安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Haven't met any in other missions so far.
And if not, I entirely understand why, but I do think a patch to allow that would be neato.
If you unpack the mod (Real Ferozium) and open the mech_enemy_spawner.lua script, you can simply erase the line that compares a string with a number.
After doing that, just pack the mod again, put it inside starbound/mods and unsubscribe from the workshop item (You're using your own version now)
To find the mod, go to steam/steamapps/workshop/content/211820/3390666416
Here's the problem though: Erasing that line will remove one of the filters that prevents NPCs from getting OP mech parts that will destroy you in one shot. Not only that, a tier 3 npc will be able to get a tier 8 part because of it I believe. Fun!
In case you want to make things even better, you can change the percentage of NPCs that will be spawned with a mech and also the minimum tier they can be.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3480677836
maybe one of the mod in there is incompatible?
more precisely, Ester is just GONE. he is playing on a fresh universe and character and all, tried twice and still happening. he removed this one specifically and now it fixed.
i'd send the error log but uh, it not my pc xD. there no crash either, she just don't appear.
[20:57:23.903] [Error] Exception while invoking lua function 'update'. (LuaException) Error code 2, [string "/npcs/mech_enemy_spawner.lua"]:193: attempt to compare string with number
stack traceback:
[C]: in metamethod '__le'
[string "/npcs/mech_enemy_spawner.lua"]:193: in global 'partsBag'
[string "/npcs/mech_enemy_spawner.lua"]:225: in global 'generateItemSet'
[string "/npcs/mech_enemy_spawner.lua"]:88: in global 'deployNPCMech'
[string "/npcs/mech_enemy_spawner.lua"]:69: in upvalue 'ivrpgOldUpdate'
[string "/npcs/ivrpgnpc.lua"]:27: in upvalue 'old_update'
[string "/npcs/MM_npcControl.lua"]:55: in function <[string "/npcs/MM_npcControl.lua"]:53>
-Add all non-desired parts to the "disallowedMechParts" list
-Add a custom set config with only vanilla parts and then add any npctype for it to use it.
Both would be inside "scripts/mech_enemy.config"
I'm also asking if any parts are too op to spawn, to remove them by default. (Eg: ancient cannon, it destroys large amounts of terrain)
(Devastation if they do)
Modular edition, not vehicle edition (They are not affected)