武装突袭3

武装突袭3

[SHG] Survivable Wrecks
29 条留言
Ztrack  [作者] 10 月 19 日 上午 1:04 
That's an odd error, it runs fine on our servers and i haven't heard this from anyone else...
Check that your mod is updated to current version on your server and use the standard CBA settings in a fresh mission file.
I don't have a public git for this project. You can DM me in discord if you think theres an issue
(@Ztrack in arma discord)
Richard Feynman 10 月 18 日 上午 6:16 
Are the sources available? I want to create a Pull-Request.
My server says on startup:
File SurvivableWrecks\config.cpp, line 24:
/CfgFunctions/SHGT/SurvivableWrecks/survivableWrecks_GlobalInit.postInit': Missing ';' prior '}'
Mitchoro the Meat Hashira 9 月 25 日 下午 1:24 
all the ai fall out in mid air for me
Ztrack  [作者] 9 月 19 日 下午 6:57 
works perfectly fine with RHS. I dont use cup
CSIGN 9 月 19 日 下午 6:02 
Is this compatible with modded vehicles at all? It works mostly well for vanilla helicopters apart from the Taru which explodes if you get inside and turn the engine on after you spawn it in, but seems to not affect CUP helicopters at all
Kynikosa 8 月 26 日 上午 7:20 
Would it be possible to create a version where ACE is not a dependency? Or compatibility with ACE Singleplayer?
MajorDETROIT 8 月 13 日 下午 5:58 
@TROGDORtheBURNINATOR its the closest thing ive found to stopping ai from bailing, but its semi broken now
TROGDORtheBURNINATOR 8 月 10 日 下午 5:16 
@Ztrack you can use the captive ai anti bailing hack like freestyles did. it would stop them from bailing i believe.
Ztrack  [作者] 8 月 8 日 下午 4:13 
I've added a CBA setting for the timer Ewan
Majordetroit: This is more a base ARMA AI thing i think. I'm not specifically ordering AI to stay/leave
TheEwan 8 月 2 日 上午 8:25 
Is there any possibility to create a cba setting to change the timer for it to explode?
MajorDETROIT 7 月 3 日 下午 11:37 
anyway to make passengers stay in the helicopter? only crew is staying
givrus 6 月 19 日 上午 7:32 
Please do it for ACE NO MEDICAL! Is it possible???
Ztrack  [作者] 6 月 16 日 下午 7:42 
Update is live. Let me know if any issues come up
Ratfink52 6 月 16 日 上午 11:38 
Thank you! Appreciate it
Ztrack  [作者] 6 月 16 日 上午 10:14 
Sure, why not. When i get the chance i'll update it.
Ratfink52 6 月 14 日 下午 1:43 
I was also wondering if you could make the destruction upon hitting the ground a CBA option? So it could be a choice whether or not the aircraft fully blows up or not
Ztrack  [作者] 6 月 12 日 下午 5:55 
Sure I should probably do that
Ratfink52 6 月 1 日 上午 7:16 
Could you add descriptions to the configurable options in the CBA settings? Currently it just says the classname of the fnc but a description or explanation of each item would be nice :)
givrus 4 月 16 日 上午 6:01 
пожалуйста! можно без ACE MEDICAL?
Ztrack  [作者] 4 月 6 日 下午 5:33 
I've removed engine check and added more options as a request from my unit
MoD 3 月 30 日 下午 1:44 
@Ztrack, there's a minor issue, possible, for such mods as "Hatchet's H60 Pack" or "AH-64 Longbow" mods, where main rotor can be possibly damaged by overload or excessive torque, not by crash or enemy fire. I didn't tested it myself yet, but think this scenario can happen
Ztrack  [作者] 3 月 30 日 下午 1:03 
@Henry Walker
Thank you for this bug report. I have released a patch that addresses this concern.
I had commented this line out for some reason in the latest update. Now the code checks that the hull, main rotor, or engine are above critical damage thresholds to initiate the script.

As always if there are further suggestions or reports please send them my way.

Thanks again
MoD 3 月 30 日 上午 5:39 
Ztrack, just found major bug: When shooting through vehicle windows, when window got broke, 'Crash' sequence started. So, for example, you can shoot even landed, engine off helicopter in front glass, and when it got broken, helicopter goes on fire and explodes later.
MoD 3 月 19 日 下午 10:38 
Velt, i used this two mods together and didn't had any problems at least as i configured both of them.

This "Survivable Wrecks" main fiture is controlling and capping damage crew recieved on vehicle destruction (fireball state), so crew get fallen out of destroyed vehicle, taking CBA Desired damage cap, and no one ever die if cap is low.

You can crash plane directly in ground and still survive (e.g. got flipped due crash landing of helicopter because Arma' moments, and be alive), so they both working but bit different ways
76561198286801699 3 月 19 日 下午 8:01 
how compatable is this with the freestyles crash landing mod
MoD 3 月 17 日 下午 2:22 
How configurations from this mod works? How to make aicrafts to be more resistable for crashing/hitting ground
MajorDETROIT 3 月 4 日 上午 11:51 
it says ace compatible but they bail when they go down
Ztrack  [作者] 2024 年 12 月 21 日 上午 11:45 
I haven't made a vanilla version because we use ace
Crinke 2024 年 12 月 21 日 上午 8:48 
why does it require ace?