Starbound

Starbound

[oSB] All Items are Stackable!
46 条留言
Silver Sokolova  [作者] 9 月 20 日 下午 12:26 
@eclypticz OpenStarbound is required to use this mod
eclypticz 9 月 20 日 上午 5:57 
This one makes my game crash. I found this message in the log file. Hopefully this helps:

[Error] Application: exception thrown, shutting down: (StarException) Asset source 'XRC_maxStackOSB' is missing dependency 'opensb_base'
Uncertain Dimon 7 月 26 日 上午 9:15 
@Silver Sokolova ah, thank you for the eplanation! Time to do some testing then :chicory_calm:
Silver Sokolova  [作者] 7 月 26 日 上午 6:20 
@Uncertain Dimon not caused by this mod. it's caused by mods that make medicine have a rot timer (even if you can't see it in the UI and it doesn't rot, the "Rots in: 12h" is still saved to the item)
Uncertain Dimon 7 月 26 日 上午 12:36 
For some reason, the healing items don't seem to be stacking properly. For some reason, instead of adding to a single stack, there is a secondary stack that starts forming after some unclear point. :SeriousFred:
Solzucht 5 月 5 日 下午 11:22 
okay i get that, thanks for the quick answer :D
Silver Sokolova  [作者] 5 月 5 日 下午 2:06 
@Solzucht both to make storing large amounts of the same item easier, like if you need extra copies of costumes for other characters or builds, and as a generic fix for mods that have super low stack sizes
Solzucht 5 月 5 日 上午 7:45 
not meaning to sound dismissive-whats the relative use of this mod?
i understand its principle, but how its applied i dont, maybe i am in the minority here but i usually only have 1 of each unstackable item i think, atleast armors and weapons.
thank you for continous good work :)
[SUB] WIZ 5 月 2 日 上午 5:19 
Could you make a simple mod that would permanently remove items that drop after death, that would be interesting
_-Echo-117-_ 4 月 14 日 下午 1:53 
there is a little problem with the mod "Feast of fire and smoke", the dollar currency has a bigger stock of 1000 so you can stack it a lot, with this mod the max stock is fixed at 1000 and can cause a big loss of the material and also awkward storage saturation of lots of dollars stacks, is there a way to fix this?
Silver Sokolova  [作者] 3 月 31 日 下午 7:20 
@Dancing Bear right-click to take 1 from the stack
Dancing Bear 3 月 31 日 下午 6:49 
Is there a fix for one-handed weapons? I find myself stacking 2 weapons on my left hand instead of being able to dual wield with this mod :zagsnooze:
Dr_Shadox 2 月 20 日 上午 2:19 
Ok nice (as i wanted then)
thanks you for your answer Silvers (and yours mods ofc)
Silver Sokolova  [作者] 2 月 20 日 上午 1:15 
@Dr_Shadox separate
Dr_Shadox 2 月 19 日 下午 9:45 
Hey Silver, i wanna ask you if for example i have a red colored shirt, and a blue colored shirt , will they stack or stay as separate items ?
Silver Sokolova  [作者] 2 月 5 日 下午 9:52 
@Nofe no, sorry. it could be added to this mod, but i have no plans to, sorry
Nofe 2 月 5 日 下午 8:22 
@Silver Sokolova Is there anyway to not stacking up dual wielding weapon? I find myself frequently sorting items but meanwhile dual wielding the same weapons. Which causing unequip one of them.
Boooo 1 月 24 日 下午 12:42 
If this isn't too difficult for you, could you give me some advice on adding the code? There is an issue where items are easily copied when the hologram driver of the digital storage overlaps. This mod is really convenient as it saves me from having to use dozens of stack adjustment mods.
Silver Sokolova  [作者] 1 月 24 日 下午 12:32 
@Boooo i could update the mod to have that but it's currently not a thing in the mod
Boooo 1 月 24 日 上午 10:09 
Is there a way to make an exception so that only a few items with a specific id are not stacked?
