Project Zomboid

Project Zomboid

PhunZones
90 条留言
UburGeek  [作者] 12 月 4 日 上午 10:34 
Sounds interesting, but probably too complex and out of scope to integrate into the core PhunZones base. If anyone wanted to create a stand alone, I would happily help with the integration
76561198043705729 12 月 4 日 上午 6:19 
Yes, i want to be able to make zones where would spawn specific bandit clans when player visit these zones for the first time if conditions are met. Like if you come(load gameworld zone) to police station for the first time in early days of apocalypse there would spawn police. In a fire station - firefighters, in a hospital - medics etc. Using such zones i would like to make simulation of slowly dying civilization and common civilians fighting zombies and becoming zombies (but not in such crazy way like day one/week one). Sure there must an options to save(and maybe share) those zone for future walkthrough.
UburGeek  [作者] 12 月 3 日 上午 11:56 
Hey 76... There is a "bandits spawn/no spawn" option, but am assuming you don't mean that. Can you specify what you are after? I am only a little familiar with the mod. I am assuming you want to select which "clans" can spawn in a zone?
76561198043705729 12 月 2 日 上午 6:54 
Please make bandits clans spawn zones
UburGeek  [作者] 11 月 20 日 下午 2:20 
...
King-橘子 11 月 19 日 下午 7:45 
我并不会制作模组,我只会用机器翻译一下你的页面语言,我希望你可以增加一下删除大区的选项,感谢
UburGeek  [作者] 11 月 17 日 下午 11:10 
Hey King, can you translate to English?
King-橘子 11 月 17 日 下午 10:34 
能不能支持中文/CN啊?
jimdogman 10 月 28 日 下午 3:23 
It would be fine with me if admins were just excluded from zone rules by default with no setting for it, for my needs, but it would probably be best if we could choose the permission level needed to be excluded from zone rules. Admins will be able to change the settings either way, but access levels below that shouldn't all be able to. The most comprehensive i can imagine is for there to be a row of check-boxes for each access level below admin so admins can decide which access level has to follow which rules in zones. That way, you could let an observer move items but not build in zone with those off, or let a GM enter an area off limits to players, but not an observer. Again, all i think is needed is for admin, top access level, to be excluded from zone rules like no building or no entry and such. anything more than that would be a luxury
UburGeek  [作者] 10 月 27 日 上午 11:36 
Thanks dood. Will see what I can come up with this week. How would you envision the "unless admin" thing working? Would you see admins have the ability to opt out of zone settings? Or a global setting to say that admins can always toggle?
jimdogman 10 月 27 日 上午 9:29 
That would be perfect, honestly. On/ togglable /off would be perfect. The only other concern I had was that the admins, including myself, were bound to the same zone rules as everyone else. A zone whitelist and an "unless admin" check box would be perfect. To be honest, I've been considering going with it with or without changes. I love the mod, just couldn't switch it up on the players like that without some time to adjust. Gonna try to send some tips or boosts your way, just out of respect for the code. Lookin forward to where it's goin
UburGeek  [作者] 10 月 27 日 上午 12:07 
No worries. You are correct that it used to allow players to turn off their PvP safety in a PvP specified zone. That was changed on user request and because it didn't make sense to allow users to do toggle it back off - however I get where you're coming from so let me look at maybe adding a "toggleable pvp" zone option?
jimdogman 10 月 26 日 下午 6:02 
Sorary, no notifications for the comments T.T Yes, PvP was enabled. The issue was that the safety system that lets players turn off their PvP was either locked off or locked on, depending on the default zone settings. What I was hoping for was that the PvP safety system would work normally, and I could choose whether PvP was possible or not. Ideally, I'd also like to have the option to lock it on or off for KoS zones and PvE zones, which is the only way it worked last time I tried it. Just in case you don't know, PvP safety is a setting that gives players a button that stops any two players with it active from being able to hurt each other, while still allowing them to shoot anyone who has the safety off.
UburGeek  [作者] 10 月 15 日 上午 8:58 
For the PvP option to work, PvP must be enabled on the server for this to be able to toggle it on/off.Is that what you're asking?
Kapral 10 月 15 日 上午 7:23 
Проблема с пвп остаётся, может рассмотреть вариант - вынести в настройки песочницы настройку пвп ? ( тоесть отключил пвп сегмент через песочницу и ставишь пвп своими силами, всё шикарно только с пвп проблема наблюдается)
Samy FIGUEROA (symoji) 9 月 24 日 下午 12:20 
Ok the file finally appeared ^^
UburGeek  [作者] 9 月 23 日 下午 11:14 
It will be in your lua folder. eg lua/PhunZones.lua, however it only appears once you make a change
Samy FIGUEROA (symoji) 9 月 23 日 下午 3:03 
is this file generated automatically ? I can't find it anywhere :/
Samy FIGUEROA (symoji) 9 月 23 日 下午 2:59 
I dont find any ''PhunZones.lua" on my server files :/
Samy FIGUEROA (symoji) 9 月 23 日 下午 2:55 
It looks like an awesome mod ! I installed it on my server but where do you configure the PvP zones for a custom map?”
UburGeek  [作者] 9 月 16 日 下午 12:32 
Hey jimdogman, sorry, but have only just seen this message. Is PvP enabled on the server?
jimdogman 9 月 14 日 下午 1:00 
I run a server, and really like your mod, but it seems to break the PVP safety system and effects the entire map, even if all zones are disabled. Am i doing something wrong?
UburGeek  [作者] 8 月 27 日 上午 10:28 
PW, I will need to investigate as I don't know if that can be done based on just a specific area
PW 8 月 26 日 下午 10:33 
Would it be possible to add a toggle for zombies being able to thump buildings?
Claire 8 月 25 日 上午 12:43 
Found it! IGUI_PhunSprinters_MoonPhaseo modifier 100%
Claire 8 月 24 日 下午 9:44 
Thank you very much, I updated the mod on the server.

