Stellaris

Stellaris

Better Origins
72 条留言
07Gasimli 10 月 11 日 下午 2:04 
@tilarium but you can use it for sure it doesnt crash, and there are some good origins without an issue
07Gasimli 10 月 11 日 下午 2:03 
@tilarium it doesnt seem to be. A lot of the origins seem to be working with old pop system
tilarium 9 月 27 日 上午 6:45 
Anyone test this yet to see if it's still going good in 4.1?
Lvl. 10 Orc Bard 8 月 29 日 下午 1:02 
the links are dead again :(
Smiley  [作者] 8 月 20 日 上午 6:33 
@刀 Sorry for the later response; Steam was giving me an error and not allowing me to download the old version. I will just keep it on my PC for the future. Here are all there mods:
Better Origins 3.14: https://limewire.com/d/39MpS#gWfL6OE6vF
Better Traditions 3.14: https://limewire.com/d/iz88o#pBPoKIG62c
Better Perks 3.14: https://limewire.com/d/GCNDV#9UNvD3mWQe
8 月 18 日 上午 6:39 
Where will these links be posted?

i am a huge fan of your mod collection (it makes me pick stuff i normally would never pick, so I thank you for making these mods!)
Smiley  [作者] 8 月 17 日 上午 11:41 
@刀 Yeah, the last links i had were no longer valid. So i will upload new valid links
8 月 16 日 上午 11:26 
is it possible to get this mod (and your others) for older versions of stellaris?
If possible i would really like that! (mainly looking at 3.11)
Eris Avernus 8 月 1 日 下午 4:04 
Thanks for the quick response! This is something I found so annoying in my personal game with the Dragon and I'll be glad to try it again with some buffs and actually being able to do it with Space Fauna :)
Smiley  [作者] 8 月 1 日 下午 12:25 
@Eris Avernus Great idea! I added it to the main mod. Feel free to give other feedback if you want!
Eris Avernus 8 月 1 日 上午 11:10 
Hello, I was wondering if this mod changed the Sky Dragon and the Sky Dragon Hatchlings to be Space Fauna, in the Base Game they're considered artificial ships and it would make the modifiers make more sense if this also changed their categorization. Thx
tzverg 7 月 26 日 上午 6:18 
Smiley  [作者] 7 月 24 日 下午 10:31 
@Arty Aeterna You can only pick it if you are either a Servitor or an Assimilator, the same as in the base game. However, I decided to expand the requirements a bit and add some more to the list of Civics: Biodrones, Catalytic Processing and Gardening Protocols.
Hope this helps with your game!
ArtyAeterna 7 月 22 日 下午 2:56 
I dont see/get the acension perk in life seeded, even tho the mod is put at the end of the load order (Playing as machine empire)
Smiley  [作者] 6 月 19 日 上午 11:11 
@Jeb I see what you mean i will fix it asap, thanks for the feedback!
Jeb 6 月 19 日 上午 4:48 
The Life Seeded terraforming AP is kinda busted, an AI in a recent game of mine terraformed literally every planet they owned into a gaia world, might want to restrict the terraform links to only habitable worlds.
Smiley  [作者] 6 月 4 日 上午 4:53 
@Cold Death It has been changed; I have no idea why I forgot to put in the screenshots. Thanks for the info, I will update when possible.
Cold Death 6 月 3 日 下午 6:18 
Was under one rule not changed?
Smiley  [作者] 5 月 22 日 下午 9:45 
@Kelp Happy to hear it works well. I did also think that it will fall off a bit in the Late game, which is why I added the Society Research bonus. The idea is that it will allow you to get techs that increase Food Production much faster, but maybe I should add something to make those Techs more likely to be drawn. Thanks for the feedback and glad you like it! :)
Kelp 5 月 22 日 下午 7:23 
Post Tree of Life run rambling:

It seems to slowly taper off in interactions by late game, but its so incredibly useful early game that it might be fair that it tapers off. The Treebark Foundry is so effective for a singular build slot that it let me practically ignore a dedicated Alloy world in favor of just tossing one on a few colonies.

It feels like a great Origin in regards to letting you entirely modify your early game building if nothing else. The only thing that comes to mind to look into if you wanted to spice it up late game is some sort of species trait akin to Genetic Memory that gives you a bonus per colony age which resets if a Tree ever gets destroyed. Like 0.5% Farmer Output per Tree Age, capping at 100%. But it absolutely doesn't need it and feels fun already.
Smiley  [作者] 5 月 20 日 下午 9:49 
@Raven They can use the Perk and they can terraform, but they cant use any of the Traits. Not only for Life Seeded, but all other Origins. I remember I had to disable it since it was causing issues, but I don't remember why. I might experiment with reenabling it and see what happens.
Raven 5 月 20 日 下午 8:38 
can ai use the new stuff from life seeded origin?
Smiley  [作者] 5 月 19 日 下午 7:43 
@Naraxa I did think about that. But with a custom Perk it allows me to make it so it only makes Terraforming into Gaia Worlds cheaper and faster. With the World Shapers Perk you will still need to pay the full Price and wait forever unti it's do, so i believe its better like this. But thank you for the Feedback!
Naraxa 5 月 19 日 上午 7:43 
For your consideration, perhaps instead of a dedicated ascension perk for Life Seeded empires, you could do something similar to what Empires Expanded does where, by selecting the origin, it lets you choose World Shapers as your first ascension perk, similar to how Empires Expanded has civics that let you pick Biomorphosis or Organo-Machine Interfacing as your first perk
Smiley  [作者] 5 月 17 日 下午 8:28 
@thryllth I have updated the localization, so it will show up correctly. Thanks for the feedback!

