雨世界

雨世界

Shaded Citadel Lightning
31 条留言
Storm0267 10 月 20 日 上午 8:39 
no rush, just figured id point it out, as im in penumbral basins and some of the rooms with sky view def aint flashy enough imho. the flashes are dim or non existante. there should be no lightning in coastline railway of course outside if the dimmer sky areas for obvious reasons. i also think maybe ashen bow and parts of Overgrown Sancturay may need flashing too. i have not played either of them to know for sure yet but i figured id mention them.

no rush, your human too, and have a life of your own to focus on. hopefully things are going well.
itsGr4yscale  [作者] 10 月 19 日 下午 9:24 
From the looks of the Root on the modded wiki, it should indeed have lightning in Penumbral Basin. I should take a look at what other modded regions connect to SH and get those done as well.
As soon as I can get back into playing this game...
Storm0267 10 月 19 日 下午 2:07 
will this be used to enhance lightning if necessary in the root as i remember in old version of it penumbral basion lost its lightning towards shaded.

i also wonder about other new regions that are close enough to shaded to have lightning.
AviY2K 8 月 7 日 下午 8:22 
ohhhh i'm stupid for that

i kinda wish we had the stormy coast lightning as an optional toggle for remix
itsGr4yscale  [作者] 8 月 5 日 上午 5:47 
Two reasons I wouldn't add lightning to the Grinder:
1. I have no idea why it's dark. There is no way for it to be underneath Five Pebbles if it's connected to the retaining wall. (On that note, doesn't the whole region overlap with Farm Arrays and Outskirts?)
2. The sky is not visible from Kern, so putting lightning there wouldn't make sense. The gate doesn't even have any transition rooms between itself and vanilla Shaded Citadel that would need lightning.
AviY2K 8 月 2 日 上午 10:08 
what about in certain parts of The Grinder [around shaded citadel entrance] with creator's permission of course
Log 7 月 28 日 下午 12:42 
meadow compatibility?
The5thDimension 7 月 27 日 下午 2:20 
Thanks for the update! Very immersive mod :steamthumbsup:
TheDestroyer 5 月 20 日 上午 8:34 
Can you not add any physical lightning or the new effects added by watcher as they seem a little bit bright for shaded (and there is already a mod that adds that
Storm0267 4 月 6 日 上午 6:40 
you should work with codex to help add the new lighting system to all the regions you added flashing to for the darker areas. food for thought. thank you
Storm0267 4 月 2 日 下午 6:28 
awesome. thank you!
itsGr4yscale  [作者] 4 月 2 日 下午 6:15 
This mod still works in the latest update, but there are a select few rooms in Watcher's version of Shaded Citadel that don't have any changes. I'll get to it after I finish their campaign.
Storm0267 3 月 1 日 下午 3:30 
thank you for adding lighting to more regions! having faint lighting in Citadel is a nice treat. and it will help the darker areas of Lush mire and the other areas.
itsGr4yscale  [作者] 1 月 24 日 下午 12:19 
v1.1.0 done. Enjoy the lightning in these modded regions!
Sol 2024 年 12 月 23 日 下午 2:27 
MIROS BIRD RAVE :mirosbird::mirosbird::mirosbird:
itsGr4yscale  [作者] 2024 年 12 月 19 日 上午 1:27 
The thunder and lightning aren't nearly as intense as in Exterior; check the video for a preview (1 cycle of unedited gameplay). You might be thinking of Exterior's end-of-cycle lightning, which wouldn't work in a grounded region.

Besides, if other iterators' lightning is so strong as to light up their entire underside (while it's not even raining), why should Five Pebbles' lightning only be found in Memory Crypts? Hence this mod.
fluppy 2024 年 12 月 18 日 下午 6:00 
shouldnt this only happen during the rain? i havent played the mod so maybe it does but i think the amount of lightning when its not raining is small enough to where it makes sense for it to not be audible from shaded. though the idea of shaded having lightning as the rain starts sounds really really cool and i think there should be an option for that if there isnt one already
itsGr4yscale  [作者] 2024 年 11 月 19 日 下午 9:59 
v1.0.1 done. If anyone was having compatibility issues, hopefully that's fixed now.
cherrysoda 2024 年 11 月 19 日 下午 1:31 
need a mod that just adds thunder and lightning to every region
itsGr4yscale  [作者] 2024 年 11 月 17 日 下午 6:16 
@Panda_The_Boss

It should work fine. In fact, looking at the files for Unshaded Citadel and the modding wiki, I could probably simplify this mod to make it compatible with others and greatly lower the file size.
Bumper 2024 年 11 月 17 日 上午 5:43 
I was about to figure out how to make and upload a mod to the workshop because I was so tired of waiting for a mod like this to finally come out and I know how to use dev tools
Panda_The_Boss 2024 年 11 月 17 日 上午 5:32 
Is this compatible with Unshaded Citadel?
itsGr4yscale  [作者] 2024 年 11 月 16 日 下午 4:49 
It doesn't affect Saint's version. This is because the thing making the lightning is, shall I say, not working any more.
Wipple 2024 年 11 月 16 日 下午 4:46 
I suppose it doesn't affect Saint "shaded Citadel" right?

(Also love this mod a lot thanks!!)
itsGr4yscale  [作者] 2024 年 11 月 16 日 上午 8:32 
It's strange because stuff like this is easily done with a basic understanding of Dev Tools.
Bumper 2024 年 11 月 16 日 上午 5:46 
You have no idea how long I have been waiting for this
vynnyal 2024 年 11 月 15 日 上午 10:20 
OHH! this is fantastic, i love it!
Storm0267 2024 年 11 月 15 日 上午 9:42 
im grateful for this. i def need to have a new file asap just to exp this! also strong underhang lighting would not work because this is on the ground far under FP. thank you!
mourning_glory 2024 年 11 月 15 日 上午 9:37 
PEAK!!!!!!!!!!!!!!!
Bobo 2024 年 11 月 15 日 上午 1:14 
You need to add a .json in your mods main folder, there's more info on the wiki
itsGr4yscale  [作者] 2024 年 11 月 14 日 下午 11:13 
By the way how do I add tags?