The moodle now working well, no problems have been found yet.
The PVP mode also started working correctly.
Claire 8 月 24 日 上午 10:32 
Hello UburGeek!

Another bug report:
I pulled a new zone, now I want to delete it, but I can't find the delete zone button anywhere. I also clicked the "Enabled" checkbox in it and now I can't change any other checkbox, including enabling the zone back.

Thank you for reading my bug reports, I haven't had a chance to check yet, I'm waiting for the right moment when there are no people on the server to update it.
UburGeek  [作者] 8 月 22 日 上午 12:15 
Updates on raised issues (though please keep mod-specific notes in their own threads to avoid confusion). @Claire I had to run your comments through Translate let me know if I misread anything.

PhunZone

- Removed option to disable PvP in PvP zones
- Despawning zeds left unchanged; porting them may cause heavy performance issues

PhunSprinters

- Sprinter moodle now shows more consistently (still settings-dependent)
- Moodlets scale by risk: >5% = red, lower = shades of green
- Claire: please flag the untranslated string; I couldn’t find it
- Skeletons not showing on all clients is due to which client controls the zed; they should sync eventually, but it’s a PZ limitation

PhunLewt

- Fixed bug resetting zone settings
Claire 8 月 20 日 下午 3:35 
UburGeek, вот небольшой багрепорт из того, что мне удалось обнаружить, надеюсь это поможет в разработке:

1. При входе в зону с отметкой PVP у игрока автоматически включается данный режим. Однако клик по иконке позволяет отключить PVP обратно (теряется смысл в данной настройке зоны).
2. Галочка которая запрещает нахождение зомби на территории работает, однако, она просто "деспавнит" всех зомби, которые заходят на территорию. Игроки могут использовать это как некий абуз, чтобы избавляться от большого количества врагов.
Claire 8 月 20 日 下午 3:34 
1.3: Я как администратор сервера могу видить только красный мудлет. Если я покидаю зону, то зеленого мудлета у меня нет (он просто пропадает).

2. В настройках стоит галочка для отображения спринтеров как скелеты. Некоторые игроки видят их как обычных, хотя они бегают. Я попробовал перезапустить сервер еще раз, возможно проблема частично решена (все еще проводим тестирование).
Claire 8 月 20 日 下午 3:34 
Багрепорт относительно спринтеров:
1. Есть подозрение, что мудлет работает неправильно.
1.1: В мудлете есть строка, для которой нет перевода (отображается как IGUI_...), вероятно нужно проверить Translate/EN на наличие.
1.2: Если стоит галочка "Показывать мудлет всегда", то у игроков на сервере мудлет всегда зеленый, вне зависимости от реальной ситуации. Т.е. игрок заходящий в зону (например Луизвилль) все еще видит зеленый мудлет, хотя и видит шанс риска.
UburGeek  [作者] 8 月 20 日 上午 4:01 
Ah, that does sound pants. Ill investigate and sort Claire
Claire 8 月 20 日 上午 12:25 
PVP toggle works bad, any player can click on pvp button to disable it!
Naup 8 月 12 日 下午 12:37 
At the same time, I noticed that an old issue has only been partially resolved.

Do you remember I mentioned that after shutting down/restarting the server, all settings would revert to zero? This still happens.

