Victoria 3

Victoria 3

[1.9] Victoria Undead: A Zombie apocalypse mod
162 条留言
DoctorFosterGloster  [作者] 10 月 28 日 下午 2:06 
Thanks for feedback everyone. I'm currently reworking the mod so that you can fight zombies like an army. I was aiming for Halloween but the update might actually be after
cuiyan801214 10 月 25 日 上午 4:12 
up date please
Fuisen294 10 月 1 日 下午 5:53 
Guts and Blackpowder in Victoria 3.
Hank Kitts 9 月 27 日 下午 10:51 
I have a few suggestions that I think could improve this a lot, as I find over time especially if the population went too low the country enters an unrecoverable state.

⏺ First I'd suggest adding an effect, 'scavenging', which would heavily decrease expected standard of living and boost food security.

⏺ Second radicals should decrease in the aftermath, having a revolution shouldn't exactly be on the mind of most survivors. Maybe also add a massive loss of literacy as survivors would be primarily inclined to favour personal survival.

⏺ Third I've noticed Gold Fields and Gold Mines currently mess the game up, they'll just immediately abandon any other job for it causing any country with them to be stuck in endless starvation. Mayb e a negative to gold fields and gold mines of -100% output for a long period afterwards.

Don't forget you could use is_decaying with some of these, so that maybe at first it's easier for survivors to find still edible food.
Kentucky Fried Ass 9 月 5 日 上午 7:40 
i feel that having a national guard would be benifitial to containing the infection

also is there a discord for this mod?
DoctorFosterGloster  [作者] 9 月 1 日 下午 2:50 
Thanks everyone for the feedback. The next update probably won't come out until the next DLC so I can use the new culture features for the zombie country
DoctorFosterGloster  [作者] 9 月 1 日 下午 2:49 
In harvest conditions
01A3-91C-2789B11F "Vala" 8 月 29 日 下午 6:08 
How do I see the infection of the world?
matt 8 月 1 日 上午 12:50 
this mod is good it works as a zombie mod, it just lacks much needed flavor after a nation get the zombie infection, the events you do get seem to do nothing to stop or slow down the zombie, the only this it does it give you minor bonus, with the only other problem being the military mostly useless, as it only base on funding and not size type or units, minor nitpick but i do not like the start date i think every ten years would be better. this mod does work as a zombie mod and i do enjoy it for it , it just lacking
PPsyrius 7 月 19 日 下午 2:33 
Just my two cents - if a state becomes infected and has a releasable in-game tag, perhaps AI could prioritise releasing that tag as a subject after some time has passed, rather than immediately becoming decentralised tag.

This would better represent regional/state/provincial/colonial governments attempting to handle the zombie crisis on their own. Thanks to in-game unrest, they’d eventually break free from their former overlord anyway - just in a more gradual, organic way and richer world-building. For reference, I did tried this in an observer game and it works beautifully.

Another idea that might help performance is implementing a “Zombie Survivor” decentralised tag consolidation for split states. For example, you shouldn’t end up with 2+ separate decentralised Guyana, Jujuy, or Mato Grosso tags just because the region was previously divided between two countries before the zombie invasion. Perhaps a monthly on_action script could auto-merge these into a single entity.
Redhand_Jedi 7 月 10 日 下午 8:02 
I found this mod disappointing. You fight the zombies not with your military but through your country "settings" such as your military wages, hospital levels, and police presence. I first thought this was only for "containing the infection" but this continues as you fight the zombies. Now don't get me wrong. It appeared that having my military in vicinity of a region under attack by zombies with the area set as a strategic target greatly helped but not once did my military ever fight zombies directly for me. I would only lose regions to zombies over and over again until it ended.

