Starbound

Starbound

Borderlands 3 Mayhem Mode
30 条留言
everythingstatmanArthur 5 月 20 日 下午 1:33 
now make a badass rank levels with badass rank experience that increases badass rank levels and bonus badass stats that increases with badass tokens from borderlands with quick tab suport pls
Shadow 4 月 14 日 下午 3:11 
why it wont add DAMAGE to monsters? it should be option there...the monsters are just tanky ( or maybe is the mod colection i have) besides...the BL3 shield pack is eating the bullets easly
FelmastProMcLane  [作者] 2024 年 12 月 28 日 上午 8:43 
On it.
Lukiwarble 2024 年 12 月 28 日 上午 6:46 
monsters and npcs wont take damage
Lukiwarble 2024 年 12 月 28 日 上午 6:44 
[Error] Exception while invoking lua function 'update'. (LuaException) Error code 2, [string "/stats/npc_primary_bl3health.lua"]:128: attempt to perform arithmetic on a nil value (field 'cumulativeParticlesTimer')
stack traceback:
[C]: in metamethod 'sub'
[string "/stats/npc_primary_bl3health.lua"]:128: in upvalue 'orig_bl3mayhemUpdate'
[string "/stats/bl3_shared/mayhem_crit_lootchance.lua"]:69: in function <[string "/stats/bl3_shared/mayhem_crit_lootchance.lua"]:68>
[string "/sys/stardust/statusext.lua"]:23: in function <[string "/sys/stardust/statusext.lua"]:11>
Pumpkin King 250 2024 年 12 月 28 日 上午 4:11 
i noticed a little typo in mayhem modificator "All For One"? it says Eenemies
Pumpkin King 250 2024 年 12 月 27 日 下午 10:19 
Percect, as fan of BL3 i approve, but can you make the...GUARDIAN RANKS!?
Or even badass guardian ranks?!
mashtong54 2024 年 12 月 27 日 上午 2:48 
well i'm useing loot explosion and that kinda makes a bit of lag from how much open rpg staits i got if that helps.
ErickD 2024 年 12 月 26 日 下午 11:37 
@FelmastProMcLane i see. do i need to modify the healthbar of BL3 health mod to maximum the Mayhem loot droprate ? bosses *should* always drop mayhem loot means boss which has the healthbar down beblow the screen . like Ruin .right ? and will it affect the bosses from instanceworld like ShellGuard ?
FelmastProMcLane  [作者] 2024 年 12 月 26 日 下午 7:35 
Not directly, the Mayhem loot is independant from any other loot.
But if the loot mods affect the "weapon", "goodWeapon" or "uniqueWeapon" pools, it does affect the result of mayhem loot.