However, I can open the interface and press “Save” to reload the contents of the “lua file,” restoring all regional settings and loot drop rates. Perhaps it would be worth considering adding a “reload” button.

The problem is that when the server restarts due to a “mod update,” before an admin comes online, the world’s loot will be in its default state, allowing players to obtain more resources than intended.
Naup 8 月 12 日 下午 12:37 
Before today’s update, “Default values” did not take the highest priority, but now they do.

For example, if the “Default values” are set to 0, then regardless of how I adjust the regional drop rates, no loot will appear at all.

This is just to address your question — no matter how you change it, I will adapt accordingly. The idea of duplicating is great, and in fact, I am currently doing the same thing by directly editing the “lua file” to set different loot drop rates for different regions.
UburGeek  [作者] 8 月 12 日 上午 7:16 
Thanks for the feedback and suggestions. I may be misunderstanding you, but isn't editing the Default values the same as editing all values at once? Regardless, it makes me think a "copy" section could be useful.
Naup 8 月 12 日 上午 3:32 
I know that "Default Reduction" can override the drop rates for all loot zones, but since I want to configure three specific zones—No Loot / Rare Loot / Rich Loot—I still have to manually enter percentage values for every item type. This is not an urgent need, but I believe it could be very useful for server administrators who use this mod.

This suggestion should ideally be posted in the "PhunLewt" comment section, but I don’t want to trouble you, so I’m responding here instead.
Naup 8 月 12 日 上午 3:32 
Thank you. The edited "lua" file can now be read normally, and it no longer keeps reverting to the default settings.

I spent several hours using this mod, and I would like to suggest adding a new feature: the ability to edit the drop rates for all item types at once.

The reason is that when we set up loot zones with high and low drop rates, in practice we have to manually configure the percentage points for every single item type.

With the game’s default categories, this is usually just a matter of a few minutes. However, if a category-expanding mod or several other mods are installed, it takes considerably more time.

(Some mods tend to add their items under a “new category.”)
UburGeek  [作者] 8 月 10 日 下午 4:01 
Thanks for feedback Kapral, I will look to add a delete zone button. In the meantime, you could just delete from the lua/PhunZones.lua file (if you feel comfortable editing)
Kapral 8 月 10 日 下午 1:38 
The mod is great, but there is not enough button to delete zones that are not needed, and over time, unnecessary zones on the server cannot be deleted.
UburGeek  [作者] 8 月 10 日 上午 10:30 
Hey Naup, thanks for this report. I have just uploaded a fix that should hopefully address this.

Regarding your question about the files - custom modifications are stored in your lua/PhunZones.lua and lua/PhunLewt.lua files. If you are moving your configs between servers, simply uploading the files to your lua folder should be sufficient. However I would recommend that you shut down the game/server before you do this as those files are read when the server boots up
Naup 8 月 7 日 上午 6:16 
I encountered an issue that makes the feature unusable. After I "add zone" at any coordinate, as soon as I "Edit Region" and click "save", all newly added "zone" entries disappear.

This issue also occurs with the "PhunLewt" module, where the modified item drop rates get reverted as well.

I have not installed any other modules.

Additionally, when I migrate the "PhunZones.lua" or "PhunLewt.lua" files from the "lua" folder to a new server, how should I load the files themselves?
Ssaulabby 7 月 23 日 下午 3:20 
yay, thanks UburGeek
UburGeek  [作者] 7 月 23 日 下午 12:34 
UburGeek  [作者] 7 月 21 日 上午 3:22 
Hmmm. You are getting the error they quoted below when a zed wanders into a zed free zone? Can you get me your lua/PhunZones.lua file? It may be easier to send to me on discord if you're on there.
Ssaulabby 7 月 21 日 上午 3:07 
@uburGeek, i have the same problem with PW. I wonder why...
UburGeek  [作者] 7 月 17 日 下午 10:48 
@PW, I fixed that issue last week. Just checked again and cannot replicate. Shouldn't be an issue putting on to an existing server/save.
PW 7 月 17 日 下午 7:25 
Hi! the mod still continues to index null would this be an issue by adding the mod onto a previously not wiped server?
UburGeek  [作者] 7 月 6 日 上午 12:56 
Appreciate that, Ill look into this
PW 7 月 6 日 上午 12:16 
This is the main part of the error

`attempted index: main of non-table: null
function: getLocation -- file: core.lua line # 422 | MOD: PhunZones
function: updateModData -- file: core.lua line # 271 | MOD: PhunZones
function: Add -- file: client_events.lua line # 69 | MOD: PhunZones
java.lang.RuntimeException: attempted index: main of non-table: null

I dont know if this could be caused by night sprinters since its running on the server.