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Rapporter et oversættelsesproblem
function: perform -- file: ISGrabCorpseAction.lua line # 40 | Vanilla
function: perform -- file: TimedActionXP.lua line # 7 | MOD: Efficiency Skill Simplified
LOG : General , 1759332026890> 1,131,372,506> bugged action, cleared queue ISGrabCorpseAction
LOG : General , 1759332032403> 1,131,378,018> [PDFTZ] Scheduled a body deletion
Callframe at: error
function: stateFromIsoObject -- file: SGlobalObject.lua line # 24 | Vanilla
function: loadIsoObject -- file: SGlobalObjectSystem.lua line # 145 | Vanilla
function: OnObjectAdded -- file: SGlobalObjectSystem.lua line # 166 | Vanilla
function: OnObjectAdded -- file: SGlobalObjectSystem.lua line # 218 | Vanilla
function: Add -- file: SGlobalObjectSystem.lua line # 261 | Vanilla
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@c9dfda16
function: create -- file: TrapBO.lua line # 40 | Vanilla
function: perform -- file: ISBuildAction.lua line # 159 | Vanilla
function: perform -- file: TimedActionXP.lua line # 7 | MOD: Efficiency Skill Simplified
With the Reduce Action Time mod, you have to add an exclusion in the sandbox settings for Tchernobill's Jump, Climb Wall, Roll and Strike From Above, and haven't checked this one but i would assume their Crawl mod too.
It may just be if the action time gets to a certain speed that it breaks, so the 60% limit of this mod may not have the same effect, but setting the reduction to 90% in Reduce Action Time, Tchernobill's animations break, and the exclusion is necessary.
Again, have not tested if this mod will also need that exclusion, but may be something to check if people have issues in the future. :)
Also excluded Lifestyles timed actions from being affected by Efficiency so it won't mess with Lifestyle gameplay.
Thanks to Toxic Palace's uploads for both of these improvements