边缘世界 RimWorld

边缘世界 RimWorld

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1,498 条留言
SirenIsTired 22 小时以前 
im having an issue of pawns losing their specified zoning when they switch floors. They switch to "Unrestricted" (im assuming because the upper level is "unrestricted", but i cant carry the zone over?) then don't switch back to their assigned zone (ie inside my walled in compound) when they go back downstairs
Dead Beat Gamer 12 月 9 日 下午 1:56 
@Kromender Just double checked and no that does not work. Since other wind based buildings also wont work my best guess is that wind is not modelled on higher floors.
FocussedNut5 12 月 8 日 下午 4:42 
somehow forgot what mod i was looking for and ended up here. but this looks amazing
Absolute 12 月 8 日 下午 3:30 
This mod is awesome. Once you tweak things it seems to run extremely well. I've noticed that sometimes pawns neglect certain levels but thats probably an issue on my end with the way I have things set up. As I teak it more and more they're more active on all levels.

A question. I am assuming its not possible to have animals, dryads, or mechs move between levels as easily as regular pawns do? Or if it is possible I would assume it comes with a sizeable performance hit?

Thanks!
stavosyaoimpreg 12 月 7 日 上午 6:59 
Is there a way to make the pathing for this mod work with VQE - Ancients vaults?
Thinkawsomedude16 12 月 5 日 上午 9:42 
When you add a third dimension to a two dimensional game, this is the sort of revolutionary work (and troubleshooting) we get. Part of me feels this is amazing, and another makes me worried I'll get stuck trying to figure it all out. Still hard to complain.
ShadowH4nD 12 月 3 日 下午 1:40 
You dont
Fienzo 12 月 3 日 下午 12:17 
How do i remove this mod from my save?
Starlight-Ellie 12 月 3 日 上午 10:31 
Oh forgett it, it took me more than it should to find out the gravengine amplifier is a thing
Starlight-Ellie 12 月 3 日 上午 10:28 
how can i connect the substructure in the second floor of a gravship? I built the stairs and the substructure, but it's marked as red, and when I launch everything dissapears, so, do I need other gravengine or other mod for the gravship to work with multiple floors??
Kromender 12 月 3 日 上午 4:34 
@dead beat gamer , a wind pump pumps water from the earth to use via pipes, since there is no earth, there is no water stored on the ground so the pump wont work, from what ive read, maybe try using pipes to bring water to the higher floors?
Kromender 12 月 3 日 上午 4:31 
i dont see a guide, can this mod be added to existing save games? i installed a mod that i thought did the same thing, but turns out its only textures and fake stairs lol
Dead Beat Gamer 12 月 2 日 下午 4:20 
I'm trying to figure out if there is a way to make the wind pump from Dub's Bad Hygiene work on higher floors. It seems there is either no wind on L2 and up, or the pump just fails to work. Anyone have any advice regarding this?
💖⎛⎝Silver Knight⎠⎞💂☢☣ 12 月 2 日 下午 2:43 
Thank you
Elgate 12 月 1 日 上午 11:41 
When going down, when going down, it generate an underground layer. Is it possible for a modder to manipulate what/how it is generated?
Starlight-Ellie 12 月 1 日 上午 10:56 
I don't know if this would work (probably no) but I was thinking about something like, making a tunnel underground to allow my pawns to safely pass through certain zones, but I think that would be too complex for the pathfinding
Vamp-OwO 11 月 30 日 下午 11:16 
Oh nevermind, I do see configurations now and how to move stuff up and down. Not terrible. Wish multiple floor storages could serve as direct storages as well. If Ground could recognize bottom floor storage and pawns would automatically do up and down it would make it so much easier
Vamp-OwO 11 月 30 日 下午 10:54 
idk man... cant haul from one floor to another. says there is no storage to place stuff from basement to Ground.... and if storage is in basement, they wont use it to construct either....
Pug King 64 11 月 30 日 上午 10:39 
Is there any chance you could add a patch for LTO colony groups to stop pawns on other levels being marked as a task-force?
ShadowH4nD 11 月 29 日 下午 6:24 
Removing any mod mid save is considered unsafe. Crazy to think this one would be okay
Hemi 11 月 27 日 下午 1:10 
and now removing it has ruined my save too
GATC 11 月 26 日 上午 5:55 
@Caedin: Did you check the level configuration? Where does the configurator say that their food should be?
Eliont 11 月 25 日 下午 10:48 
Not working with VE Gravship - grav engines not recognized.
Hemi 11 月 25 日 上午 11:46 
this ♥♥♥♥ so broken it makes more problems than it helps
Hemi 11 月 25 日 上午 11:24 
This mod is killing my crafters, they're stuck in some sort of loop.

wake up
Craft (food, clothes, research)
put away crafted items
change level (walk up stairs)
change level (walk down stairs)
repeat
sleep.