Mayhem loot is quite rare, ranging from 1.5% to 2.5%, to a max of 4% if the enemy has 3 healthbars. Lootsplotion makes it drop on any critical kill, bosses *should* always drop mayhem loot.
ErickD 2024 年 12 月 26 日 下午 6:00 
@FelmastProMcLane If I install a lot of mods that affect the droppool, will it cause the Mayhem weapon drop rate to be lower ? does human form enemies drop that ?
mashtong54 2024 年 12 月 26 日 上午 11:52 
but make shure you trun it off for space encouters untill someone makes a mech core mod that actly adds the rest of the open rpg mech staits code that bacly opne rpg dev left unmplmented. yes mech core should beable to brige the gap the open rpg dev seams to have left unfihsed so a open rpg mech core cross mod patch could be made for mayhem and open rpg mech stuff.
mashtong54 2024 年 12 月 26 日 上午 11:50 
also i didn't bacly say lack of px it was the actalt lag of how big openrpg xp numbers can get causes a bit of slown down as the mayhem mode kicks in takes a lttle bit bescue of how big my cartcers open rpg stats are actaly take a bit of bref lag to number cunch a bt. you might want to like turn on open rpg rally mode for this maymen if things do get out of hand.
mashtong54 2024 年 12 月 26 日 上午 11:47 
well i'm not haveing that many issues with sapce enconuters due to open rpg. but the lag of xp and huge loot tables does in fact slow down. also fraken univers shelds realy don't like being mayhem upgadeds. also becareful i hada crash and due to the timeing of the save stae i lost one of my items acatly. also i think frkanen universe shelds shold be blacklested form the mayham weapons upgrade table. this is due to teh crash i had that had no wanring at all.
FelmastProMcLane  [作者] 2024 年 12 月 26 日 上午 7:57 
Yes, higher mayhem level, "Lootsplotion", "Badassery" and enemies with more healthbars have higher chance of dropping mayhem loot.
ErickD 2024 年 12 月 25 日 下午 10:45 
@FelmastProMcLane how to get the Mayhem weapon ?The more types of drop pools, the higher the difficulty of dropping?
FelmastProMcLane  [作者] 2024 年 12 月 20 日 下午 6:22 
@Awbawlisk the Tormentor: It should be ready.
FelmastProMcLane  [作者] 2024 年 12 月 18 日 上午 8:29 
Ah, forgot about updating the link, should be there now.
ErickD 2024 年 12 月 18 日 上午 8:24 
@FelmastProMcLane what is Mech Core of the Recomendations. it cant be seen
Lukiwarble 2024 年 12 月 16 日 上午 9:48 
[Error] Exception while calling script init: (LuaException) Error code 2, [string "/monsters/monster_bl3health.lua"]:15: bad argument #1 to 'randomseed' (number has no integer representation)
stack traceback:
[C]: in ?
[C]: in function 'math.randomseed'
[string "/monsters/monster_bl3health.lua"]:15: in upvalue 'orig_enhelem_init'
[string "/stats/enhancedElementals_primary.lua"]:3: in upvalue 'orig_bl3mayhem_init'
[string "/monsters/monster_bl3mayhem.lua"]:3: in global 'init'
[string "/stats/custom_monster_script_loader.lua"]:16: in global 'monsterLoaderShared'
[string "/stats/custom_monster_script_loader.lua"]:2: in global 'loadMonsterCompatSpawning'
[string "/monsters/monster.lua"]:98: in function <[string "/monsters/monster.lua"]:15>
Awbawlisk the Tormentor 2024 年 12 月 15 日 上午 12:22 
Think it's possible you can somewhat make an in-depth guide as to how to properly go about adding your own mayhem level without royally screwing up the mod? Just a list of what we should and shouldn't add, or what we're required to change and or shouldn't change?
FelmastProMcLane  [作者] 2024 年 12 月 13 日 下午 7:22 
It creates an average level for the current planet and random modifiers, anyone on that planet can reroll mayhem modifiers.
Adjusting level will only save personal data and will recalculate an average level and new random multiplayer modifiers.

All modifiers are global for the current planet.
Updates overtime in case someone joins or leaves the planet.

I forgot to add that to the description.
Sumenora 2024 年 12 月 13 日 下午 6:53 
im curious how does this work in multiplayer...does it effect for whos the host?
Awbawlisk the Tormentor 2024 年 12 月 12 日 上午 10:27 
Gonna have to note to self to turn off Mayhem Mode before tackling space encounters, because HOOOOO BOI. Those are some brutal, unkillable space monsters when having to fight with your mech.
FelmastProMcLane  [作者] 2024 年 12 月 1 日 下午 8:25 
@Yuna: I still have a couple of mods left to upload, so not yet.

@Face: I do know that "Supper's Combat Overhaul - But its only NPC Behaviors" is compatible.
Beezy 2024 年 12 月 1 日 下午 7:28 
@Yuna Supper codes in a way that makes it hard to understand whats going on under the hood. Supper didnt want anyone "stealing" their code I guess. I wouldn't ask other modders to look into suppers mods when supper doesnt look into suppers mods.
Lukiwarble 2024 年 11 月 30 日 下午 8:38 
interesting
Lukiwarble 2024 年 11 月 30 日 下午 8:38 
i see, so the lv 50 project is still ongoing
FelmastProMcLane  [作者] 2024 年 11 月 30 日 下午 7:26 
I wonder what other things may be hiding, there's a hint in one of the images.
Lukiwarble 2024 年 11 月 30 日 上午 5:15 
i've been waiting for this ever since i saw "mayhem" in the mod difficulty config files