全面战争:战锤3

全面战争:战锤3

Deeps for Chaos Dwarfs
105 条留言
D1 19 小时以前 
Why the invasions?
Primal Fox 11 月 11 日 下午 1:58 
i'd like to suggest a debuff to the hostile buildings. they can legit replace stuff you are building so its just a loop.
ragbadge pennypodge 11 月 9 日 上午 12:04 
lotr references are cool
Sai 11 月 7 日 下午 1:47 
With all due disrespect, -100 influence per building?! Lay off the blood of Hashut, will ya. The temples are so weak they are irrelevant which leaves the defense and the money buildings as the only useful ones. If you are willing to get invaded by endgame stacks to build them, that is. I suggest you take another look at those values, for sanity's sake.
Kahoot PTSD Survivor 9 月 22 日 下午 2:15 
Desync in MP
Kahoot PTSD Survivor 9 月 20 日 下午 7:51 
Can you make underway buildings be affected by cost increases and decrease bonuses?
All is Dust  [作者] 8 月 23 日 下午 7:05 
I've updated chaos dwarf deeps
-now you build the temple buildings in minor settlements
-a new text shows up for the vandalized buildings that if you raze spawn a force
-the chance of those buildings showing up was decreased from 1 in 4 to 1 in 6
-3 new buildings where added with 3 levels only available in major settlement deeps that allow you to convert influence to other resources laborers, raw material and slaves direcly from the realm of chaos (intended for after completing the tower very late game)
-remade the OP dragon bosses so they are normal units and shouldn't cause any issues other than beating your ass they have (Great) in the front of their name usually 1 spawns per tier 5 nest destroyed and a bunch of them spawn when a tier 5 nest is destroyed
Darkdecipl 8 月 22 日 上午 3:09 
update it's wierd it's like it's still there but behind the deeps normal ui box that contains the buildings/upgrades
Darkdecipl 8 月 22 日 上午 2:54 
so noticed somthing even if you have no mods that add more slots if it happens to be a city that has a few more slots than normal like Zharr-Naggrund for example it also breaks and shows no ui for the deeps would appreciate a fix thank you
Inardesco 8 月 19 日 上午 6:24 
Cant build the temple buildings? Even though I have the required building? Only happens in the smaller factory/outpost settlements
☠Be'lakor☠ 8 月 16 日 上午 11:25 
Why are the first few buildings of the tempels all super negative towards yourself?
dbwodud2004 8 月 7 日 上午 4:38 
There is no button to open the deeps.
I check it twice, but Sorcerer-Prophets has no button.
Even i check Daemonsmith Sorcerer too, but there is no button.
Inexorable Fate 8 月 3 日 下午 10:37 
people who play dwarfs or chaos dwarfs are brain dead noobs
Big Bad Wolf 7 月 30 日 上午 8:06 
There is a glitch where in settlements that have an outpost or a foreign entity type special building (either one of CA's new special spawning buildings or the new Khuresh Mercenary buildings Mod), the Outpost / Special building UI overlaps the Deeps building UI and the Deeps UI cannot be clicked on.
In minor settlements none of the "Temple" buildings can be constructed in the Deeps. Is this intentional or a bug?
Regarding the building effects, its great how you have given options to pick depending on the way you build the province. Pls try to include Reduction of Costs for Upkeep and Construction as both are high for Chorfs.
Lastly, Consider using Conclave Points to construct the Deeps settlement? Usually around turn 50-60 I have confederated all factions & use conclave points for T5 tower settlements with a lot of surplus. Can the same mechanic be used to get high level deeps? They are expensive!
Thanks for the great mod!
Atlan 7 月 30 日 上午 6:01 
Needs an update? Not seeing the option to open the deeps.
Chase Mate 7 月 25 日 下午 8:48 
Radious?
Chase Mate 7 月 25 日 下午 8:29 
Wait so this isn't compat with landmark mods? I can't figure out why it wont show up.
Killgar99 7 月 25 日 上午 9:27 
hello! this looks super cool, but i must ask, is there an addon for this mod for "the old world" map?
Voodooozo37 7 月 9 日 上午 11:27 
Hey, I really like this mod and it has been working for me pretty decently, have you thought about giving Chorfs option to instantly complete some buildings in the deep by sacrificing labourers? Just like they can with normal buildings? That would really speed up building railways around the world.
Regara 6 月 27 日 上午 11:49 
Yeah, a possible workaround for this, for anyone that needs it, is to find the conflicting mod with RPFM and deleting the conflicting ui for it. worked for me
All is Dust  [作者] 6 月 23 日 上午 9:00 
Yes in the description it says

"Compatibility issues with mods that add more slots to settlements."
Regara 6 月 22 日 下午 2:31 
Doesn't show up for me either once built. I noticed someone mentioned Building Slots Extended so maybe an incompatibility there.
Krom1212 6 月 5 日 下午 1:28 
Would it be possible to tie the buildings from the deeps more into the chaos dwarf economy, by adding buildings that require workload to produce raw materials, or factories turning raw materials into armaments?

