Rabbit and Steel

Rabbit and Steel

Touhou-like (V2)
27 条留言
shinki 8 月 3 日 上午 8:09 
really fun mod. Lots of touhou staff.
很好的mod。各个Boss后面的时符基本都是东方6面Boss。狼是th10 6面。蛙是th10 ex。乌鸦是th6 ex。鸟是th11 6面。鼠鼠忘记了。
Chielsa 6 月 22 日 上午 1:32 
Very fun mod! I was pretty scared and entertained when a mid-boss pulls out Yukari's Danmaku Bounded Field
Koishukaze 3 月 11 日 上午 6:33 
Please help me prescribe more suffering to my friends (love this mod)
moy  [作者] 3 月 7 日 上午 7:24 
>> Pixie Actual
There is no way to practice Lunar patterns in Cute mode, but you can use the ToyBox instead.
Pixie Actual 3 月 7 日 上午 7:01 
Is there a way to play hard or lunar patterns on Cute mode for practice?
moy  [作者] 2 月 27 日 上午 8:22 
>>Pixie Actual
Thanks for the report.
It turns out it was completely my programming bug XD
I've fixed it.
Pixie Actual 2 月 27 日 上午 7:04 
For me, Azel causes everyone but host every time. We've done many runs, the only time crashes is at Azel, and Azel crashes every time. (Azel is the second crow)

___
############################################################################################
ERROR in
action number 1
of Step Event0
for object obj_steam_controller:

divide by zero############################################################################################
gml_Script_scrbp_fire_bullet_line_random (line 8)
gml_Script_bp_dark2_line_randomized (line 51)
gml_Script_scr_pattern_update (line 33)
gml_Script_scr_pattnetbuff_create_pattern_e (line 77)
gml_Script_scrc_o_enemy_attack_var (line 23)
gml_Script_protobuild_decode_to_map (line 70)
gml_Script_scr_steam_handle_packet (line 57)
gml_Object_obj_steam_controller_Step_0 (line 11)
moy  [作者] 2 月 25 日 上午 2:22 
>>ヲモチ
ほとんどの敵が元ネタありです! 気づいて貰えて嬉しいです〜
確かに、東方はスキル回しみたいな概念無いですものね〜。。。
スキルに関しては私も色々思うところはあったりします。(私も弾幕攻略中はスキル考える余裕が無くなります。。。)
プライマリだけに絞ることもできるかもしれませんが、キャラ差が大きくなってしまいそうだし、ラビスチの醍醐味もできる限り残したいなと思ったり。
moy  [作者] 2 月 25 日 上午 2:15 
>>千草allin
The bullet colors are designed to match the base color of the enemy, so they can't be freely changed. The transparency also can't be adjusted :'(
moy  [作者] 2 月 25 日 上午 2:09 
>>squirrelfart
I'm really happy to know that someone who has played Touhou (like you) is playing this mod! :D
As you mentioned, that bullet pattern is based on "Imperishable Shooting." I also want to remove those indicators, but at the moment, there's no way to do it :(
I'm hoping that mino_dev will release an API to remove the indicators.
squirrelfart 2 月 24 日 下午 8:32 
v2 - can you get rid of the indicator lines for the final frog boss's attack based off of Imperishable Shooting (「インペリシャブルシューティング」)? it is the second-last one before Mishaguji-sama (土着神「御射軍神さま」)

the bullet movement is so simple that it does not need indicators, and the indicators are so prominent and opaque that the attack becomes harder to dodge due to lack of visual clarity.
千草allin 2 月 22 日 下午 11:16 
v2 Some enemy bullets have inappropriate colors, and hiding bullets with high transparency can be troublesome. I hope there can be a change
魔理沙今天吃什么 2 月 20 日 上午 8:08 
good mod
BacC0rCr1H4lP3n777 2 月 14 日 上午 1:19 
I mean Tasha has indicators for who she's running down.
BacC0rCr1H4lP3n777 2 月 14 日 上午 1:18 
Yo real quick can somebody tell me how the hell the mouse duo works when fighting them as a two stack? I feel like a lot of the bosses that specifically move towards you need indicators for who exactly they're targeting because once you misjudge once, you're completely dead against that duo boss.
ムスペ 1 月 16 日 下午 3:00 
このMOD最高ですね!まだ少ししかプレイしてませんがチラホラ見たことあるような弾幕があったのは笑いました、妖怪ポリグラフとか大江山嵐とか、楽しいです!
ただ低速移動使いながらスキル4つは指が足りない...プライマリ超強化でプライマリとディフェンスのみとかあったら面白そうだなぁと思ったり
Sassafras 2024 年 12 月 30 日 上午 7:59 
This mod turned the game into everything I originally expected the base game to be. As someone who came because of the bullet hell aspects rather than the raiding ones, this is a lot of fun. Pretty tough to boot. I think it's strange Tassha doesn't have her clones, though? Unless she does on multiplayer (I play solo)
千草allin 2024 年 12 月 29 日 上午 9:03 
After playing multiple times, I found that the three sides of the Crow level are indeed not very reasonable. Unable to defend and need to remember a safe location in complex attacks. Once the number of players increases, it becomes difficult. It's best to remove the inability to defend or something
moy  [作者] 2024 年 12 月 27 日 上午 1:33 
Thank you for your feedback. As you pointed out, I forgot to add the backstab detection, so I have already updated it as a hotfix. Regarding the difficulty levels, I plan to create both a Normal version and a Lunar version. The Normal version will be easier than the current one, and the Lunar version will be more challenging :D
千草allin 2024 年 12 月 26 日 上午 9:06 
All boss seem to lack judgment on their backs. So the assassin's assassination cannot be triggered
Dood1332 2024 年 12 月 25 日 下午 9:46 
Would like if boss encounters were more random rather than a fixed selection every time
千草allin 2024 年 12 月 21 日 上午 12:00 
it feel that the version made is based on the normal difficulty of the touhou? Perhaps it could consider creating a version based on lunatic difficulty? It feels more exciting
Cavalo 2024 年 12 月 19 日 上午 7:57 
♥♥♥♥♥♥♥♥♥ i love this so much for solo play, it makes the game much more fun and reminds me of the demo's first iteration. loving it! :er_heart:
toe hoe
zelderan 2024 年 12 月 18 日 上午 7:42 
hard as hell, loving this!
moshuizzc 2024 年 12 月 16 日 上午 1:37 
I like it
Jebediah Kerman 2024 年 12 月 14 日 下午 9:01 
tou hou
Akmol 2024 年 12 月 12 日 下午 12:05 
this mod hurt me in a way that reminded me of my childhood, highly recommend!