武装突袭3

武装突袭3

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[SHG] Survivable Wrecks
   
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Data Type: Mod
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111.890 KB
2024 年 12 月 17 日 下午 8:00
8 月 8 日 下午 4:12
8 项改动说明 ( 查看 )

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[SHG] Survivable Wrecks

描述
Spiritual sucessor to survivable crashes
Any landing you can walk away from is a good landing! This mod stops helocopters, planes, and ground vehicles (experimental - configurable) from immediately exploding and instead gives time for players to escape, although not unscathed.

Configurable settings are available under SHGT Survivable Wrecks
Requires ACE to apply ACE damage when ejected


29 条留言
Ztrack  [作者] 10 月 19 日 上午 1:04 
That's an odd error, it runs fine on our servers and i haven't heard this from anyone else...
Check that your mod is updated to current version on your server and use the standard CBA settings in a fresh mission file.
I don't have a public git for this project. You can DM me in discord if you think theres an issue
(@Ztrack in arma discord)
Richard Feynman 10 月 18 日 上午 6:16 
Are the sources available? I want to create a Pull-Request.
My server says on startup:
File SurvivableWrecks\config.cpp, line 24:
/CfgFunctions/SHGT/SurvivableWrecks/survivableWrecks_GlobalInit.postInit': Missing ';' prior '}'
Mitchoro the Meat Hashira 9 月 25 日 下午 1:24 
all the ai fall out in mid air for me
Ztrack  [作者] 9 月 19 日 下午 6:57 
works perfectly fine with RHS. I dont use cup
CSIGN 9 月 19 日 下午 6:02 
Is this compatible with modded vehicles at all? It works mostly well for vanilla helicopters apart from the Taru which explodes if you get inside and turn the engine on after you spawn it in, but seems to not affect CUP helicopters at all
Kynikosa 8 月 26 日 上午 7:20 
Would it be possible to create a version where ACE is not a dependency? Or compatibility with ACE Singleplayer?
MajorDETROIT 8 月 13 日 下午 5:58 
@TROGDORtheBURNINATOR its the closest thing ive found to stopping ai from bailing, but its semi broken now
TROGDORtheBURNINATOR 8 月 10 日 下午 5:16 
@Ztrack you can use the captive ai anti bailing hack like freestyles did. it would stop them from bailing i believe.
Ztrack  [作者] 8 月 8 日 下午 4:13 
I've added a CBA setting for the timer Ewan
Majordetroit: This is more a base ARMA AI thing i think. I'm not specifically ordering AI to stay/leave
TheEwan 8 月 2 日 上午 8:25 
Is there any possibility to create a cba setting to change the timer for it to explode?