Ravenfield

Ravenfield

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Chopper Hot Deploy (CHD) + Always Land
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Content Type: Mutators
标签: Modded Content
文件大小
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更新日期
412.287 KB
2024 年 12 月 10 日 上午 3:29
10 月 3 日 下午 9:38
41 项改动说明 ( 查看 )

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Chopper Hot Deploy (CHD) + Always Land

在 Rook Queen 的 1 个合集中
Battle Tales
2 件物品
描述
This consists of two mutators: CHD and Always Land. The latter (Always Land) should be compatible with most mods.

CHD is broken with multiskin mutator in spectator mode. It works fine with multiskin mutator in other modes.

If your transport helicopter has a driver weapon. It will cause the helicopter to refuse to land if there are enemies nearby due to how Ravenfield handles transport helicopter logic.


Please don't use multiskin mutator with CHD enabled if in SPECTATOR MODE.
Chopper Hot Deploy
Making game intro more exciting than ever before.

This mod has TWO mutators

  • Chopper Hot Deploy: Optional. Enable it to have spawn from helicopters.
  • Always Land: Optional. It functions the same as Universal Helicopter Mutator . It has an anti-stuck feature for landing.

Functionality
This overrides the default spawning mechanism for all actors. They now arrive at the battlefield inside helicopters, which will land on the ground allowing faster infantry deployment and ground support.

Warning
This mod is not compatible with vehicles that have custom logics; though they would still arrive in helicopters, they wouldn't be deployed in the above-described way. This mod is COMPATIBLE ✅ with Universal Helicopter Landing. This mod is compatible with Vanilla Plus.

Configuration

  1. Max Helicopter Landing Range: This shows the maximum radius the helicopter could find landing zone given a target (which is configured below).
  2. Spawn Heli Timer: This timer is for the period between each helicopter spawn. Reducing this timer results in faster and bigger battles, but it might ruin your immersion.
  3. Max Stuck Timer: This timer is for how long (in seconds) it takes for a stuck helicopter to kick everyone out. When a helicopter stops moving, the timer starts to count down. The recommended timer is around 15~30 seconds.
  4. Only spawn with Full Passengers: This makes sure every time a helicopter spawns, it has maximum members.
  5. Offensive Deployment: Turning this on will make the chopper move directly into enemy territory. This can result in chaotic but inefficient battles.
  6. Spawn Heli from Spawnpoints: This spawns helicopters from spawn points. It is strongly recommended to always keep this enabled, as many maps have different center reference coordinates.
  7. Frontline Deployment: Chopper will choose to deploy at the frontline. This is tamer than offensive deployment, but still supplies enough dynamics.
  8. Ignore Helicopter Landing Zone: You can choose to ignore helicopter landing zone if your helicopters are stacked upon each other, but most of the time, you should keep it off
  9. Max Deploy Angle: This degree is how steep your pilot can tolerate. Lower value can lead to better landing but less chance of finding a suitable landing zone. Higher value can cause pilots to land at unimaginable places (so pro).
  10. Eagle/Raven Deploy Percentage: 0 = All spawn on ground. 100 = All spawn in air. If the team doesn't have a transport helicopter, they would spawn purely on ground ignoring this configuration.
  11. Paratrooper: Enabled = Paratrooper deployment. Disabled = Ground landing (vietnam-war-esque)

FAQ

Helicopters just crash. NPCs become paratroopers.
Check if you have any skin mutators enabled. They can cause this weird issue in spectator mode.

What do NPCs do after deploying?
The passengers do whatever they want to do as a squad. The pilot and crewmen become transport npcs. In the future, I will add more sophisticated logic to logistics simulation.

My helicopters keep drowning!
Reduce the max helicopter landing range to less than 30 meters.
I clicked F1 and suddenly everyone becomes part of my squad.
If you become the pilot of a helicopter, you automatically make everyone part of your squad. This cancels the original deploy behavior and ignores both mutators completely.
Helicopters don't land and keep shooting at enemies.
If your transport helicopters have pilot weapon, they will put landing tasks aside to prioritize the elimination of hostiles due to how Ravenfield handles transport helicopter logic.

Thx for reading!!! :3
热门讨论 查看全部(6)
6
1 月 6 日 下午 9:04
Hotfix 12/11 2024
Rook Queen
6
2024 年 12 月 11 日 下午 4:06
置顶: Known Issues/Bugs
Rook Queen
3
8 月 17 日 下午 10:09
Major Update 4/20 2025: ProcGen HLZ for Always Land
Rook Queen
242 条留言
Stand_Up 10 月 25 日 下午 7:44 
can you give the option for the max stuck timer to be infinite or at least longer than 2 minutes.
Rook Queen  [作者] 10 月 3 日 下午 9:39 
@Kukuikai2 Can you try to increase the percentage option or increase total actor count in your game?
Rook Queen  [作者] 10 月 3 日 下午 9:38 
@ravens2367 They should be back now
Rook Queen  [作者] 10 月 3 日 下午 9:38 
Update: Added back frontline and offensive deployment.
Kukuikai2 9 月 28 日 下午 5:09 
only 2 helicopters spawned in the air when i tried it
Rook Queen  [作者] 9 月 25 日 上午 9:13 
@ravens2367 sorry im away from my working computer :( i'll add them back once i get back
ravens2367 9 月 24 日 下午 10:31 
Can you please add back Offensive and Frontline Deployment?
Tartzmir 9 月 15 日 上午 5:15 
oh yeah Helicopters after deploying troops don't despawn after taking off and leaving the battlefield, they'll just loiter around waiting to get shot at
Rook Queen  [作者] 9 月 14 日 下午 7:03 
@cjprince It was originally deleted because of too many complaints about helicopters having no self-preserving instincts. I can add the option back if you want ^^
Rook Queen  [作者] 9 月 14 日 下午 7:02 
@Tartzmir Do you have "Leave Battlefield" toggled on? That will automatically delete the helicopters to avoid spams.