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lol, seems like a great update! Good ideas all around!
@Hoskobopoulos <--- boo this man. boo!!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3572543318
one of my subjects keeps trying to increase its contribution, goes into negative, breaks the contribution and start it all over again, each time pausing the game
Error: Failed to fetch variable for 'holy_war_target' due to not being set
Script location: common/scripted_effects/kates_power_bloc_scripted_effects.txt:100
common/on_actions/kates_power_bloc_on_actions.txt:21
[19:20:03][jomini_script_system.cpp:247]: Script system error!
Error: Event target link 'var' returned an unset scope
Script location: common/scripted_effects/kates_power_bloc_scripted_effects.txt:100
common/on_actions/kates_power_bloc_on_actions.txt:21
[19:20:03][jomini_script_system.cpp:247]: Script system error!
Error: Invalid left side during comparison 'var'
Script location: common/scripted_effects/kates_power_bloc_scripted_effects.txt:100
common/on_actions/kates_power_bloc_on_actions.txt:21
It just replaces shopkeepers with bureaucrats.
Is that all ?
They don't have icons, instead there is a smiley with a letter and very strong bonuses.
Is this some kind of idea to strengthen the majors or do I have a mod conflict?
33% Mandate Progress from Cohesion" buff from the "Propaganda III" principle is working, could someone else concur?
VG.
We can go into the "common" folder in Power Blocs Expanded, find the "power_bloc_identities" folder inside, copy the txt files within it. Then, use the same method to locate the txt files in Super Power, paste the copied files there. Remember to delete the original files and make a backup first.
I haven't tested this method in depth, but it's clear that the authorization speed has improved significantly. In the test, Britain's weekly authorization speed increased from the original 5 to over 20. If you're troubled by this issue, you can give my method a try.
[20:54:30][pdx_data_callstack.cpp:130]: Trying to access non-const context pointer from a const context for type 'Country'
[20:55:10][jomini_script_system.cpp:247]: Script system error!
Error: Failed to fetch variable for 'holy_war_target' due to not being set
Script location: common/scripted_effects/kates_power_bloc_scripted_effects.txt:100
common/on_actions/kates_power_bloc_on_actions.txt:21
on 1.9.6.
None of the power blocks have a mandate related to holy war.
I just have one suggestion, apart from the various bugs and goofs others have mentioned. Make creative legislature an open principle again, don't tie it to ideological unions. That -33% stall chance for all bloc members is universally useful, it REALLY helps the member countries make constructive progress on reform - something that the AI is incredibly bad at. The AI also likes it for their own blocs, so letting them grab it more often leads to a more interesting world with more challenging opposition, as I have found personally having made this change myself using your mod.
That's my only major suggestion, though. In general I think you've done a great job giving the blocs more depth and unique character, and I very much agree with this design philosophy in general.
This repeats for every line where is_subject = no is present
[11:07:13][jomini_eventtarget.cpp:299]: Invalid scope types for event target link, link: overlord at common/script_values/kates_power_bloc_script_values.txt:834
also for lines 851 and 852.