because some mods like xs mechs and titanbound look janky without the proper set pieces
fungiwine 1 月 3 日 下午 12:06 
Hm, quick check, i don't have any problems that Plume羽 mentioned with FU ongoing game.
FelmastProMcLane  [作者] 1 月 3 日 上午 9:21 
It does require NPC mechs.
ℱℴჯ ιȵ tℎℯ ℬℴx 1 月 3 日 上午 3:44 
Does it require a dependency on NPC Mechs? Will the mod work without a subscription to NPC Mechs?
JanRed .E 2024 年 12 月 30 日 下午 11:03 
the enemy mech kinda TP to you when you don't have mech or with mech I guess
FelmastProMcLane  [作者] 2024 年 12 月 30 日 上午 8:33 
Likely, tough, if it is destroying blocks, I can "avoid" them for enemy mechs.
Nonood Whatever 2024 年 12 月 30 日 上午 4:27 
Will the GiC mech weaponry (since it uses vanilla mech system) appear in the mech?
(Devastation if they do)
Plume羽 2024 年 12 月 30 日 上午 1:44 
Although posted here, but it may not be this mod but Mech Compatibility Core or Compatibility Loader that's causing this problem
Plume羽 2024 年 12 月 30 日 上午 1:34 
Seems Incompatible with ongoing save with FU or FU Tweaked Story (or maybe other coincide). Causes the FU npc quests to be reset(it says u have to repick) and all these npcs disappear from the science outpost. It also affects inactive crew witch they changed back to unemployed status but still ghosting the crewlist. And if u uninstall the npc mech mod at this point(while they're in mech), it causes all ship crew to disappear (but still occupying the list)
FelmastProMcLane  [作者] 2024 年 12 月 29 日 下午 9:37 
Starbound 1.4.5 :steamhappy:
Lekoda 2024 年 12 月 29 日 下午 8:11 
Hey Felmast. You are doing what the Chucklefish should have done. Maybe they didnt have the time but I love this.
Mr. Keys 2024 年 12 月 29 日 下午 2:16 
it whats this games been missing
FelmastProMcLane  [作者] 2024 年 12 月 28 日 下午 8:26 
Thanks!
Boooo 2024 年 12 月 28 日 下午 7:19 
Without your mods, my modpack would be 50% less fun.
FelmastProMcLane  [作者] 2024 年 12 月 27 日 上午 11:50 
About space NPCs using mechs, they can spawn, but inside the ship, not flying outside.
FelmastProMcLane  [作者] 2024 年 12 月 27 日 上午 9:02 
Should be.
Modular edition, not vehicle edition (They are not affected)
Ryu Ketsueki 2024 年 12 月 27 日 上午 7:17 
Is this compatible with XS Mechs?
Jean1337_ 2024 年 12 月 26 日 下午 9:23 
hostile mechs in space encounters it would be really incredible
Jean1337_ 2024 年 12 月 26 日 下午 9:22 
i hoped for this, thank you
Niko Beniko 2024 年 12 月 25 日 上午 8:26 
Awesome
Armok 2024 年 12 月 23 日 下午 9:32 
Ah finally hostile NPC mechs, I do hope we'll get to see these added to space encounters too at some point