Half-Life 2

Half-Life 2

Depot
26 条留言
Большой Шлёпа 10 月 12 日 上午 4:14 
thats quality качественный мод :steamthumbsup:
G'eZz. 9 月 10 日 下午 3:36 
im going to be honest, i didn't finish the mod , because there was not that much fun to be had, i tried it like 40 min, didnt enjoy , but... The map is very cool, the scenes very nice , the atmosphere is well done , love all the buildings far away. Really nice looking map.

But again, kind of "good"

i give it a 6.5
TCMOREIRA 6 月 30 日 下午 11:45 
There's some annoying decisions as well, like, the gunship fight involves getting more ammo for the rocket launcher, one by one, slowly.

There's two Antlion Guard fights, but only the second one gives you a pheropod. The first fight is pointless.

Overall, a really good mod that achieves what it was trying to do, but not without some hiccups. A typical "7.5/10".

The effort put into this must have been tremendous. Making anything, let alone fighting against the "Beta Curse", is really hard. So let's not haste to judge this mod too harshly, okay?


Definitely would recommend playing!


[PS: I know this is simply an Upload from someone who isn't the author, but I wanted to express my thoughts regardless]
TCMOREIRA 6 月 30 日 下午 11:45 
Exploration, however, is well rewarded! There's even multiple paths to be had (although of course most converge to the same path eventually).

The map unfortunately ends before the main attraction can even begin properly. It feels the author spent a lot of time on the Antlion and Dry Seabed related things and not as much time on everything else.
TCMOREIRA 6 月 30 日 下午 11:45 
The entire Depot set-piece is stunning when looked from afar and from a couple specific angles, but when viewed closely and from odd angles (something the player will eventually do, as the main route requires that), the illusion easily breaks.

The routing of the map is very confusing. There's little indication on where you're supposed to go. There's very little guidance, and at times you're supposed to do some odd things and go through some odd paths, clever sure, but confusing! At first one wouldn't intuit they're way forward, as they're somewhat outside the norm to be the main path forward.

For example, puzzles (and the one boss fight) lack telegraphing and hinting. There's a particular puzzle where you must put antlions atop a bridge to make it crossable, but there's no indication that that bridge wasn't simply a scenic prop or a static geometry. Some animation and some indication that its a physics object would already have sufficed.
TCMOREIRA 6 月 30 日 下午 11:44 
This remains as one of the best and most complete renditions of that particular concept art and the Beta Depot.

If you want to explore the Antlion Caves (no Antlion King, though, unfortunately) and get a taste of the wastelands, and see the Razor Train moving through the tall wasteland tracks, and fight a gunship atop a lost lighthouse: This mod delivers that!

That said, it's not without its problems!

It's old and full of bugs!
(Besides the Antlions, of course!)

The pacing is all over the place.
Although very nicely done and atmospheric, the mod loses focus on what's the most important aspect of each set-piece. There's a couple of moments where momentum was needed but the mod couldn't decide on whether to push or pull the player, making things stall and crawl when it'd be better to just let the player advance, and rushing through parts that were supposed to be the main attraction of the maps. There's too many pointless detours.
Mark 5 月 14 日 下午 7:07 
after playing this, I thank gaben for ditching the wasteland levels. horrible.
coolgamerboy78 5 月 11 日 下午 3:37 
every model is a error sign
Sentry 5 月 10 日 下午 12:18 
oh and dear god it crashes so much
Sentry 5 月 10 日 下午 12:15 
Sucks ass. Shit gameplay, broken antlion ai, etc. But! The maps are real eye candy
Snow_Brλwl 1 月 26 日 上午 5:35 
the sub part at the beginning is painful
player 1 月 16 日 上午 6:15 
same here, eidonabramm, same here...
eidonabramm 2024 年 11 月 29 日 下午 4:57 
There is just some thing eerily pretty about seeing a dry ocean sea bed, wrecked boats and submarines and oil pipe lines and oil rigs long abandoned while nova propect sits where it once was surronded by water. this is a wasteland I love to explore. I just want a campagin where you explore where once was ocean now long dry.
ronin 2024 年 11 月 29 日 下午 2:37 
can you make/port more beta maps?
TURANOVICH 2024 年 11 月 29 日 上午 5:24 
Nice map but not for me...Thanks for sharing to us!
IVV4  [作者] 2024 年 11 月 27 日 上午 12:58 
If anyone else has this bug let me know
IVV4  [作者] 2024 年 11 月 27 日 上午 12:58 
I tested the map again and it works on my end.
Not sure why you're encountering this issue
no. 2024 年 11 月 27 日 上午 12:05 
the guard didnt drop the bugbait after death couldnt get past the pulley system
IVV4  [作者] 2024 年 11 月 26 日 下午 8:38 
@Bitz Look up and try to find a suspended platform

If you have Pheropods, throw them at the platform

The antlion will weigh it down
Bitz 2024 年 11 月 26 日 下午 5:06 
The heck am I supposed to do after killing the antlion guard in that ship section? There's obviously a puzzle with a pulley system and suspended platform but, what do I do?
Stalinium Serb 2024 年 11 月 25 日 上午 2:48 
the sub part makes me scared smh is following me
IVV4  [作者] 2024 年 11 月 24 日 下午 12:02 
This tutorial is a good start:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3368054340
My only advice is to figure out which is the correct starting map for a campaign that you're porting.
It's pretty simple from there
ronin 2024 年 11 月 23 日 下午 5:05 
can you teach me how to port maps on discord (username:wuubee)
IVV4  [作者] 2024 年 11 月 21 日 上午 12:17 
The submarine section of the map is pretty dark, it's the most poorly age part of the map.
CogsFixmore 2024 年 11 月 20 日 下午 7:45 
Had to noclip for the sub the thing was to dark couldnt see what i was doing lmao, nor was it clear what i was meant todo in this ported map just to get out of that dang sub.