Now, I did a whole lot better than the rest of the world but the mod was very different than my expectations. I look forward to further updates and will keep my eyes on it. I hope to see in the future our ability to fight zombies directly with our armies and also news reports when major cities or countries fall to the zombie menace! :dos2skull:
Floob 6 月 30 日 下午 6:10 
i did it with another country, and now that im typing this i suppose your gonna say the event is given to the infected country lol. if thats the case, what do i look for to tell who got infected?
DoctorFosterGloster  [作者] 6 月 30 日 下午 5:33 
@floob did you have it start in your country or another?
Floob 6 月 30 日 下午 5:11 
i set the setting to having the apocalypse to start immediately but i never got the event
DoctorFosterGloster  [作者] 6 月 26 日 下午 2:38 
Hmm it sounds like there's a bug in the trigger. I'll have to review and fix it.
Sappho of Lesbos 6 月 26 日 下午 1:56 
I'm doing a run as Lanfang and I set the infection to start early, but it's now 1870 and still no zombies.
HamKutz13 6 月 26 日 上午 6:49 
How long does it take for the initial infection to start? I'm playing in the United States. I chose the options for it to start in my country in the early game. I'm in 1846 and it still hasn't started yet. Just making sure it's working and I don't go deep into this run without it starting.
DoctorFosterGloster  [作者] 6 月 21 日 下午 5:51 
@fisto the robo not currently sorry
fisto the robo 6 月 21 日 上午 9:25 
can this mod be added mid game?
DoctorFosterGloster  [作者] 6 月 21 日 上午 5:48 
1.9.x hotfix released now! This fixes the AI's chances of taking decisions and using journals.
Please report any bugs in the comments :mortis:
DoctorFosterGloster  [作者] 6 月 15 日 下午 2:27 
1.9 will release soon. I'm planning an update soon after, but until then there may be some bugs.
Please report any bugs under 1.9 here :)
DoctorFosterGloster  [作者] 6 月 13 日 下午 3:18 
@Hafrican no sorry
Hafrican 6 月 13 日 下午 12:29 
is this save compatible?
DoctorFosterGloster  [作者] 4 月 20 日 下午 8:15 
@louis Thanks heaps! I'll update the description today :)
DoctorFosterGloster  [作者] 4 月 4 日 下午 10:34 
@Louis yes for sure!
DoctorFosterGloster  [作者] 4 月 4 日 下午 10:34 
@yuricouw no sorry (unless it bugs out)
DoctorFosterGloster  [作者] 4 月 4 日 下午 10:34 
@MadHunter I'm unsure - never tried. This mod doesn't overrite much so i assume it'll work ok
Ruisu 4 月 3 日 上午 7:34 
Hi, your mod is interesting! I'd like to create a Vietnamese localization for it. Once it's done, could you add the link to the description?
yuricouw 3 月 30 日 下午 7:05 
is it possible to restart the zombies after they died down?
MadHunter 3 月 21 日 上午 7:44 
Would this mod work with HMPS?
『J1r2000』 3 月 17 日 上午 9:16 
Im gonna try this with anbennar whish me luck!
Nero Sima 3 月 13 日 上午 3:08 
In the carpet scripted_progress_bars the military wages: high and very high
DoctorFosterGloster  [作者] 3 月 12 日 下午 10:00 
I've updated the description with the list of localisations people have made :)
DoctorFosterGloster  [作者] 3 月 12 日 下午 10:00 
@Nero Sima how so?
Nero Sima 3 月 2 日 上午 8:46 
I don't know if is intended but the military wages are wrong
Flatty 2 月 28 日 下午 5:45 
What are some good settings for a fun challenge?
DoctorFosterGloster  [作者] 2 月 25 日 下午 7:34 
godofburrito - yep for sure :)
DoctorFosterGloster  [作者] 2 月 25 日 下午 7:34 
Ah - a bug. I'll get it fixed for next patch :)
ratmanwarhammer 2 月 21 日 上午 3:41 
very cool mod but i'm not sure if this is a bug or something that can't be accounted for but i decided to play as japan because of isolationism and I got a notification saying that the infection started because of a merchant.
godofburrito 2 月 18 日 上午 10:52 
Hello, i want to make a Ukrainian localization of your mod, when it done could you add a link in description?
Personman 2 月 18 日 上午 8:55 
Are there any plans to stop infection events if you manage to successfully fight the zombies off? Playing as sweden and was pretty disappointed after rushing max police and healthcare by 1840s only to immediately get reinfected in a different state. Also PLEASE stop the weekly button spamfest of bombardments, just make it a toggle.
DoctorFosterGloster  [作者] 2 月 18 日 上午 1:35 
@Dat1Cat the apocalypse designer allows you to set when the start date is. The random date setting triggers the event randomly during the game, so unsure why it's only doing it towards the end hmm
Dat1Cat 2 月 17 日 下午 4:49 
so I dont know if anyone else is having this issue, but ever time i select when the zombie Apocalypse it always starts at the last possible time. doesn't seem very random to me. it would also be nice if i could say when the Apocalypse. for example in 5,10,20,30,40 years from the start date
stunk 2 月 15 日 下午 4:22 
so guts and gunpowder
zombie22 2 月 14 日 下午 7:54 
好诶,有中文翻译了
oncete 2 月 9 日 下午 1:56 
save compatible ?
nordstern 2 月 8 日 上午 11:31 
thanks for the info.
Its poor, but i love in HoI4 and now Vic3 the zombies. But why? Because the base-enemies are to weak, will not expand and will not change the map except colonies at all. Thats boring...

And so zombies give the game an interessting touch. I like zombies... but i hate how zombies are used in cheap games or films and destroy their potencial.
Zombieland, WorldwarZ, Day gone or every tower defense game shows that this can be really nice. Currently maybe infection free zone... but i buy no EA.
Traveller 2 月 7 日 上午 10:49 
need help?