Age of Wonders 4

Age of Wonders 4

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Oathsworn Subculture: Secrecy
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标签: Cultures
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2024 年 12 月 13 日 上午 4:26
1 月 27 日 上午 4:16
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Oathsworn Subculture: Secrecy

描述
This mod adds a new Shadow-affinity subculture for the Oathsworn culture: Secrecy. I tried to put something together that is unique and fits the themes I was going for, but constrained by what can be done with the devotion system (at least without too much difficulty). Secrecy is more defensive than the other subcultures, with their devotion-based unit effect making their units harder to hit when they enter defense mode. Their T3 unit is a shield unit with a defense mode halo that also makes units harder to hit (reminiscent of the Syndicate Enforcer and Mirage shields from Planetfall). They like building fortified cities to keep their secrets well protected, and they fabricate and trade grievances to manipulate their opponents. They don't like Losing cities, absorbing cities, declaring unjust wars, or releasing prisoners.

Subculture bonuses
  • Pronouncements are 50% cheaper (like silver tongued, I haven't come up with anything more unique yet)
  • Defensive city structures give +1 imperium income, and cost 50% less production/gold to build (pretty strong, but I wanted them to have a reason to heavily fortify their cities, but couldn't find a way to have fortification structures give devotion).
Oath of Secrecy
- Positive:
  • Fabricating grievances gives +10 devotion
  • Trading grievances (both buying and selling) gives +5
  • Having cities and vassals of your own race gives +1 per turn per city/vassal
- Negative:
  • Losing one of your cities gives -30 devotion
  • Absorbing a hostile city gives -20
  • Declaring an unjust war gives -20
  • Releasing captured heroes gives -15
Devotion-based unit effect - Shrouded
Gain +5/10/20/30% evasion against melee, ranged, and magic attacks for 1/1/2/2 turns upon entering defense mode - can be dispelled. Oathbreaker instead gives your units blind and distracted for 1 turn when they enter defense mode (very dangerous!).

Units and other bits
- Sealbearer:
  • Deals spirit and frost damage
  • Silence Seal ability - affected enemy unit is blind and distracted for the duration of the link
- T3 Preserver (shield unit):
  • Obscuring Shelter defense mode that grants +15% evasion against melee, ranged, and magic attacks, along with the other things the normal shield wall defense mode does
  • Third melee hit in a turn triggers defense mode
  • Paragon devotion grants Deceptive Veil, a 1-hex debuff/support skill that gives enemies blind/distracted and grants friendlies fleeting/slippery/swift for 1 turn (so you can reposition at the front lines and flank away, for example)
- Special province improvement: School of Preservation - gives flat mana/knowledge and fortification strength

- Unit enchantment: Pledge of Secrecy - gives non culture units Shrouded

New rpks
- Culture_Oathsworn_Secrecy.rpk (depends on Culture_Oathsworn_Secrecy_ID.rpk)
- Culture_Oathsworn_Secrecy_ID.rpk

Modified base game rpks
- Diplomacy_Alignment_Definitions.rpk (added dependency on Culture_Oathsworn_Secrecy_ID.rpk)
  • Devotion - Base Settings (added secrecy to 'Conditional Settings' in 'Alignment - Channel - Devotion (Oathsworn)', along with all of the devotion gain/loss conditions)
- Diplomacy_Alignment_Definitions_WaysOfWar.rpk (added dependency on Culture_Oathsworn_Secrecy_ID.rpk)
  • Devotion Settings (added secrecy to 'Conditional Effect Description' in all of the 'Oathsworn Standings', and to 'Conditional Player Properties' for paragon)


Known issues / things to do
  • T3 Preserver unit shows up always mounted in the frontend scene modularity
  • T3 Preserver unit has bad animations when mounted (doesn't hold sword/shield right, attacks like a shock unit)
  • Some unit enchantment visual effects are a bit off on the T3 Preserver unit's shield (spell-tempered shields is the worst, but also legion of zeal and such)
  • Pledge of Secrecy unit enchantment visual effect doesn't always show up
  • Vowkeeper's staff swirl effect floats in the wrong place when mounted, so for now it's turned off (fun fact: the other subcultures don't even have their swirl effects when mounted for some reason)
  • no events know about the Secrecy subculture yet (meeting first free city doesn't have the unique text yet, and so on)
I haven't made any new 2D art or 3D models at this point. If someone would be willing to help out by making some, that would be really cool and very much appreciated! I have no experience with 3D modelling, so unless I can grab some existing assets to use as the subculture symbol that the cities and units get everywhere, I won't be making them anytime soon. 2D stuff however I will hopefully be able to do, but I haven't poked around with extracting the images from the game yet. Anyway, here's a list of the art that would make this mod complete, mostly for my own keeping track:

