Elin
HarvestingModifier
28 条留言
yao6688 8 月 26 日 下午 8:36 
好像不起作用了
SirHumpsAlot 1 月 2 日 上午 9:24 
Mod worked fine up until I tried moving to Steel made tools. So far worked fine with tools made of Granite, Copper, Basalt and Iron for both Mining, Gathering and Harvesting.
Nanaya 2024 年 12 月 23 日 上午 6:29 
Tool hardness multiplier seen dont work with mining. harvest is work fine.
Weasel  [作者] 2024 年 12 月 13 日 上午 7:01 
Additionally from your settings it looks like the drops can only be multiplied by 10x, so you could have gotten just a single log that dropped which would have dropped 10 logs total.
Weasel  [作者] 2024 年 12 月 13 日 上午 7:00 
So the calculation is done based on the material of the tool versus the material of the object you are breaking. It could be you are chopping down a tree or something with a higher hardness.
LINX 2024 年 12 月 13 日 上午 4:52 
I need help for setting. Here is my setting now:

## Multiplier for drops from flooring and mining.
# Setting type: Int32
# Default value: 0
DropMultiplier = 2

## Hardness of Tool affects droprate.
# Setting type: Boolean
# Default value: false
EnableHardness = true

[HardnessSettings]

## How low can the multiplier go with hardness?
# Setting type: Int32
# Default value: 1
MinMultiplier = 1

## How high can the multiplier get with hardness?
# Setting type: Int32
# Default value: 10
MaxMultiplier = 10

## How much of an effect hardness has on multiplier
# Setting type: Double
# Default value: 1.05
HardnessScale = 2

It is working. But if I use the iron axe to to chop down an oak tree, I get 16 oak wood logs.
If I use Ether axe to chop down the same tree, I only get 10 oak wood logs. Harder material should get more wood right? What is wrong here?
Weasel  [作者] 2024 年 12 月 11 日 上午 3:31 
Yeah, I don't have it distinguish between tools at the moment. If I come back to this, I may fix that.
LINX 2024 年 12 月 10 日 上午 2:32 
One problem, hammer are multiplying materials when it breaks thing.
ShiaP 2024 年 11 月 24 日 下午 3:54 
Thank you!
Weasel  [作者] 2024 年 11 月 24 日 上午 7:48 
No problem, here's how hardness works:
Math.Floor(multiplier * Math.Pow(HardnessScale.Value, (toolhardness / blockhardness)))

Basically the harder your tool is compared to what you are mining, you get a higher multiplier.
ShiaP 2024 年 11 月 24 日 上午 1:58 
@Weasel , Thank you for the great mod. Could you clarify how does HardnessScale affect stuff? Is the the hardness of the tool used? or Hardness of the material harvested and how does the default 1.05 scale to it. Thanks In advance.
Weasel  [作者] 2024 年 11 月 22 日 下午 5:07 
I could, but ti'll be a while before I make this change
Gregie 2024 年 11 月 21 日 下午 6:35 
Any chance of a blessing multiplier? I'm only asking because I'd like to see blessing tools do something in the game :steamhappy:
Jacob33275 2024 年 11 月 15 日 下午 1:29 
@Gladiosanctus once you turn on auto pick up after harvest the multiplier works with everything harvestable as for as I can tell
Weasel  [作者] 2024 年 11 月 15 日 下午 12:54 
Ah interesting. I'll see if I can fix that.
GladioSanctus 2024 年 11 月 15 日 上午 6:46 
Jacob33275 is that for harvesting logs?
Playforfun 2024 年 11 月 14 日 下午 3:40 
how do you stand on a tree to chop it? Trees don't seem to drop the multiplied amount of logs
Jacob33275 2024 年 11 月 14 日 下午 1:40 
@Weasel I got it working for me had to turn on auto pick up on harvest setting for it to work
GladioSanctus 2024 年 11 月 14 日 下午 12:50 
It seems to only work if I'm ON the thing I'm trying to harvest, if that makes sense. If I try cutting down a tree I still only get 1 or 2 logs, etc, to drop...whereas if im ON a bunch of rocks, then I get like 90 or so, same thing if I'm on grass and start cutting it, only THEN the mod seems to work.
Weasel  [作者] 2024 年 11 月 14 日 上午 5:03 
@Jacob33275 , what are you trying to harvest or pick up where it's not working? Additionally, you may need to check your game logs to see if there was an error or something.
心凉 2024 年 11 月 14 日 上午 4:40 
Chinese translation.Hope the author adopts it.
《收获改良》
是否曾希望您开采和收获的物品掉落量不仅仅只有1或2个?现在可以实现了!  通过以下设置,您可以自定义想要掉落的物品数量:
掉落倍数(DropMultiplier):直接乘以掉落物品的数量。例如2就是2倍掉落。
启用工具硬度影响(EnableHardness):允许工具硬度影响掉落倍数。
硬度系数(HardnessScale):工具硬度对倍数的影响程度。
最大掉落物品数(MaxDroppedItems):受倍数影响的掉落物品数量的上限。
最小倍数(MinMultiplier):硬度影响下,倍数可能下降到的最低值。
最大倍数(MaxMultiplier):硬度影响下,倍数可能上升到的最高值。
 警告:将这些值设置得过高可能会引发问题。不建议这样做。
配置文件地址:
\Steam\steamapps\common\Elin\BepInEx\config\elin.weaselofdeath.harvestingmod.cfg
Jacob33275 2024 年 11 月 14 日 上午 12:33 
Not sure if I have conflicting mods or not but I set the multi to 5 and its not working for me
Weasel  [作者] 2024 年 11 月 13 日 下午 4:38 
Go to your Elin Folder then go to BepInEx/Config and modify the config there.
Here's the file if you have steam+the game installed in the default place:
C:\Program Files (x86)\Steam\steamapps\common\Elin\BepInEx\config\elin.weaselofdeath.harvestingmod.cfg
Jacob33275 2024 年 11 月 13 日 下午 1:49 
Stupid question but how do you change the settings?
Weasel  [作者] 2024 年 11 月 13 日 上午 11:35 
I'll take that has a P1 to this. A skill that gives this effect would be pretty darn cool.
Burrito Mafia 2024 年 11 月 13 日 上午 8:49 
I like the idea of this mod. What would be even better is a skill that is added that does exactly this. The higher level you are the more you earn would be cool
Weasel  [作者] 2024 年 11 月 13 日 上午 8:29 
So DropMultiplier is straight up multiplier to what is dropped and it only works with whole numbers.

I.e. DropMultiplier set to 5 would make you gather x5 more of things. So x2 grass would turn into x10 grass.
Chailles, Rebel of Exclusivity 2024 年 11 月 13 日 上午 8:17 
Does DropMultiplier just add a percentage increase? Like does 0.5 mean 50% of the drops or 50% more?