no eating, no relaxing
the ONLY thing i have on the 1st floor is their bedrooms
GATC 11 月 25 日 上午 9:53 
@Elgate : I have a 2 floor gravship.
You need a gravextender on the second floor to keep your second floor.
Beware that if you ever move the Gravcore on the ship, the next time you fly off, if you didn't dismantle/rebuild the extender, the whole floor will move the same way... this can have dire effects (I have first hand experience XD)
Magpi3 11 月 25 日 上午 9:43 
is this compatible with hospitality? can guests use multiple floors at once?
Nextshot 11 月 23 日 下午 8:48 
@sevrun there is a menu where you define where activities take place for each individual colonist, such as recreation, there you can state that a colonist sleeps at ground, spend recreation at F1 and so on.
Sevrun 11 月 23 日 下午 6:45 
any idea why my pawns are insisting on doing all their recreation on the upper floor, even when all the recreation stuff is on the ground floor?
Elgate 11 月 22 日 下午 1:50 
I tried building on top of my gravship, but it didn't travel with me.
Elgate 11 月 22 日 下午 1:41 
What are the requirement for gravship second floor?
StR876 11 月 22 日 上午 7:59 
is there a way to safely remove this mod?
while i do it prewents my save from loading
Salep 11 月 22 日 上午 7:04 
anybody knows if Wealth from all floors calculated when raid points generated?
Killer29687 11 月 21 日 下午 6:35 
good luck with others... after 10+ hrs of trying to make it work ive given up in making my pawns/etc be smart.... THE STAIRS IN THE KITCHEN LEAD RIGHT TO THE DINING ROOM AND BEDROOMS WHY YOU SLEEPING ON THEKITCHEN FLOOR???
958092291 11 月 21 日 下午 3:39 
飞船梯子怎么用啊,一起飞二层就刷新了
+wnosleep Snail天皇🐌 11 月 21 日 上午 8:01 
@Salep the guide is the third pinned, click on View All
Gundam Pharmacist 11 月 19 日 下午 3:43 
Question for a space colony using Launch Into Empty Space: Can I land a gravship or shuttle on a second floor?
Salep 11 月 19 日 上午 10:23 
Is that "guide" in The Room with Us Right Now?
Atlas 11 月 18 日 下午 9:50 
@teimhnin that did it thanks man
okaydizzle on twitch 11 月 18 日 下午 1:31 
can guests not go up stairs with hospitality?
3-Главый Буравчик 11 月 17 日 上午 6:50 
When I play with the "Dubs Central Heating" mod and place the stairs up or down, it creates a dimension, which breaks the "Dubs Central Heating" mod: the radiators stop giving heat, etc.
3-Главый Буравчик 11 月 17 日 上午 6:49 
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref A4BDCEB5]
at DubsCentralHeating.HygienePipeMapComp+<>c__DisplayClass30_2.<RefreshInternetsOnTile>b__4 (Verse.IntVec3 cell) [0x00000] in <5cd40f40117143e19f743c0f20ecd2b2>:0
at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x0002c] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at DubsCentralHeating.HygienePipeMapComp.RefreshInternetsOnTile (System.Int32 tile) [0x0010d] in <5cd40f40117143e19f743c0f20ecd2b2>:0
at DubsCentralHeating.HygienePipeMapComp.RegenGrids () [0x00036] in <5cd40f40117143e19f743c0f20ecd2b2>:0
3-Главый Буравчик 11 月 17 日 上午 6:49 
at DubsCentralHeating.Patches.HarmonyPatches_Plumbing.GridRegen_Prefix (Verse.Map __instance) [0x00006] in <5cd40f40117143e19f743c0f20ecd2b2>:0
at Verse.Map.MapUpdate () [0x00000] in <630e2863bc9a4a3493f2eff01e3a9556>:0
- PREFIX Dubwise.DubsCentralHeating: Void DubsCentralHeating.Patches.HarmonyPatches_Plumbing:GridRegen_Prefix(Map __instance)
at Verse.Game.UpdatePlay () [0x00066] in <630e2863bc9a4a3493f2eff01e3a9556>:0
- POSTFIX Krkr.RocketMan: Void RocketMan.Patches.Game_UpdatePlay_Patch:Postfix()
at Verse.Root_Play.Update () [0x00032] in <630e2863bc9a4a3493f2eff01e3a9556>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Root_Play:Update ()
ODevil 11 月 16 日 下午 5:44 
I'm getting a whole load of "tried loading IDs twice" when loading save from this mod.
Teimhnin Siridean 11 月 16 日 上午 8:26 
@Atlas I had the same problem. Every floor is basically its own map and you have to define a seperate home area on each floor-map. Maybe this might be your problem.
Atlas 11 月 16 日 上午 1:21 
Anyone else having the issue where pawns can't clean on other floors? Like, right clicking the messes don't do anything.
dc152863 11 月 14 日 下午 3:12 
Hello, thank you for the mod. I built a basement, and now raid events appear on the basement map. Is this normal? Or can I change the settings?
platinumhydra 11 月 7 日 下午 2:56 
can you possibly add compatibility for WorkTab ive got an issue where my pawns keep doing work that ive disabled under specific work types and dont follow my specific work priorities
Imperialism 11 月 4 日 上午 8:52 
Is there a way to make colonists go to a library on the second floor of a gravship? I moved all my shelves and books to a second story but nobody ever seems to go up there to read. Preferring to instead drag books down to the first story.
Ranger Dimitri 10 月 31 日 下午 10:00 
Okay, how does the transfer Link to other level thing work exactly? If say I want to make a smokepop pack and have steel in a shelf on the level my workbench is on, do I then need to also have the components and Chemfuel on that level too?