Otherwise cool mod
Shyhalu 5 月 30 日 下午 8:34 
Doesn't show up, needs to be fixed.
Scarecrow 5 月 20 日 下午 1:19 
There's definitely an incompatibility with something - the underway building doesn't appear in my building browser at all.
Tridon 5 月 16 日 上午 11:12 
Does the teleport mechanic work with the Old World mod?
ThiagoTrentin 5 月 4 日 下午 1:50 
weirdly enough I can see the building slots in my capital's deep.
SkyAce 4 月 28 日 上午 3:12 
Any helps? my game crashes whenever I battle named dragons.
SkyAce 4 月 20 日 下午 9:57 
I notice it crashes whenever there are "named dragons" inside the stacks.
SkyAce 4 月 20 日 下午 9:21 
my game crashes everytime I battle dragon. Anyone know why?
Waffles 4 月 19 日 下午 2:43 
Feels like the dragons are a bit much, I've been hit by that same 20 stack five times in my current campaign, and two hitting me at once since I last got on.
Puffi 4 月 15 日 上午 7:43 
im not complaning level 12 commander in turn 4 is impressive but i would like to be able to leave my campital
Puffi 4 月 15 日 上午 7:34 
and at the next turn 3 more
Puffi 4 月 15 日 上午 7:33 
at turn 2
Puffi 4 月 15 日 上午 7:27 
What is the probability that the "threat occupies the Deeps" event happens 4 times in a turn in the same Undercity(Deeps) with 2 dragon lairs and 2 Greenskin fungus farms?
Casual_Suspect34 4 月 14 日 上午 9:50 
french version please !
All is Dust  [作者] 4 月 10 日 上午 9:39 
@Primal Fox unfortunately no there won't be compatibility from me.
All is Dust  [作者] 4 月 10 日 上午 9:39 
@Balor the mod has the same invasions as the normal dwarf version´, the normal dwarfs also can get wrecked by a stack of dragons you just need to be unlucky.
aa云淡风轻aa 4 月 10 日 上午 3:10 
@Primal Fox
what do you mean?the deep more slots?if you mean the above-ground construction building slots,i think Expand Building Overhaul can do what you want
Primal Fox 4 月 10 日 上午 2:25 
any possibility for a combatability patch with more building slot mods? as id love to use this alongside it.
aa云淡风轻aa 4 月 10 日 上午 1:07 
Chinese translation for this mod 中文翻译
id:3461279891
good mod for this game ,thank for your hard work
Balor 4 月 6 日 上午 6:34 
WTF that dragon doom stack, so you basically should not do Chaos Dwarf deeps until you can take out that insane dragon army. Also have to deal with the heavy penalties for not taking it out vastly hurting the major city it is located at. Neat mod but this one is much harder than the dwarf version.
Guvenoren 4 月 1 日 上午 8:09 
What did the update do?
DraXus 3 月 31 日 上午 4:26 
Any chance to get this for Skaven? Skaven not having deeps is heresy of the highest order! Gr8 mod!
RogueSkeptic 3 月 28 日 下午 1:27 
Thx for the update boss! :Roman:
RogueSkeptic 3 月 28 日 下午 12:00 
Is this compatible with 6.1.1?
Guvenoren 3 月 11 日 下午 12:55 
Yo dust!
Question, how come it's not a building like the Dwarfs have it? Why hero?
Why not make it similar to how the dawi has it? A reason why or just creative liberties?

Thx!
Charizard_Jr 3 月 1 日 下午 9:48 
dont know how to teleport? i got a t5 Provence capital but still cant travel
Oberkommando 3 月 1 日 上午 4:21 
Is there a way to make this mod Mulitpalyer compatible?
At the moment it simply causes Desyncs to occur and removes the Deeps upon reload.
Batman 2 月 9 日 下午 1:17 
I really like the idea of the mod but a couple of things made me wish I could uninstall it mid campaign. First of all, dismantling a tier 1 encampment only for it to be immediately replaced by a tier 5 dragon encampment, without a single turn of the slot being left empty seems a bit harsh. And this brings me to my second point, having a tier 5 encampment in a tier 1 deep feels really punishing for no reason, I either have to suffer through the -15 authority and -50% income or suffer through 20 unkillables dragons with regen by turn 50. I get that these armies should not be easily defeated by a garrison but this is just too much too early.

Maybe you could just implement a "close the tunnels" option, where you could just destroy the deeps if you reach the situation I was in...