Avorion
Keepers Of The Horizon
21 条留言
KnifeHeart  [作者] 7 月 22 日 下午 8:14 
Please used the pinned Bugs thread for bug reports going forward! I have deleted some bug-related comments from the main page.
Seamus Donohue 5 月 26 日 下午 6:31 
For anyone (like me) who got stuck on Mission 2: Swordfish with "Deploy The Satellite":

Look in the "Player" window, the "Inventory" tab, for an Exceptional (yellow) item named "Subspace Research Satellite". You are supposed to fly more than 50 kilometers from (I think) both the Smuggler's Hideout and the Shipyard, then access your Inventory and right-click the "Subspace Research Satellite". This is easy to miss if you were not looking in the lower-right corner of your screen when the Hacker gave you the "Subspace Research Satellite".

You are NOT looking for a container-like object near the Smuggler's Hideout that needs to be towed 50 kilometers away using Dock blocks.

You are NOT supposed to travel to a sector with a Satellite Factory, buy a Satellite, return, then dump the Satellite from your cargohold.

This confused me for 15 minutes. :P
KnifeHeart  [作者] 5 月 20 日 上午 8:16 
All that said, I am quite happy with the the difficulty of this campaign and I will not be making any major adjustments to it.
Joseph Sneed 5 月 3 日 下午 9:09 
Damn dont know how I missed that but when I glanced at it I didnt see it
KnifeHeart  [作者] 5 月 3 日 下午 5:24 
... Huh? it has 1 million shields. It says it right there on the last screenshot.
Joseph Sneed 5 月 3 日 下午 5:21 
@KnifeHeart The ship you linked has like 880K Hull and no listed shields I was going off of that.
KnifeHeart  [作者] 5 月 3 日 下午 5:12 
Oh 600-700k is pretty low.

I balanced this mod with the assumption that your ships would have at least a million shields and 600-800k hull (so 1.8 million combined). I think my Medusa went into it with approx. 3 million.
Joseph Sneed 5 月 3 日 下午 4:23 
@KnifeHeart I must be getting some kind of bug then as my ships combine shields and hull is like 600-700k so in the same range as that ship. The beam cannon literally will destroy my ship in a single shot regardless of health. I noticed I didnt seem to be doing the right amount of damage ether as My ship is like 150k omicron yet it was taking me way longer than it should to destroy ships during that mission.
Laevathea 5 月 3 日 下午 3:08 
I completed the Gretal mission in a rebuilt version of Drazhill's Eon Titan with no knowledge of the fight beforehand so relying entirely on torpedoes. It is definitely doable, although it is hard.

I like the difficulty, I've never felt like piloting mattered so much in the game til that mission and loved every second.
KnifeHeart  [作者] 5 月 3 日 下午 2:59 
I dunno what kind of stats you're running but the beam cannon isn't that strong unless you spend like an hour fighting it. I beat it with this ship without too much issue:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3394755129
Joseph Sneed 5 月 3 日 上午 10:54 
I have been playing this mission set and for the most part its fine until you get to the twin prototypes. The Greta is just too much to deal with considering there is no advanced warning of the type of weapons you will need meaning more likely than not you will be forced to rely on the torpedo spawner as you cant do damage any other way and this would be fine if not for the fact that it is also equipped with a beam cannon that will literally one shot you. It is just too much to deal with and by that point in the game you likely have several fighter wings that are expensive and time consuming to replace. I would suggest swapping out that beam cannon for some regular long range cannons to make the fight a little more reasonable as I have died like 6 times during this fight in a way that simply does not feel fair. (Most large ships are not going to have the lateral movement to avoid the beam cannon while aiming the torpedos at the ship making the fight unnecessarily hard)
TempestuousDanza 4 月 24 日 下午 2:01 
Having a mission with a "Kill everything in a vicinity" objective and allowing that mission to spawn an unscripted 240k plasma dps 2 mil hp ship pre-barrier is certainly a design choice.
10/10
Laevathea 4 月 21 日 上午 7:57 
Probably the best singular piece of mod-based content you could include on your server.

Describing the campaign as 'polished' is an understatement and when I played it I felt constantly challenged in a way that I have rarely ever felt playing this game. Cannot recommend it enough.
KnifeHeart  [作者] 3 月 25 日 下午 3:50 
If you're stuck on Kermit Tyler's Folly, there are some hints in the strategy guide.
KnifeHeart  [作者] 3 月 24 日 上午 5:11 
I'll post some suggestions in the strategy guide later today. I thought that an exotic chameleon made the mission trivially easy (to the point where I considered nerfing its effect) so I'll admit I'm a little surprised you're still having trouble with a legendary.
MajorLeeStoneD 3 月 23 日 下午 11:43 
I have a Legendary Chameleon installed, dose not seem to help much.
MajorLeeStoneD 3 月 23 日 下午 11:39 
Hi, sorry to bother you. I'm on the mission "Keepers Of The Horizon" doing "Kermit Tylers Follys" part and i can not seem to avoid the ships long enough to complete the mission, staying still dose not work, following the ship dose not work flying away from everything cose mission fail if i get to far away, I can't seem to avoid the ships long enough to get past this, what am i doing wrong?
Mister Cthulhu 2024 年 11 月 15 日 下午 8:48 
No worries KH, Great work as always :D
KnifeHeart  [作者] 2024 年 11 月 15 日 下午 8:40 
Should be fixed now. Apologies for the inconvenience!
KnifeHeart  [作者] 2024 年 11 月 15 日 下午 8:38 
This is what I get for developing on the dev branch lmao. Lemme fix that.
Mister Cthulhu 2024 年 11 月 15 日 下午 8:24 
The mod's version is set to 2.5.3 and not 2.5.2 which is the game's base version atm.