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Project Zomboid

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PhunZones
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1.155 MB
2024 年 12 月 21 日 下午 12:15
12 月 13 日 上午 12:48
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PhunZones

在 UburGeek 的 1 个合集中
PhunZoid S10
339 件物品
描述
Features
  • Create and manage zones with unique properties
    • Title of area can be displayed to players when entering
    • Toggle PvP (unless PvP is disabled in your server ini). NOTE this is currently not working with the latest B42's PvP zones. Am investigating
    • Toggle zed spawning
    • Toggle safehouse creation
    • Toggle pickup and placement of objects in area
    • Toggle scrapping/dissassembling objects in area
    • Toggle fire spread (animation may briefly play).
    • Prevent players from entering zone
    • Toggle bandit spawning (for Bandits mod)
    • Toggle construction
    • Default zone can now be edited to set the global values (ideal for mods extending PhunZones functionality like PhunLewts)
    • and more!
  • Designed to be an extensive tool that can be used stand alone and/or by other mods (see Readme in repo for extending with other mods)
  • Friendly widget that helps players identify what area they are in (eg Louisville - Mall)
  • Comes pre-configured with loads of existng maps, along with tools to modify and/or create more
  • Designed for max performance
Mods that love PhunZones
[url]


[discord.gg]

Coded with love for our awesome PhunZoid[discord.gg] community.
Repo and more info[github.com]

Workshop ID: 3388867450
Mod ID: phunzones
热门讨论 查看全部(1)
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12 月 12 日 下午 1:36
TRANSLATIONS
SIMBAproduz
90 条留言
UburGeek  [作者] 12 月 4 日 上午 10:34 
Sounds interesting, but probably too complex and out of scope to integrate into the core PhunZones base. If anyone wanted to create a stand alone, I would happily help with the integration
76561198043705729 12 月 4 日 上午 6:19 
Yes, i want to be able to make zones where would spawn specific bandit clans when player visit these zones for the first time if conditions are met. Like if you come(load gameworld zone) to police station for the first time in early days of apocalypse there would spawn police. In a fire station - firefighters, in a hospital - medics etc. Using such zones i would like to make simulation of slowly dying civilization and common civilians fighting zombies and becoming zombies (but not in such crazy way like day one/week one). Sure there must an options to save(and maybe share) those zone for future walkthrough.
UburGeek  [作者] 12 月 3 日 上午 11:56 
Hey 76... There is a "bandits spawn/no spawn" option, but am assuming you don't mean that. Can you specify what you are after? I am only a little familiar with the mod. I am assuming you want to select which "clans" can spawn in a zone?
76561198043705729 12 月 2 日 上午 6:54 
Please make bandits clans spawn zones
UburGeek  [作者] 11 月 20 日 下午 2:20 
...
King-橘子 11 月 19 日 下午 7:45 
我并不会制作模组,我只会用机器翻译一下你的页面语言,我希望你可以增加一下删除大区的选项,感谢
UburGeek  [作者] 11 月 17 日 下午 11:10 
Hey King, can you translate to English?
King-橘子 11 月 17 日 下午 10:34 
能不能支持中文/CN啊?
jimdogman 10 月 28 日 下午 3:23 
It would be fine with me if admins were just excluded from zone rules by default with no setting for it, for my needs, but it would probably be best if we could choose the permission level needed to be excluded from zone rules. Admins will be able to change the settings either way, but access levels below that shouldn't all be able to. The most comprehensive i can imagine is for there to be a row of check-boxes for each access level below admin so admins can decide which access level has to follow which rules in zones. That way, you could let an observer move items but not build in zone with those off, or let a GM enter an area off limits to players, but not an observer. Again, all i think is needed is for admin, top access level, to be excluded from zone rules like no building or no entry and such. anything more than that would be a luxury
UburGeek  [作者] 10 月 27 日 上午 11:36 
Thanks dood. Will see what I can come up with this week. How would you envision the "unless admin" thing working? Would you see admins have the ability to opt out of zone settings? Or a global setting to say that admins can always toggle?