2D:
- main subculture icon in faction selection
- subculture tome art
- subculture symbol on shields
- subculture symbol on battlemage skirt
- school of preservation icon (the subculture symbols aren't really that noticeable so this is super minor)
- a bunch of ability and status effect icons (not that important, the placeholders are good)
- purging staff weapon icon

3D:
- support unit helmet symbol
- support unit staff symbol
- add the subculture symbol to the new T3 unit
- add the subculture symbol to city modularity in a bunch of places
- school of preservation SPI blue symbol rocks
- the pfx for the seal link effect and the pledge enchantment are models and not just particle effects (for now I made some similar-looking effects)

I think that's it! Thanks for reading if you made it this far! I've always liked making things for Age of Wonders games, though I haven't released any of my mods until now :) I hope you have fun with it and please feel free to leave any comments about bugs, balance suggestions, or anything else! I do intend to update this mod with the things listed above, and to fix any bugs that pop up from new updates from Triumph.


Update 1 - January 2025
This update focuses mostly on visuals, giving the Secrecy cities a lot of unique visual elements, and adding icons for their tome and such. The one gameplay change is to give a discount for the production/gold cost of defensive buildings to further incentivize actually building them. As always, I'm open to feedback and suggestions! Full list of changes below:
  • Added unique visuals to Secrecy cities
  • Added a 50% discount on production and gold for fortification structures
  • Added subculture icon
  • Added tome art
  • Added Pledge of Secrecy icon
  • Added Seal of Silence status effect icon
  • Added School of Preservation icon
  • Added unique visuals for School of Preservation SPI
  • Added Secrecy symbol to battlemage skirt
  • Added Secrecy symbol to Oathsworn shields
热门讨论 查看全部(1)
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10 月 17 日 下午 4:01
T3 shield unit optional cavalry?
wiewiorka
47 条留言
wiewiorka  [作者] 10 月 14 日 上午 6:39 
Thanks for the feedback all! I opened a discussion about the optional cavalry T3, so feel free to leave your opinions there and I'll see what I can do based on the results after more people have had a chance to say something. I appreciate your perspectives!
Estoc Bestoc 10 月 13 日 下午 11:27 
Maybe wiewiorka can create a threat and ask for a vote or poll us for the cavalry thing :steamhappy:
Kentathor 10 月 12 日 上午 4:23 
I like the cavalry since the other oathsworn cultures have land units in the same role. But that's just me, just wanted to give my opinion just so you know.
Glorfy 10 月 12 日 上午 1:36 
Absolutely agree, the theming is better without the cavalry
Estoc Bestoc 10 月 8 日 上午 4:16 
I'd drop the cavalry, every culture having A high tier unit that is optional cavalry is really boring. Embrace the fantasy of North-Eastern snowy mountain Chinese sitting on a wall and looking down at Huns!
wiewiorka  [作者] 10 月 7 日 上午 3:38 
Thanks! In principle yes, but I got stuck on some modularity issues (the T3 unit animations when mounted and on the frontend scene, and the helmet/staff subculture symbol) and haven't had a chance to get back to it. I might just remove the optional cavalry property as a not-so-satisfying fix for the T3. I was also going to add the little obsidian disk to the city sprawl visuals (which will in turn add city sprawl for secrecy cities), so hopefully that won't annoy anyone since I know a lot of people aren't that into the city sprawl, but I'd rather be consistent with the base game. Oh and the battlemage will inflict disrupted on its champion seal once I finally get back to updating the mod.
Estoc Bestoc 10 月 1 日 下午 10:28 
Hey are you still working on this mod? VFX isn't a big issue but it would be awesome to see you finish this vision of yours :steamhappy:
wiewiorka  [作者] 9 月 8 日 上午 6:34 
Thanks Vizka!

@Spear Deer Yeah go for it, as long as credit is given where needed, of course. Have fun!
Vizka 9 月 5 日 上午 10:29 
No worries, also I assume you took a passive ability that activates when using defense stance as baseline, so using the "skip turn" on some units is probably just recognized as a "take defense stance".
Anyway it's working fine, I'll let you know if anything glaring comes up.
Spear Deer 9 月 5 日 上午 9:54 
Would you be okay at me trying my hand at writing a compat mod to apply the faction's secrecy passive to the additional units added in the Culture Units Reborn mod?