Rabbit and Steel

Rabbit and Steel

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Touhou-like (V2)
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538.016 KB
2024 年 12 月 12 日 上午 4:12
2 月 27 日 上午 8:18
9 项改动说明 ( 查看 )

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Touhou-like (V2)

描述
2025/02/17
Released Touhou-like ver.2.0

[Patch Notes]
- Improved the stability of online multiplayer.
(However, network errors may still occur in environments with extremely high ping...)
- Added new enemies:
- Kingdom Outskirts: +2 enemies
- The Pale Keep: +1 enemy
- Adjusted/modified some enemy bullet patterns.
- Added difficulty settings:
- Normal: Easier than the previous version
- Hard: About the same as the previous version
- Lunar: Slightly harder than the previous version
- Added extra attack patterns for all bosses on Lunar :D

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This is a mod that turns all enemy attacks into Touhou-like bullet hell patterns!

[Notice]
Playing multiplayer with extremely high ping may result in network errors or missing bullet patterns.



Special Thanks
mino_dev
27 条留言
shinki 8 月 3 日 上午 8:09 
really fun mod. Lots of touhou staff.
很好的mod。各个Boss后面的时符基本都是东方6面Boss。狼是th10 6面。蛙是th10 ex。乌鸦是th6 ex。鸟是th11 6面。鼠鼠忘记了。
Chielsa 6 月 22 日 上午 1:32 
Very fun mod! I was pretty scared and entertained when a mid-boss pulls out Yukari's Danmaku Bounded Field
Koishukaze 3 月 11 日 上午 6:33 
Please help me prescribe more suffering to my friends (love this mod)
moy  [作者] 3 月 7 日 上午 7:24 
>> Pixie Actual
There is no way to practice Lunar patterns in Cute mode, but you can use the ToyBox instead.
Pixie Actual 3 月 7 日 上午 7:01 
Is there a way to play hard or lunar patterns on Cute mode for practice?
moy  [作者] 2 月 27 日 上午 8:22 
>>Pixie Actual
Thanks for the report.
It turns out it was completely my programming bug XD
I've fixed it.
Pixie Actual 2 月 27 日 上午 7:04 
For me, Azel causes everyone but host every time. We've done many runs, the only time crashes is at Azel, and Azel crashes every time. (Azel is the second crow)

___
############################################################################################
ERROR in
action number 1
of Step Event0
for object obj_steam_controller:

divide by zero############################################################################################
gml_Script_scrbp_fire_bullet_line_random (line 8)
gml_Script_bp_dark2_line_randomized (line 51)
gml_Script_scr_pattern_update (line 33)
gml_Script_scr_pattnetbuff_create_pattern_e (line 77)
gml_Script_scrc_o_enemy_attack_var (line 23)
gml_Script_protobuild_decode_to_map (line 70)
gml_Script_scr_steam_handle_packet (line 57)
gml_Object_obj_steam_controller_Step_0 (line 11)
moy  [作者] 2 月 25 日 上午 2:22 
>>ヲモチ
ほとんどの敵が元ネタありです! 気づいて貰えて嬉しいです〜
確かに、東方はスキル回しみたいな概念無いですものね〜。。。
スキルに関しては私も色々思うところはあったりします。(私も弾幕攻略中はスキル考える余裕が無くなります。。。)
プライマリだけに絞ることもできるかもしれませんが、キャラ差が大きくなってしまいそうだし、ラビスチの醍醐味もできる限り残したいなと思ったり。
moy  [作者] 2 月 25 日 上午 2:15 
>>千草allin
The bullet colors are designed to match the base color of the enemy, so they can't be freely changed. The transparency also can't be adjusted :'(
moy  [作者] 2 月 25 日 上午 2:09 
>>squirrelfart
I'm really happy to know that someone who has played Touhou (like you) is playing this mod! :D
As you mentioned, that bullet pattern is based on "Imperishable Shooting." I also want to remove those indicators, but at the moment, there's no way to do it :(
I'm hoping that mino_dev will release an API to remove the indicators.