Garry's Mod

Garry's Mod

Hunter Improved Model
73 条留言
Forsaken fan 10 月 20 日 上午 10:05 
NVM THIS IS FIRE
Forsaken fan 10 月 14 日 上午 12:30 
I prefer the OG model better but this is so cool!!!!
The Watcher 7 月 31 日 下午 3:40 
Could this be ported to HL2?
@traviswimmer3
You're right, it feels like some HLA port, if hunters were in the game.
traviswimmer3 7 月 20 日 上午 10:20 
why does this look like a half-life-alyx version of the hunter, also amazing job on remaking the hunter model.
The Watcher 7 月 14 日 上午 7:01 
Looks great in tandem with Groundwatch and Improved Hunter FX
*the only problem I get is that the antenna spins in a bunch of random directions, doesn't do anything annoying.
John Fistings 7 月 12 日 上午 1:52 
@dvi The hunter claws on its bottom can't be manipulated or extended to full length and it's bend shapekeys at the place of the joints is really strange, check em out. Might be a cool little detail to make a revision on it
DVI  [作者] 7 月 11 日 上午 6:20 
@NotInsaneTF2Player there is already mod that does just that. Max I can do is to remake some gibs and that will be it
DVI  [作者] 7 月 11 日 上午 6:18 
@John Fistings where exactly
NotInsaneTF2Player 7 月 7 日 下午 1:31 
pls do one for the gunship ill give one of my livers to see that
John Fistings 4 月 25 日 上午 4:55 
@DVI the two mini claws down there thats been used to harm Alyx Vance. seems like a portion of it doesn't extend like it supposed to
bubby 4 月 25 日 上午 4:31 
alright:steamthumbsup::steamthumbsup:
DVI  [作者] 4 月 25 日 上午 2:10 
@bubby maybe I will fix that someday
DVI  [作者] 4 月 25 日 上午 2:10 
@John Smith what claws exactly?
bubby 4 月 23 日 下午 7:16 
just a little thing i noticed, the antennae kinda flops around too hard while the hunter is moving
John Fistings 4 月 22 日 上午 5:10 
Can you rig the right and left claws to be extended to full extent? Seems they're not interlinked, might've been a nice little change.
bunnyzerg 4 月 16 日 上午 7:17 
yeah I love this model but the antenna keeps me from using it
DVI  [作者] 3 月 18 日 上午 3:48 
@gordon fleaman there is already HLA models for strider and maybe HL2 RTX will be soon
Mo Gigmal 3 月 18 日 上午 2:24 
ever thought of doing a strider remake?
DVI  [作者] 3 月 4 日 上午 3:14 
@The Battler It's not only your problem, it is general problem. I need to edit jiggle physics but I am too lazy to do it.
The Battler 3 月 3 日 下午 6:58 
I have one problem with this. The antenna bone of the model (When used for the NPC) appears to spin around like crazy after too much movement. Is this an issue for anyone else or just me? (It's even weirder because an older instance of the model doesn't have this issue)
dustbowlgaming2007 2 月 4 日 下午 7:48 
hl2 addon*
dustbowlgaming2007 2 月 4 日 下午 7:48 
what happened to the HL2 Model?
DVI  [作者] 1 月 3 日 上午 4:10 
@Ɗㄖ丂卄! это сурс физикс, другалёк
Bill 1 月 2 日 上午 7:07 
антенна оооооочень быстро движется если я его подниму
DVI  [作者] 1 月 2 日 上午 6:51 
@. что именно?
Bill 1 月 2 日 上午 6:08 
у охотника с "антенной" что то не так
DVI  [作者] 2024 年 12 月 16 日 下午 12:35 
@BLACK MAN via bodygroup menu
󠀡󠀡 2024 年 12 月 16 日 上午 7:36 
how can i disable the accessories ???
vessel 2024 年 12 月 5 日 上午 6:07 
now i only have to get it in my spawn list whilst having episode 2 bought and downloaded
DVI  [作者] 2024 年 11 月 24 日 下午 8:19 
@Electric Blood Mage yep
DVI  [作者] 2024 年 11 月 24 日 下午 8:19 
@Electric Blood Mage

For choosing compressing method, I looked at this ( https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=807476997 ) guide. And saw that ABGR8888 is almost no compression, so I chose that. But the downside was that I can't use these textures in other source games.

