安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









## Multiplier for drops from flooring and mining.
# Setting type: Int32
# Default value: 0
DropMultiplier = 2
## Hardness of Tool affects droprate.
# Setting type: Boolean
# Default value: false
EnableHardness = true
[HardnessSettings]
## How low can the multiplier go with hardness?
# Setting type: Int32
# Default value: 1
MinMultiplier = 1
## How high can the multiplier get with hardness?
# Setting type: Int32
# Default value: 10
MaxMultiplier = 10
## How much of an effect hardness has on multiplier
# Setting type: Double
# Default value: 1.05
HardnessScale = 2
It is working. But if I use the iron axe to to chop down an oak tree, I get 16 oak wood logs.
If I use Ether axe to chop down the same tree, I only get 10 oak wood logs. Harder material should get more wood right? What is wrong here?
Math.Floor(multiplier * Math.Pow(HardnessScale.Value, (toolhardness / blockhardness)))
Basically the harder your tool is compared to what you are mining, you get a higher multiplier.