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报告翻译问题
https://youtu.be/fLE8w98rBEs?si=kC9j_LFRifDdMsde
(wrapper dynamic-method)
SeaPower.Vessel.DMDSeaPower.Vessel::OnFixedUpdate(SeaPower.Vessel)
SeaPower.GameMain.PerformFixedUpdate () (at <96c877aea22947568483ba89efb1ad6d>:0)
SeaPower.GameMain.FixedUpdate () (at <96c877aea22947568483ba89efb1ad6d>:0)
UnityEngine.DebugLogHandler.LogException(Exception, Object)
Sentry.Unity.Integrations.UnityLogHandlerIntegration.LogException(Exception, Object)
UnityEngine.Debug.CallOverriddenDebugHandler(Exception, Object)
I know others had this kind of issue back in January. Is this an Anchor Chain issue with my mod or something else?
[Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.23.2]
[Info : BepInEx] 1 patcher plugin loaded
[Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
[Message: BepInEx] Preloader finished
[Message: BepInEx] Chainloader ready
[Message: BepInEx] Chainloader started
[Info : BepInEx] 1 plugin to load
[Info : BepInEx] Loading [AnchorChain Preloader 1.0.0]
[Info :AnchorChain Preloader] AnchorChain Preloader started!
[Error :AnchorChain Preloader] Could not find AnchorChain chainloader
[Message: BepInEx] Chainloader startup complete
Here is the LogOut log file, it seems failed to locate workshop file even I already subscribed
NullReferenceException: Object reference not set to an instance of an object
To troubleshoot the issue, I’ve tried reinstalling the game multiple times and have also subscribed/unsubscribed to the affected mods several times. Despite this, the issue persists. I’ve also reached out to the mod developer, and they confirmed that they are not experiencing the same issue on their end. The issue seems related to sealifter and anchor chain because the mod uses external/non-game models. My game is currently at the latest stable version. Many thanks