Project Zomboid

Project Zomboid

Efficiency Skill Simplified
18 条留言
Gojita 10 月 1 日 上午 8:25 
There is a bug where I try to pickup the Corpse, unable to pickup the corpse with error show up:

function: perform -- file: ISGrabCorpseAction.lua line # 40 | Vanilla
function: perform -- file: TimedActionXP.lua line # 7 | MOD: Efficiency Skill Simplified

LOG : General , 1759332026890> 1,131,372,506> bugged action, cleared queue ISGrabCorpseAction
LOG : General , 1759332032403> 1,131,378,018> [PDFTZ] Scheduled a body deletion
Sco 10 月 1 日 上午 6:13 
work in mp 41?
Seeker 9 月 1 日 上午 8:09 
Hi dev, could you also simplify the Scavenging skill and the Toughness skill? The Scavenging skill seems pretty balanced, but the Toughness skill doesn’t feel right — leveling up is way too easy, and it looks like the sandbox settings aren’t working properly.
Gojita 8 月 15 日 上午 1:04 
Can you make the same edit (with removed of Taxi Driver profression) from the Driving Skill mod?
TheIceCatto 5 月 19 日 下午 8:12 
Could you try excluding the option of Cutting hunted animals from Gourmet revolution in Snake's mod pack? It messed it up quite a bit...
Kayedon 4 月 7 日 下午 9:59 
Cooooould be causing an error when placing mouse traps (other traps untested), pops up a 'lil error box and is mentioned in the stacktrace, still hanging out on B41.

Callframe at: error
function: stateFromIsoObject -- file: SGlobalObject.lua line # 24 | Vanilla
function: loadIsoObject -- file: SGlobalObjectSystem.lua line # 145 | Vanilla
function: OnObjectAdded -- file: SGlobalObjectSystem.lua line # 166 | Vanilla
function: OnObjectAdded -- file: SGlobalObjectSystem.lua line # 218 | Vanilla
function: Add -- file: SGlobalObjectSystem.lua line # 261 | Vanilla
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@c9dfda16
function: create -- file: TrapBO.lua line # 40 | Vanilla
function: perform -- file: ISBuildAction.lua line # 159 | Vanilla
function: perform -- file: TimedActionXP.lua line # 7 | MOD: Efficiency Skill Simplified
Kayedon 3 月 24 日 下午 12:02 
Love the simplified version, would be nice to see "move to:" gaining XP be disabled! Also, does not seem to trigger on actions performed via crafting menu, but does via right-click for those same actions.
Bleeks 2024 年 12 月 27 日 下午 5:57 
Hey, so I figured it out! It seems all of the “Specialization:” traits from the mod More Traits is what was causing the xp to deplete instead of go up. When I went into debug and removed the trait do gain went back to normal.
Arlocke  [作者] 2024 年 12 月 27 日 下午 5:06 
I tested on 2 different mod collections I play with, one of them has 430+ mods and I'm lv.5 working toward 6, and I don't see the XP reducing. Seems to be okay. But if you find the cause for the issue, do let us know!
Arlocke  [作者] 2024 年 12 月 27 日 下午 4:47 
@Bleeks Thanks for reporting this! I'll test for this bug and see if it happens for me too.
Bleeks 2024 年 12 月 27 日 下午 3:09 
Howdy! I’m not sure what could be causing this as I have a large load order, but around level 5 going towards level 6 I noticed that upon completing actions my xp gain has started moving backwards. Again I’m not sure if this is a bug or a simple load order conflict.
Arlocke  [作者] 2024 年 12 月 21 日 上午 10:31 
I'll work on a B42 update this weekend!
eScape 2024 年 12 月 16 日 上午 12:51 
FYI, the queue actions need better implementation. I updated it, again.
Flamingers 2024 年 12 月 14 日 下午 3:45 
Haven't tested if this applies to this mod but figured I'd throw it in here just in case.

With the Reduce Action Time mod, you have to add an exclusion in the sandbox settings for Tchernobill's Jump, Climb Wall, Roll and Strike From Above, and haven't checked this one but i would assume their Crawl mod too.

It may just be if the action time gets to a certain speed that it breaks, so the 60% limit of this mod may not have the same effect, but setting the reduction to 90% in Reduce Action Time, Tchernobill's animations break, and the exclusion is necessary.

Again, have not tested if this mod will also need that exclusion, but may be something to check if people have issues in the future. :)
Balance 2024 年 12 月 11 日 下午 8:36 
Thanks for update! Gonna give it a run :)
Arlocke  [作者] 2024 年 12 月 11 日 下午 6:01 
Updated this mod to support queued actions. Now the speed effect will apply to every action you do, not just the first one (such as when you pick up multiple items in a row).

Also excluded Lifestyles timed actions from being affected by Efficiency so it won't mess with Lifestyle gameplay.

Thanks to Toxic Palace's uploads for both of these improvements :lunar2020contentgoat:
Arlocke  [作者] 2024 年 12 月 10 日 下午 10:13 
@Balance Thanks for the feedback! I'll look into fixing this up for Lifestyles tomorrow :spiffo:
Balance 2024 年 12 月 10 日 下午 8:12 
Moved here as it seems more fitting, that would be awesome if you were able to implement the same fix for the Lifestyles mod. Made the switch to your version of Efficiency mod as I really like the way you've tweaked the balancing, however the drawback being some funky interactions. It is mostly just the awkwardness of having the timed actions end early on actions you don't really want to end early as the xp gain and audio are based on duration. Cheers regardless on looking into it, much appreciated!