全面战争:战锤3

全面战争:战锤3

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Deeps for Chaos Dwarfs
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1.983 MB
2024 年 11 月 16 日 上午 10:42
9 月 2 日 下午 4:13
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Deeps for Chaos Dwarfs

描述
This mod gives a deeps mechanic to the chaos dwarfs.

This mod gives the Chaos Dwarfs race hidden settlements, teleportation, and a invasion mechanic. Restore the Underway to its former glory, but be careful to not dig too deep and awaken old evils.

How the Mod Works

How to get it
The Sorcerer-Prophets (hero wizards) now have a new button when you are in your own settlement and you have the required resources, 5000 gold and 500 raw materials, you can click it and it will create a hidden settlement.

Buildings
The settlement comes with the first building of the underways chain build it acts as your settlement all other buildings require it.
There is a chain of defensive buildings that gives armies and garrisons additional units has army abilities. (I recommend a permanent summon type mod).
There are different god temples that all give powerful buffs at tier 3.
There are also 3 buildings that allow you to trade influence with demons for resources.
However to reach tier 3 you need the underways settlement to be at tier 3 which triggers the possibility of invasion.

Teleportation
In certain provinces if you reach tier 5 with he underways then you will unlock teleportation from and out of that province.
There are also some technologies that reduce how long it takes for you to be able to teleport around.

Invasions
Enemy encampments will be built in your underway unless you have each slot occupied. These encampments cause various negative effects, and dismantling them triggers an invasion battle (these battles don’t count against the pre-seeded invasion count).
The invasions have a 25% chance to spawn after your main settlement deeps building reaches tier 3. After that a marker is spawn with a 5 turn timer until another invasion can take place.
The invasion marker spawns with a timer of 2 to 5 turns until it appears, unless you build the Hobgoblins building and in that region the timer goes up to 10 turns.
The number of invasions is random for each settlement between 1 to 6 and when you defeat the last one that region gets a buff of 2% influence gain.
Triggering the invasion early only makes it appear early and doesn't reduce it's numbers. (Image 5)
All invasions are 20 stacks except dragons. (Image 6)
The invasions are very strong your garrison will be defeated (unless you have a garrison mod) so have a army there (or two) or they will occupy your settlement this includes major settlements.


Compatibility Questions and Buggs

Compatibility issues with mods that add more slots to settlements.

Other than that it be compatible with everything, should work with any overhaul but the units won’t be the same.

Questions, Bugs and Incompatibilities with other mods in the comments.

Known bugs:
nothing


Translations
Chinese


FAQs

Does the AI use it ?
Yes

Invasions and connecting the teleport to the deeps but for Dwarfs ?
Here

Thank you Partypus for the cool new artwork and the screenshots that show it
Thank you to grackul for doing the script to have the hero create the underway
Thank you GabeSky for making the 3 buildings icons for the influence trade.
Thank you Dirigible for fixing the text/localization.
Thank you Da Modding Den for helping me with modding in general.
In specific thank you Groove Wizard, Zarathustra_the_Godless, alekve and Anndgrim for helpping me convert this mod for wh3
Thank you to freakpear, CraigCA, Ulrik H.D, Acephelos, Rhox for helping me script the invasion stuff.
Thank you to thesniperdevil to use his script from his gate invasion mod of wh2.
Thank you Rhox for scripting help.
101 条留言
Kahoot PTSD Survivor 9 月 22 日 下午 2:15 
Desync in MP
Kahoot PTSD Survivor 9 月 20 日 下午 7:51 
Can you make underway buildings be affected by cost increases and decrease bonuses?
All is Dust  [作者] 8 月 23 日 下午 7:05 
I've updated chaos dwarf deeps
-now you build the temple buildings in minor settlements
-a new text shows up for the vandalized buildings that if you raze spawn a force
-the chance of those buildings showing up was decreased from 1 in 4 to 1 in 6
-3 new buildings where added with 3 levels only available in major settlement deeps that allow you to convert influence to other resources laborers, raw material and slaves direcly from the realm of chaos (intended for after completing the tower very late game)
-remade the OP dragon bosses so they are normal units and shouldn't cause any issues other than beating your ass they have (Great) in the front of their name usually 1 spawns per tier 5 nest destroyed and a bunch of them spawn when a tier 5 nest is destroyed
Darkdecipl 8 月 22 日 上午 3:09 
update it's wierd it's like it's still there but behind the deeps normal ui box that contains the buildings/upgrades
Darkdecipl 8 月 22 日 上午 2:54 
so noticed somthing even if you have no mods that add more slots if it happens to be a city that has a few more slots than normal like Zharr-Naggrund for example it also breaks and shows no ui for the deeps would appreciate a fix thank you
Inardesco 8 月 19 日 上午 6:24 
Cant build the temple buildings? Even though I have the required building? Only happens in the smaller factory/outpost settlements
☠Be'lakor☠ 8 月 16 日 上午 11:25 
Why are the first few buildings of the tempels all super negative towards yourself?
dbwodud2004 8 月 7 日 上午 4:38 
There is no button to open the deeps.
I check it twice, but Sorcerer-Prophets has no button.
Even i check Daemonsmith Sorcerer too, but there is no button.
Inexorable Fate 8 月 3 日 下午 10:37 
people who play dwarfs or chaos dwarfs are brain dead noobs
Big Bad Wolf 7 月 30 日 上午 8:06 
There is a glitch where in settlements that have an outpost or a foreign entity type special building (either one of CA's new special spawning buildings or the new Khuresh Mercenary buildings Mod), the Outpost / Special building UI overlaps the Deeps building UI and the Deeps UI cannot be clicked on.
In minor settlements none of the "Temple" buildings can be constructed in the Deeps. Is this intentional or a bug?
Regarding the building effects, its great how you have given options to pick depending on the way you build the province. Pls try to include Reduction of Costs for Upkeep and Construction as both are high for Chorfs.
Lastly, Consider using Conclave Points to construct the Deeps settlement? Usually around turn 50-60 I have confederated all factions & use conclave points for T5 tower settlements with a lot of surplus. Can the same mechanic be used to get high level deeps? They are expensive!
Thanks for the great mod!