But the other issue you mentioned has nothing to do with my mod, it must be another that is causing it.
thryllth 5 月 17 日 下午 2:46 
Syncretic evolution should be generating 1200 pops, not 12. Additionally while it may be a mod conflict it also appears to spawn the player with no pops of their main species when playing individualist machines.
Smiley  [作者] 5 月 16 日 下午 8:48 
@Kelp 1. As far as wilderness goes, unfortunately there is no way to apply it to specific districts. Or at least I have not found any.

2. For tree of Life, Great to hear!

3. For Subterran, I will see what i can do!

Thanks for the feedback!
Kelp 5 月 16 日 下午 7:21 
As a Wilderness enjoyer; I wonder if you could tweak the Infrastructure Cost Reduction to only apply to district and/or specialization costs only. In the early game this is a difference of a couple years worth of Biomass to fully setup Cradles on each planet, which is a lot for something that eventually grows exponentially with planets. Otherwise them having cheaper regular upgrades feels great and fitting to their whole 'throw biomass at the problem' plan.

I like the changes to Tree of Life. It always felt particularly left behind as far as Hiveminds go.

Potential idea for Subterranean; with the latest patch their mining district specialization allows a number of buildings that are normally Urban district only. Could you perhaps add Mineral Purification for them as a guaranteed research option from the start? I've already had some interesting times mixing those two aspects and a way to know I'll get the option for it early game would be great.
Styx 5 月 9 日 上午 1:09 
No apologies needed, just glad to hear it's being worked on!
Smiley  [作者] 5 月 9 日 上午 12:35 
@Styx Sorry, it has been taking a bit longer than I thought, since after was done updating, i found out a lot of the changes i had made were not working. So i am now testing every single change to make sure its working. It shouldn't take too long.
Styx 5 月 8 日 下午 6:24 
I imagine given your comment about 4.0 and the name change, this is a work in progress, but without a Discord or such to track easily - is there a rough timeframe for when your mods will be updated?
Really enjoyed using them in the past and I'd love to get into 4.0 with them too.
Smiley  [作者] 4 月 16 日 上午 6:10 
@SalDBoy Thank you so much for the suggestion, but since you are able to get Imperial Authority by a Narrative event with this Origin I feel like its not worth it.
Smiley  [作者] 4 月 16 日 上午 6:08 
@Bernos @jupiter Thank you both for the feedback I always thought Void Dweller Machine were strong, but I guess they are a lot more powerful than what I thought. I will definitely change this, however I am waiting for the new 4.0 update before making any new changes.
SalDBoy 4 月 14 日 上午 8:40 
Just a suggestion. Changing "Under One Rule" from just Dictatorial to also include Imperial would actually make for a pretty nice addition. It also makes sense imo. Would that be possible?
jupiter 4 月 13 日 下午 2:46 
i assume the machive vers of void dwellers is the same?
Bernos 2 月 1 日 上午 11:56 
These honestly look like great buffs to under performing origins that give me a reason to pick them. However, I would mention that void dwellers it by far one of the best machine origins to pick. I would recommend buffing it in a way that only helps bio empires and not machines as much as it currently does. Something like helping to offset the food issue they tend to have which would be on theme for a society living in the void.
Smiley  [作者] 1 月 16 日 下午 10:57 
@Cúchulainn This one pretty much just adds extra modifiers, there are some small changes. But mostly all the bonuses are positives.
Cúchulainn 1 月 16 日 下午 1:41 
Does this ADD modifiers instead of changing the modifiers?
Smiley  [作者] 2024 年 12 月 18 日 下午 10:35 
@No Name For Sure in the future i definitely want to do it, but for now i am taking a bit of break from modding.
No Name 2024 年 12 月 18 日 下午 10:09 
Is there any chance of a "better civics" mod?
Smiley  [作者] 2024 年 12 月 13 日 下午 9:46 
@De Clare I might consider it, thanks for the feedback!
De Clare 2024 年 12 月 12 日 下午 5:35 
Wow, a mod that actually improves the Rift World Origin. Thank you for making this mod and slightly buffing some origins. It's a damn shame that my favorite origin from player story just sucks in general but I do like the story element it provides (please, buff it more).
1 shot - 1 miss 2024 年 12 月 8 日 上午 7:28 
снова привет! я сделал перевод на русский язык для данного мода https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3380740557
1 shot - 1 miss 2024 年 12 月 8 日 上午 2:23 
Хороший мод, но не хватает перевода!
Tojarra 2024 年 11 月 25 日 下午 9:40 
Life seeded as RS....That would work...but might be better as modulator. Either way worth trying.
Smiley  [作者] 2024 年 11 月 24 日 下午 12:49 
@Tojarra In the base game only Machine Empire with Rogue Servitor and Driven Assimilators can take the world shaper Perk. And i based the Perk of that one, so if you want it you have to go for one of those.
Tojarra 2024 年 11 月 24 日 上午 11:30 
Not hive mind but Machine empire. Virtual on a 30 Gaia gotta try it out with the buff you gave it
Smiley  [作者] 2024 年 11 月 23 日 下午 11:34 
@Tojarra Think I see what the issue might be did you play a hive mind by any chance? If yes it should be fixed now.
Smiley  [作者] 2024 年 11 月 23 日 下午 11:27 
@Tojarra So wait you did not see the Perk, I will run some test. But it should have shown up and you should be able to take it as your first Pick, however you still need the actual Terraforming tech for it to work, other wise it would be a little bit too good.
Tojarra 2024 年 11 月 23 日 下午 11:22 
Just tried this one out tonight. Did the Life Seeded(Gaia Start). Didn't not have an option to take for the terraforming. Kinda killed the build. And makes sense for moving the armor.