Ravenfield

Ravenfield

Chopper Hot Deploy (CHD) + Always Land
242 条留言
Stand_Up 10 月 25 日 下午 7:44 
can you give the option for the max stuck timer to be infinite or at least longer than 2 minutes.
Rook Queen  [作者] 10 月 3 日 下午 9:39 
@Kukuikai2 Can you try to increase the percentage option or increase total actor count in your game?
Rook Queen  [作者] 10 月 3 日 下午 9:38 
@ravens2367 They should be back now
Rook Queen  [作者] 10 月 3 日 下午 9:38 
Update: Added back frontline and offensive deployment.
Kukuikai2 9 月 28 日 下午 5:09 
only 2 helicopters spawned in the air when i tried it
Rook Queen  [作者] 9 月 25 日 上午 9:13 
@ravens2367 sorry im away from my working computer :( i'll add them back once i get back
ravens2367 9 月 24 日 下午 10:31 
Can you please add back Offensive and Frontline Deployment?
Tartzmir 9 月 15 日 上午 5:15 
oh yeah Helicopters after deploying troops don't despawn after taking off and leaving the battlefield, they'll just loiter around waiting to get shot at
Rook Queen  [作者] 9 月 14 日 下午 7:03 
@cjprince It was originally deleted because of too many complaints about helicopters having no self-preserving instincts. I can add the option back if you want ^^
Rook Queen  [作者] 9 月 14 日 下午 7:02 
@Tartzmir Do you have "Leave Battlefield" toggled on? That will automatically delete the helicopters to avoid spams.
Tartzmir 9 月 13 日 下午 9:54 
Why does the heli just disappear after deploying troops, shouldn't it fly away
cjprince 9 月 13 日 下午 2:04 
what happened to Frontline and Offensive Deployment options? Having the transport helis just touch down at flags their team already controls isn't super interesting...
Rook Queen  [作者] 9 月 9 日 下午 9:15 
It’s been so long since I last touched this mod so my memory might not serve me right
Rook Queen  [作者] 9 月 9 日 下午 9:14 
Oh, so landing has two stages: landing maneuver and securing area. Landing maneuver is not configurable. Securing area is the stage after landing, where the helicopter briefly stays on the ground, ensuring the alighted passengers’ safety. You can set it to zero if you don’t want this behavior from occurring.
PhantomBravo 9 月 9 日 上午 7:53 
Can you explain the various configurations settings in the Always Land mod? Specifically, what is the purpose of the "Secure Time" setting?
Rook Queen  [作者] 9 月 8 日 下午 8:20 
@PhantomBravo I developed Always Land when Universal Helicopter Landing mod wasn't working for me. If it has been fixed, then there shouldn't be differences except that Always Land has a detector for stuck-prevention.
PhantomBravo 9 月 8 日 下午 12:28 
What's the difference between the Always Land mutator from this mod and the Universal Helicopter Landing mod?
Rook Queen  [作者] 9 月 6 日 下午 8:24 
@kkbetournay Oh sure, but right now the code is a bit too messy so I'll clean them up before setting my repository to public.
kbbetournay 9 月 6 日 下午 12:09 
are you able to share the script for this?
Rook Queen  [作者] 9 月 5 日 上午 9:05 
@JOK3r I am not sure what you mean. Can you please clarify the issue?
Rook Queen  [作者] 9 月 5 日 上午 9:04 
@-Data- So that has been a really strange bug since day one release, and I still haven't figured out why that's an issue. Skin mutators have been found to cause the issue, so maybe it's related to them? -w-
J0K3r 8 月 26 日 上午 3:33 
how do i remove the pilots weapon the land
-Data- 8 月 22 日 下午 6:42 
and now im not having the issue anymore, no idea what changed
-Data- 8 月 20 日 下午 5:36 
having an issue. after the initial player spawn before any bots have spawned, the player is put on top of an unmanned copter, outside the copter. both fall down. no bots come to pilot it while it's falling. only happens during this initial spawn, not afterwards during the game.
might be a map specific issue? consistently happens at the vanilla island map.
currently using panchuet's ai overhaul and a few mutators, no multiskins.
