Jagged Alliance 3

Jagged Alliance 3

Tough as Nails
9 条留言
rtschirley 10 月 24 日 下午 12:26 
thanks
cockadoodledoo  [作者] 10 月 24 日 上午 7:59 
@rtschirley Fixed the Game Rules too, everything should be working properly now!
cockadoodledoo  [作者] 10 月 24 日 上午 7:51 
@rtschirley thanks, i noticed after uploaded yesterday, new version is up, wounds will now be removed correctly on heal. just load a savegame before you start treatin in satview
the options are indeed not working as intended, i will look into this now, sorry for the inconvenience
rtschirley 10 月 24 日 上午 4:48 
hi, i have some problems with the wounds.
i have disable deep wounds in thec options, but in the game my mecrs get deep wounded.
the wound can not fix in sat modus with threading wounds.
cockadoodledoo  [作者] 5 月 21 日 上午 3:33 
Same, I usually prefer solo or 3-4 Mercs. Meaning also less places to find for cover. As for the Speed-Constants, my problem is that I do not know how to address Constants via Gamerule. Once I figure this out, I will make most options toggle-able.
Echo 5 月 21 日 上午 3:09 
If you increase the size of the squad, it has a significant game impact. I've tried to play with bigger squad sizes in the past, but the default of 4 is just right for me.
cockadoodledoo  [作者] 5 月 21 日 上午 3:08 
Sorry they are not, but I was thinking about revising the Speed Changes in general, they have no real game impact whatsoever.
Echo 5 月 21 日 上午 2:26 
Are these toggle-able individually or as a group? I like most of the changes, but absolutely do not want the "Speed up" section.
Morianthi 5 月 21 日 上午 2:02 
Interesting changes. Think this mod undeservingly gets overlooked.

How does this interact with GC-Militia though? That mod is a must-have for me. And do the wound effects stack?