地球不屈 Terra Invicta

地球不屈 Terra Invicta

TIEconomyNuts
18 条留言
Dmitri 5 月 3 日 上午 7:55 
Thanks! Likewise, I really appreciate you both keeping the things up in my absence and converting the mod to Harmony. If you want, I'll be happy to share what I am doing and the sim logic behind it. With the changes in game code, it will be a little bit more involved than the original hack, but it will also be significantly better.
Vengeance  [作者] 5 月 3 日 上午 7:22 
@Dmitri

Hey man, thank you very much for picking up the tab! Just letting you know I appreciate you and the work you do, that the public and TI community deserves.
Dmitri 5 月 3 日 上午 1:25 
Implemented a fix for Vengeance's version, it now works with 1.4.78. The game has changed how it does things, so full refactor would take more than a couple of hours I spent yesterday. It's in the pipeline, and should be out in a few days. For now you have a working tool with "guts" exposed.
Evmeister88 4 月 3 日 下午 7:29 
4.78 Public came out yesterday. TIEconomyNuts causes CTD after advancing time. Sometimes crashes when loading save and definitely when creating new game. Hopefully someone can pick this up and update as the alternative mod makes too many changes.
!!__THEA__!! 4 月 3 日 上午 10:47 
CTD on main version.
Caseycc 2 月 27 日 下午 8:22 
CTD in beta version 4.52 .
| Ryuu | 2 月 25 日 上午 4:53 
Thanks for keeping the mod alive. Maybe i am just stupid, but the BillionsPerIP value seems to have no effect. I can set it to 1 or 1000 and nothing changes. The IPPowerMultiplier defintly works
BwenGun 2 月 11 日 上午 9:31 
Thanks for the Mod, made doing big federations a lot more enjoyable. As others have mentioned are there any plans to update this to the beta version, or will we need for until the next stable build for an update?
TheBHP 2 月 6 日 上午 6:43 
Heads up--something in the current beta-release (0.4.49 or thereabouts) breaks this mod. Saves load normally but will CTD within a few in-game hours if the mod is enabled but run fine if it's disabled.

After this mod, playing with the vanilla economy feels like running uphill in sand.
BRoDaZePha 1 月 22 日 上午 2:34 
any chance we can get a fork for experimental? love the mod but want to play with the new UI
WhitEstaR 1 月 1 日 下午 8:15 
Ah thanks. I think I misunderstood the BillionsPerIP value. I have a united earth and my GDP is 414k Billions, and so I thought the 150 would mean 2760IP (414000/150) which was too big for me, thus I increased that number to 1000. I still do not really understand what this number means, but to increase the IP of a country, simply increasing the IPPowerMultipier worked for me.
Thanks for the explanation!
Vengeance  [作者] 1 月 1 日 上午 7:46 
@WhitEstaR
It should work on existing saved games. To change the ratio or other settings, you go to UMM settings, or navigate to the "steamapps\common\Terra Invicta\Mods\Enabled\TIEconomyNuts\Settings.xml" file and edit it directly.

Here, you can see a number of different settings:
IPPowerMultipier - affects the formula how IP is calculated in-game. Default is 0.33 if I remember correctly.
BillionsPerIP - default is 150 (150 billion contributes to 1 bonus "fixed" priority, the lower the number the bigger the bonus essentially)
EmissionsMultiplier - default is 1 (if you change it to 0.1 then the economies world-wide will only produce 10% of their original emissions)

However, if you're not using the 0.4.38 version, then I have no guarantee the mod will work. This is the version that the mod was developed and tested on.
WhitEstaR 1 月 1 日 上午 6:04 
Should it work with already existing saved games (in latest version)? Because that is not the case for me unfortunately ..
Is there a way to change the ratio by myself in the game files? I really do not want to restart a new game now. Thanks.
StellaNauta3109 2024 年 12 月 27 日 下午 10:39 
oh ok, thanks dude. Was wanting to play with this again.
Vengeance  [作者] 2024 年 12 月 27 日 下午 5:56 
@StellaNauta3109
This is for the game version 0.4.38.
StellaNauta3109 2024 年 12 月 27 日 上午 10:41 
so is this for the 4.41 beta or the 4.46 experimental?
natebug97 2024 年 12 月 14 日 下午 1:00 
Does not appear to work on the latest experimental version
DD RUbin 2024 年 12 月 1 日 上午 2:55 
Cool!