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@Spear Deer Yeah go for it, as long as credit is given where needed, of course. Have fun!
Anyway it's working fine, I'll let you know if anything glaring comes up.
I noticed one potential bug while playing, when I used the "skip turn" on units, they would activate shrouded as if they went into defensive stance, might be a bug or maybe I'm misunderstanding something.
thanks for the heads up! So all revived oathsworn units get the culture devotion effect... interesting. Well, in my opinion that's a bug. Let's see wheather this is adressed in the upcoming update.
But I noticed one thing during my gamplay as a dark necromancer. I resurrected an oathsworn secrecy unit as a skeleton and during battle while switching to defense mode the unit triggered 'shrouded'. I thought that the devotion level abilities only work for oathsworn cultures. Or am I wrong?
Please, if you havr time and energy, could you add some more dedicated content for Secrecy and for Oathsworn in general ?
There are very few quality mods for this culture and almost none add new stuff as organically as you did with this one.
How do you see the culture as a whole fitting with sneaking/secrecy/roguish tomes in general? Both vanilla and modded?
@Vizka Thanks for the feedback! The pronouncement bonus already includes fabricating grievances along with the two declarations, and should stack with silver tongued making fabricating very cheap if you pick that trait. I was initially thinking about only discounting fabrication, without the declarations, but that seemed like not enough so I settled on the generic all pronouncement discount like silver tongued for now. I will also keep an eye out if the devs introduce any other diplomacy options that would fit well with Secrecy.
Anyway great job, this fits so well it should have been official, can't wait to do a Preserver/Shade army playthrough with this.
@StopSolo&HelpTeam Thanks for the feedback and suggestions! You've probably noticed, but I just want to point out in case you haven't, that other defensive structures (towers, support..., not just walls) also give the +1 imperium. And this works for structures from tomes like artisan fortification and temple of the pyre too. So you can get quite a lot of imperium per city beyond the wizard tower and annexed wonders if you try. But yeah, for the amount of production and other resources you need to put in before you build it up, maybe the current +1 is too low. What would you think of discounted production cost for all defensive structures in addition to either +1 or +2 imperium?
I would say that a +2 is reasonable.
+3 would seem more balanced but also an abuse lategame when cities have nothing else useful to build
Understand me: I never build walls. Outside of an occasional palisade on the frontline, they're useless. If your city needs defenses you're too far behind imho.
So either that or you could switch to a generic bonus to normal resources. Like +5 each.
Or drop the production cost of the walls by 90%
Source: There isn't a modest way to say this but I play on brutal only if that helps.
@WarrGrinn That would be pretty cool! Triumph has said that they want to deal with your allies being at war with each other, so maybe they'll add some more covert diplomacy too at some point.