海狸浮生记 Timberborn

海狸浮生记 Timberborn

Choo!Choo! Emberpelts patch
22 条留言
Bobingabout  [作者] 7 月 26 日 上午 10:17 
It's possible to connect a tubeway station door to door with another building, no path inbetween. Beavers walk out of the station straight into the other building.

Apparently if you do that, Choo Choo doesn't like it.

There's other Choo Choo issues people are having too, and it's on Choo Choo. This mod basically just configures choo choo to add it to Emberpelts.
Slug Party 7 月 26 日 上午 7:03 
@Bobingabout

I'm confused by that wording, Can I not have any buildings touching a Tubeway Station? Is that what's causing the crash? Or is it the Tubeways themselves just existing causing crashes?
Bobingabout  [作者] 7 月 26 日 上午 4:56 
@Slug Party Apparently, there's a known issue with Choo Choo that the game will crash if you connect buildings (Any, not just those from choo choo) up with a tubeway station against the door, and no path between.
Ksawery_2014 7 月 26 日 上午 1:28 
wery nice
Slug Party 7 月 25 日 上午 9:05 
The game crashes when I try to add a train when playing as Emberpelts. I haven't tested on the other factions yet.
Bobingabout  [作者] 7 月 20 日 下午 8:01 
Yeah, I would have updated sooner, but nobody really told me Tobbert had updated it until you did yesterday.

Still, only 2 days later than it could have been updated.
navad108 7 月 20 日 上午 8:47 
YAY! You are awesome!
navad108 7 月 19 日 上午 8:25 
The main Choo choo mod has been finally updated. I hope you will be able to update this soon!
Bobingabout  [作者] 6 月 19 日 上午 8:20 
This mod is just a patch for the main choo choo mod.
I have to wait for that to be updated before I can update this. AFAIK it hasn't been updated to U7 yet.
Jumy 6 月 18 日 下午 8:34 
When will you update this mod?
PAPAPUM729 2 月 14 日 下午 1:47 
OK WELL THANK
Bobingabout  [作者] 2 月 12 日 上午 3:38 
@PAPAPUM729 You need to install this, and the original choo choo mod, with all of choo choo's dependencies.
PAPAPUM729 2 月 9 日 下午 3:50 
Well, how do I put it in Timberborn?
PAPAPUM729 2 月 9 日 下午 3:49 
thank for the mod
RickyRicardo 1 月 17 日 上午 8:26 
Ah okay, I see. Thanks for following up with me. I'm gonna let him know, hopefully he updates it.
Bobingabout  [作者] 1 月 17 日 上午 4:31 
Well, all this mod is, is a bunch of specification files. It basically says "Load these assets into this faction", to load the Folktails trains into Emberpelts, then another set that I wrote says "Look for these buildings and change their textures", so there's no real code involved that isn't already there, so this mod itself shouldn't be capable of causing the issue.

I did some quick tests. With Emberpelts, Ladders and this mod (nothing else other than dependencies) I see the issue you mentioned. Removing this mod ONLY, (so Choo choo is loaded, but not doing anything for Emberpelts) I still see the issues.

I'm doing a few more tests, but I'm pretty sure it's Choo Choo! (Tobbert's mod) causing these issues.
RickyRicardo 1 月 16 日 下午 6:06 
Experiencing a weird bug with this mod where a beaver will be working in a building, but will be sitting in the doorway as they do when there's "nothing to do". This even happens with buildings like the inventor as well. When I turn this mod off, it stops.
Baccardi88 1 月 8 日 下午 5:51 
If anyone is in the timberborn discord I can try posting images of what I did in there to help you use them
Baccardi88 1 月 8 日 下午 5:50 
I have a big network of trains on two of my maps, good to move supplies across big maps. They are difficult to get going at first and sometimes I modify them and screw something up and do not fully understand what I did but the basics are you need to obviously build exits from the train production plant then give it a set of stations to move between, it seems to be able to reverse but I always build a loop at each station with a waiting area for it to turn around and wait for another train to arrive if one is on the line it will exit from, also when making T intersections I have found it is good to use the single track direction setting that is a check box and tell the trains they can only go on direction on that piece of track, this seems to guide them to the correct locations so they will move, the train seems set up to not move if there will be a collision so you have to make sure it knows where to go in a way that it wont end up head on at another train.
Bobingabout  [作者] 1 月 5 日 上午 5:58 
Honestly, I haven't figured out how to use them either. I do know they work though because I saw "Random Kiwi Gamer" using them in one of his videos on youtube.
drememynd 1 月 4 日 下午 3:24 
I'm excited about this, but my trains aren't moving out of the stations. I haven't used the Choo!Choo! mod apart from this version, so I don't know what is wrong.
Temunator 2024 年 12 月 28 日 下午 5:49 
Dam, got me when i said the sentence, "f**k yeah, ember got choo choo!"