Rook Queen  [作者] 8 月 10 日 下午 10:34 
@KitKat I’ve been a bit busy these days. I will investigate when I have time (a few days later)
Kitkat 8 月 2 日 下午 2:24 
And after some even further testing I found that they don't land, they just float over the point, I'm using Vanilla Plus if that means anything
Kitkat 8 月 2 日 下午 2:21 
After some further testing, they drop them off, go strafe with miniguns, then come back and pick them up.
Kitkat 8 月 2 日 下午 2:09 
For some reason, all the helicopters just land in one point, that has already been taken, hoping for some help on this.
Rook Queen  [作者] 8 月 1 日 上午 5:18 
@Galdin Ah I see! Thank you so much for clarifying the issue. By the way, if you accidentally click F1 (driver position) it will also make every vehicle occupant your teammate. ^^
Galdin 7 月 31 日 下午 5:10 
The issue was that I was using another mutator that automatically assigned nearby troops to my squad so everyone in the helicopter would become part of my squad LOL
Great mod!!
Rook Queen  [作者] 7 月 30 日 下午 6:27 
How many helicopters are there at the same contesting site? If there are too many transport helicopters at the same place, there can be issues with landing. Try to turn on procedural HLZ or similar options.
Galdin 7 月 30 日 上午 6:20 
The helicopters won't land for some reason
Rook Queen  [作者] 7 月 29 日 上午 2:29 
And uh sorry about the recent lack of update. I have some personal matters that have to be addressed first ;0
Rook Queen  [作者] 7 月 29 日 上午 2:26 
*Always Land
Rook Queen  [作者] 7 月 29 日 上午 2:26 
@conanmonan91 Hi! I tested it out and they were exploding when spawning in. I am not sure why that’s the case since the mod simply spawns the helicopters. A temporary compromise is to disable the CHD part and enable just Always Landz
Rook Queen  [作者] 7 月 29 日 上午 2:24 
@Timoruz hi about the secure area and stuck timer. I will add a measure to deal with such edge case ^^
Timoruz 7 月 28 日 上午 8:03 
Auto bailout and ragdoll makes the always land module so much better https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3494261892&searchtext=Ragdoll
Timoruz 7 月 28 日 上午 7:55 
If secure area is longer than the stuck timer, the pilot will bail while landed.
Timoruz 7 月 22 日 上午 10:58 
Description needs updating due to removed/updated settings.
conanmonan91 6 月 29 日 上午 11:05 
this mod got crazy potential if this gets fixed im definitely reenabling it cos it was loads of fun when it worked
Inflated_chair 6 月 20 日 下午 8:55 
also i cant find the offensive deployment option
Inflated_chair 6 月 20 日 下午 8:53 
i have the same issue as conanman91 except with the mech helicopters in the steel front mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3497241439
Rook Queen  [作者] 6 月 19 日 上午 3:36 
@conanmonan91 Can you link the huey mod?
conanmonan91 6 月 18 日 下午 12:38 
i used the huey mode and it kicks me out the moment i spawn in and sends the chopper flying it explodes and kills everyone i have the gore mod so its kind of funny but game breaking bro need some help
Rook Queen  [作者] 6 月 14 日 上午 10:50 
@lanzerik9 What's the transport helicopter you are using? It is a known issue for some helicopters with modified script.
lanzerik9 6 月 12 日 上午 1:32 
Does still work with EA29? because when I'm playing at Raven Don't Surf map they keep dropping off the troops mid air, I'm not sure if that's what's causing it and I just want this to be fixed. I can provide a more in depth detail in discord.
Rook Queen  [作者] 6 月 10 日 上午 4:36 
Hotfix: fixed landing scheduler issues with landing queue piling up.
Rook Queen  [作者] 6 月 9 日 上午 4:59 
Update to always land module. It now supports secure area behavior for helicopter before taking off. This is good for suppressive fire or things like hotdropping.
Rook Queen  [作者] 6 月 7 日 上午 8:03 
Oh yep. kkbetournay is right. That option is enabled by default because people don't like too many transport helicopters in the sky, haha.