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A question. I am assuming its not possible to have animals, dryads, or mechs move between levels as easily as regular pawns do? Or if it is possible I would assume it comes with a sizeable performance hit?
Thanks!
wake up
Craft (food, clothes, research)
put away crafted items
change level (walk up stairs)
change level (walk down stairs)
repeat
sleep.
no eating, no relaxing
the ONLY thing i have on the 1st floor is their bedrooms
You need a gravextender on the second floor to keep your second floor.
Beware that if you ever move the Gravcore on the ship, the next time you fly off, if you didn't dismantle/rebuild the extender, the whole floor will move the same way... this can have dire effects (I have first hand experience XD)
while i do it prewents my save from loading
[Ref A4BDCEB5]
at DubsCentralHeating.HygienePipeMapComp+<>c__DisplayClass30_2.<RefreshInternetsOnTile>b__4 (Verse.IntVec3 cell) [0x00000] in <5cd40f40117143e19f743c0f20ecd2b2>:0
at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x0002c] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at DubsCentralHeating.HygienePipeMapComp.RefreshInternetsOnTile (System.Int32 tile) [0x0010d] in <5cd40f40117143e19f743c0f20ecd2b2>:0
at DubsCentralHeating.HygienePipeMapComp.RegenGrids () [0x00036] in <5cd40f40117143e19f743c0f20ecd2b2>:0
at Verse.Map.MapUpdate () [0x00000] in <630e2863bc9a4a3493f2eff01e3a9556>:0
- PREFIX Dubwise.DubsCentralHeating: Void DubsCentralHeating.Patches.HarmonyPatches_Plumbing:GridRegen_Prefix(Map __instance)
at Verse.Game.UpdatePlay () [0x00066] in <630e2863bc9a4a3493f2eff01e3a9556>:0
- POSTFIX Krkr.RocketMan: Void RocketMan.Patches.Game_UpdatePlay_Patch:Postfix()
at Verse.Root_Play.Update () [0x00032] in <630e2863bc9a4a3493f2eff01e3a9556>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Root_Play:Update ()