But I will consider changing the compression method + texture resolution change, because I want to optimize it anyway and make it compatible with other source games
Electric Blood Mage 2024 年 11 月 24 日 下午 8:17 
ABGR8888 is no compression at all. Which for these high of resolution textures. Compression (DXT1 or DXT5) would help filesize alot without much of a noticeably impact on quality.
DVI  [作者] 2024 年 11 月 24 日 下午 8:15 
@Electric Blood Mage

Ok.

Ikr. Well how else you gonna make textures better without changing the way it looks radically. Also I wanted to do proper flechette texture
edit with my friend, but he is very busy right now. And he is like good at photoshop. So we will make it later probably. But when I realized that you will most likely be seeing low-poly model with 256x512 texture with hi-poly model with 4096x4096 textures, I realized that I need to make at least texture upscale so it won't look pixelated as hell.

Also that "unused" alpha mask makes flechette glow, as I switched to "detail glow" method (you probably know that right) as it is far easier and far more understandable than the selfilum method, and many people that do models for source games use that method, so I decided to use that. Also it is far easier for further editing.
Electric Blood Mage 2024 年 11 月 24 日 下午 4:29 
Also realizing I should give like an actual way to improve the mod. Use DXT1 to compress textures that have nothing in the alpha channel. And DXT5 for textures that do have stuff in the alpha channel.

Also compression isn't really noticeable on really noticable on textures at this size which is why you should use it since it'll greatly lower the filesize.

Also you can probably get away with making the flechette texture only 1024x2048 or 1024x1024, it's such a small model that it has no reason to have a massive texture.
Electric Blood Mage 2024 年 11 月 24 日 下午 4:18 
"Updated and improved" "700+ megabytes"

Look inside, flechette with a 2048x4096 uncompressed that's just AI upscaled. with an unused and unneeded alpha channel which takes up even more space.
(All the textures are uncompressed with an alpha channel, which none of them seem to use)

Look I know this is supposed to be modern, but I really don't think the filesize needs to be "modern" too.
whirrring 2024 年 11 月 24 日 上午 3:55 
this is so peak
Graff 2024 年 11 月 23 日 下午 3:55 
why is the thumbnail gif so.... 👅👅👅
joeapril17th 2024 年 11 月 23 日 上午 10:33 
would
Okemister 2024 年 11 月 23 日 上午 9:08 
i cant find the model
DVI  [作者] 2024 年 11 月 23 日 上午 5:12 
@farmer john wdym?
John Fistings 2024 年 11 月 23 日 上午 4:17 
are the claws animatable?
UBEY 2024 年 11 月 22 日 下午 3:10 
guh damn
DVI  [作者] 2024 年 11 月 22 日 上午 11:39 
@₽íxl yeah. But like 95% of the mod's size is textures
Pixl 2024 年 11 月 22 日 上午 9:34 
700mb goes crazy though
∥Emploλee of the Month∥ 2024 年 11 月 22 日 上午 4:16 
Окей спасибо
DVI  [作者] 2024 年 11 月 22 日 上午 3:23 
@Балбес я выложу модель в мастерскую E:Z2 и HL2 когда доделаю её
∥Emploλee of the Month∥ 2024 年 11 月 22 日 上午 1:44 
Can you make Half life version please?
Fuithias 2024 年 11 月 21 日 上午 9:41 
I confirm that everything is fixed now! Так держать!
Fuithias 2024 年 11 月 21 日 上午 7:33 
In the discussion, начирикал.
DVI  [作者] 2024 年 11 月 21 日 上午 7:31 
@Fuithias what type of errors