Kel4k 1 月 21 日 上午 5:58 
+rep
Silver Sokolova  [作者] 1 月 19 日 上午 9:41 
@Nofe unfortunately FU is coded to cosume the whole stack
Nofe 1 月 19 日 上午 4:47 
Found a bug. With FU, stacking "Loot Box" item open once. Causing loss of all other stacked boxes.
Silver Sokolova  [作者] 1 月 14 日 下午 5:28 
@ᶜʳᵉᵃᵏᵒ Unfortunately the Food Processor mod probably doesn't check the game's default stack limit if an item doesn't have one of its own. Not much I can do about it unless oSB gets the functionality to read config files in postload script patch scripts
my mod works by removing the maxStack from non-currency items, which makes Starbound look at an item and go, "Oh, you, Mr. Item, didn't set your own max stack. Luckily for you, I have a global default max stack just for this occasion!"
ᶜʳᵉᵃᵏᵒ 1 月 14 日 上午 7:24 
Not sure about how other stack extension mods work, but this one will cause function math.min to error when comparing maxStack, such as Food Processor
Silver Sokolova  [作者] 2024 年 12 月 9 日 下午 1:14 
@Mabra no, you have to pick one. OpenStarbound is headed by the same person who made StarExtensions so eventually most of the SE features will be in oSB
Mabra 2024 年 12 月 9 日 上午 12:28 
Does openstarbound work with starextensions ?
TheSilentAngryCat 2024 年 11 月 27 日 上午 11:27 
wish we didnt need OSB for it the downloads and setups are confusing
TheSilentAngryCat 2024 年 11 月 27 日 上午 9:26 
ah fair lol
patman 2024 年 11 月 26 日 上午 7:47 
lol
Silver Sokolova  [作者] 2024 年 11 月 26 日 上午 6:29 
@TheSilentAngryCat no, sorry. it can't be put on Steam for technical reasons
TheSilentAngryCat 2024 年 11 月 25 日 下午 11:12 
osb
Silver Sokolova  [作者] 2024 年 11 月 25 日 下午 8:05 
@TheSilentAngryCat what required files? everything the mod needs aside from oSB is included in the download
TheSilentAngryCat 2024 年 11 月 25 日 下午 7:06 
can you make it so this mod already has the required files?
Silver Sokolova  [作者] 2024 年 11 月 25 日 下午 2:35 
Nice catch. I use a mod that increases the global stack limit so I didn't notice. I've made it not patch currency items until a better solution becomes possible
TheSilentAngryCat 2024 年 11 月 25 日 上午 11:25 
to complicated
Bottinator22 2024 年 11 月 25 日 上午 10:04 
this is indeed an error in the mod, nothing to do with oSB derivatives
Bottinator22 2024 年 11 月 25 日 上午 10:01 
ah, I see how it works
Bottinator22 2024 年 11 月 25 日 上午 10:00 
hmm, did you make sure to use math.max in your load code so you don't accidentally reduce the max stack size of items with max stack above the default?
rar 2024 年 11 月 24 日 下午 4:27 
@Silver yea
Silver Sokolova  [作者] 2024 年 11 月 24 日 上午 9:55 
@rar You're using OpenStarbound and not a derivative, right?
Hyperdino 2024 年 11 月 24 日 上午 5:54 
@rar I'd recommend going to the starbound discord and making a problem report. Is there anything in the logs when this happens? Also drop your modlist :p2turret:
rar 2024 年 11 月 24 日 上午 12:54 
did both methods, same result unfortunately. the bug persisted until i uninstalled the mod, there's also the side effect of it rounding down crafting recipes that require +1000 pixels down to 1000
Silver Sokolova  [作者] 2024 年 11 月 23 日 下午 10:03 
I can't recreate the voxel issue. I don't think it's related to this mod, especially since the amount of money given by voxels is unrelated to stack size
Silver Sokolova  [作者] 2024 年 11 月 23 日 下午 8:37 
@rar The vanilla voxels? Are you turning them into pixels with a 'use your hand to do so' mod or through the vanilla machine?
rar 2024 年 11 月 23 日 下午 7:07 
found a bug that limits voxels to giving you 1000 pixels regardless of size, is there anyway to exclude pixels from the stack list?